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#1 2007-06-21 13:48:19

bigB
Scratcher
Registered: 2007-06-09
Posts: 100+

stop script, stop all. how about stop sprite.

i have often found that i would benifit from a control block that stops all the scripts of one chosen sprite.  it would be a simple block to use and would be useful in many programs.
currently it requires broadcasting or variables.
what do people think?


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#2 2007-06-22 11:48:59

relyt12101
Scratcher
Registered: 2007-05-19
Posts: 500+

Re: stop script, stop all. how about stop sprite.

Yes!


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#3 2007-08-27 21:50:06

Vanslar
Scratcher
Registered: 2007-03-17
Posts: 100+

Re: stop script, stop all. how about stop sprite.

yeah!


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#4 2007-08-28 07:23:50

pedroskivich
Scratcher
Registered: 2007-05-21
Posts: 72

Re: stop script, stop all. how about stop sprite.

Yay!

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#5 2007-08-30 18:43:14

relyt12101
Scratcher
Registered: 2007-05-19
Posts: 500+

Re: stop script, stop all. how about stop sprite.

Everyone who agrees is following my lead!


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#6 2007-08-31 00:59:54

MyRedNeptune
Community Moderator
Registered: 2007-05-07
Posts: 1000+

Re: stop script, stop all. how about stop sprite.

I thought of that too!


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#7 2007-08-31 04:17:00

plumberry
Scratcher
Registered: 2007-07-13
Posts: 63

Re: stop script, stop all. how about stop sprite.

I hope Scratch could add a Stop Sprite Block.  It would really help in my "Protect the Frotress" game.


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#8 2007-08-31 12:20:08

Sawman3
Scratcher
Registered: 2007-07-19
Posts: 97

Re: stop script, stop all. how about stop sprite.

It would help with a lot of things, although perhaps its not completely necessary: as is you can just add this block (<stop script>) in to all a sprites scripts along with an <if> or a <wait until> etc. block although I admit that this is tedious and time-consuming.  So yes, a stop sprite block would be greatly appreciated.

Last edited by Sawman3 (2007-08-31 12:20:31)


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#9 2010-04-10 12:18:34

TheGameMaster1231
Scratcher
Registered: 2009-07-24
Posts: 1000+

Re: stop script, stop all. how about stop sprite.

Geesh... This Was Posted In 2007... I Really Think They Should Close This...  hmm

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#10 2010-04-10 12:44:16

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: stop script, stop all. how about stop sprite.

Stop Scripts in Sprite [sprite 1\/]


Hai.

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#11 2010-04-10 13:38:00

hmnwilson
Scratcher
Registered: 2007-07-04
Posts: 1000+

Re: stop script, stop all. how about stop sprite.

TheGameMaster1231 wrote:

Geesh... This Was Posted In 2007... I Really Think They Should Close This...  hmm

That's only if someone bumps it... which you just did.  tongue


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#12 2010-09-30 23:45:06

Happypieman
Scratcher
Registered: 2010-09-28
Posts: 100+

Re: stop script, stop all. how about stop sprite.

<pen down><change pen color by( <change pen shade by( <change pen size by( <set pen shade to( <set pen color to(


2012--The biggest troll ever.

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#13 2010-09-30 23:59:48

Bentheneighbor
Scratcher
Registered: 2008-12-24
Posts: 100+

Re: stop script, stop all. how about stop sprite.

This would definitely come in handy.  Also, a "stop sound (select the sound)" block would.


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#14 2011-08-06 01:43:56

bugman11
New Scratcher
Registered: 2011-07-28
Posts: 9

Re: stop script, stop all. how about stop sprite.

Or perhaps a for ifs, when I get mesage.

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#15 2011-08-06 01:47:02

bugman11
New Scratcher
Registered: 2011-07-28
Posts: 9

Re: stop script, stop all. how about stop sprite.

And hmnwilson, nice forever zoom in.

