HELP!
I was making a project and it only has 2 sprites, one has 10 costumes, the other has one costume. Tere aren't any scripts, and the background is white. I tried uploading a small .PNG picture. A pink box pops up and says...
It says:
Space is low
Proceed Abandon Debug
Warning! Squeak is almost out of memory!
Low space detection is now disabled. It will be restored when you close or proceed from this error notifier. Don't panic, but do proceed with caution.
Here are some suggestions:
If you suspect an infinite recursion (the same methods calling each other again and again), then close this debugger and fix the problem.
If you want this computation to finish, then make more space available (read on) and choose "proceed" in this debugger. Here are some ways to make more space available...
>Close any windows that are not needed. <-- did that
>Get rid of some large objects (e.g., images). <-- don't have any, they're small
>Leave this window on the screen, choose "save as..." from the screen menu, quit, restart the Squeak VM with a larger memory allocation, then restart the image you just saved, and choose "proceed" in this window. <-- restarted scratch, but i dont know what the squeak VM is or how to choose a larger memory allocation
If you want to investigate further, choose "debug" in this window. Do not use the debugger "fullStack" command unless you are certain that the stack is not very deep. (trying to show the full stack will definitely use up all remaining memory if the low-space problem is caused by an infinite recursion!). <-- don't know what a full stack is O_O
SystemDictionary>>signalLowSpace
ByteArray class(Behavior)>>basicNew:
ByteArray class(Behavior)>>new:
StandardFileStream>>next:
PNGReadWriter(ImageReadWriter)>>next:
PNGReadWriter>>processNextChunk
PNGReadWriter>>nextImage
ImageReadWriter class>>formFromStream:
Form class>>fromBinaryStream:
Form class>>fromFileNamed:
I tried clicking proceed but the window popped up again
the only things i have running are
firefox
scratch
and googletalk
CPU: Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz
CPU Speed: 2.33 GHz Performance Rated at 4.54 GHz
System RAM: 2.0 GB
Operating System: Microsoft Windows Vista Home Premium Edition, 32-bit
Video Card: NVIDIA GeForce 8500 GT
using DSL (i think)
EDIT: heres a picture
Last edited by sausagestand (2008-06-30 14:46:23)
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Same here!
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But I wasnt doing anything, I was playing around.
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Hmm, I have not seen this error when using Scratch myself, only when programming things in other versions of Squeak. I remember, though, that you can assign more memory to Squeak, in the VM's ini file, and that other Squeak based apps like Qwak and Croquet apparently make extensive use of this feature...
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Jens wrote:
Hmm, I have not seen this error when using Scratch myself, only when programming things in other versions of Squeak. I remember, though, that you can assign more memory to Squeak, in the VM's ini file, and that other Squeak based apps like Qwak and Croquet apparently make extensive use of this feature...
i seen it loads.comonly:
<when[ sprite ]clicked>
<set pen size to( very big insane number like:874745378478452725852836868382638652826538723657853462834528743875478524784
<pen down>
Last edited by TheCatAndTheBanana (2008-10-03 12:29:49)
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TheCatAndTheBanana wrote:
Jens wrote:
Hmm, I have not seen this error when using Scratch myself, only when programming things in other versions of Squeak. I remember, though, that you can assign more memory to Squeak, in the VM's ini file, and that other Squeak based apps like Qwak and Croquet apparently make extensive use of this feature...
i seen it loads.comonly:
<when[ sprite ]clicked>
<set pen size to( very big insane number like:874745378478452725852836868382638652826538723657853462834528743875478524784
<pen down>
Yep, I set the pen size to a really insane number, and it pops up.
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