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#16 2011-08-06 01:55:18

joefarebrother
Scratcher
Registered: 2011-04-08
Posts: 1000+

Re: stop script, stop all. how about stop sprite.

stop scripts of [sprite 1 v]


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#17 2013-01-10 08:08:34

Tang987
New Scratcher
Registered: 2013-01-10
Posts: 2

Re: stop script, stop all. how about stop sprite.

do we have  have any tool to stop the script for a few second?

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#18 2013-01-10 08:12:38

Tang987
New Scratcher
Registered: 2013-01-10
Posts: 2

Re: stop script, stop all. how about stop sprite.

so if you creating a game your sprite wont be able to move when you got hit for a short while

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#19 2013-01-10 12:36:10

Paddle2See
Scratch Team
Registered: 2007-10-27
Posts: 1000+

Re: stop script, stop all. how about stop sprite.

Tang987 wrote:

so if you creating a game your sprite wont be able to move when you got hit for a short while

There's no really easy way - but it can be done with a variable.  Set up a variable called "Stunned" or something, then wherever you have movement blocks, use an IF block to see if "Stunned" is Yes or No.  Based on the value, you can decide if the sprite should move or not.  Probably this is something you should ask in Help With Scripts  smile

One note:  I have not found any way to interrupt the motion of a Glide block.  Once one of those starts moving, there's no stopping it.


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#20 2013-01-10 13:03:44

Digimath
Scratcher
Registered: 2007-07-07
Posts: 100+

Re: stop script, stop all. how about stop sprite.

Paddle2See wrote:

...
One note:  I have not found any way to interrupt the motion of a Glide block.  Once one of those starts moving, there's no stopping it.

I found you can stop a glide by re-entering the script.http://scratch.mit.edu/projects/digimathtryit/3029965


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#21 2013-01-10 13:05:19

Tbtemplex97
Scratcher
Registered: 2011-11-12
Posts: 100+

Re: stop script, stop all. how about stop sprite.

Paddle2See wrote:

Tang987 wrote:

so if you creating a game your sprite wont be able to move when you got hit for a short while

There's no really easy way - but it can be done with a variable.  Set up a variable called "Stunned" or something, then wherever you have movement blocks, use an IF block to see if "Stunned" is Yes or No.  Based on the value, you can decide if the sprite should move or not.  Probably this is something you should ask in Help With Scripts  smile

One note:  I have not found any way to interrupt the motion of a Glide block.  Once one of those starts moving, there's no stopping it.

Other than Stop all


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#22 2013-01-10 16:42:52

Mokat
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: stop script, stop all. how about stop sprite.

Tang987 wrote:

do we have  have any tool to stop the script for a few second?

Please check the date of the topic before replying  smile


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#23 2013-01-10 20:11:53

lalala3
Scratcher
Registered: 2008-10-03
Posts: 100+

Re: stop script, stop all. how about stop sprite.

Digimath wrote:

Paddle2See wrote:

...
One note:  I have not found any way to interrupt the motion of a Glide block.  Once one of those starts moving, there's no stopping it.

I found you can stop a glide by re-entering the script.http://scratch.mit.edu/projects/digimathtryit/3029965

Even better, don't use glide blocks for anything remotely serious. They are for child's play and not for complex coding.

Last edited by lalala3 (2013-01-10 20:12:26)


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#24 2013-01-10 20:13:44

Firedrake969
Scratcher
Registered: 2011-11-24
Posts: 1000+

Re: stop script, stop all. how about stop sprite.

Stop necroposting, guys.  Reporting to be closed.

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#25 2013-01-10 20:17:43

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: stop script, stop all. how about stop sprite.

Firedrake969 wrote:

Stop necroposting, guys.  Reporting to be closed.

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THIS IS A 2.0 FUNCTION
--------------------------------

paddle2see is a mod
he posted here today

obviously he doesn't think it's a necropost.


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