Whoops I guess I'm inactive. Well mostly because this was inactive.
Can I get back in?
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bbbeb wrote:
B ringing
U p
M assive
P NL rockets.
-iNetMaster-, I doubt you cant.
B lasting
U ndernourished
M alfunctioning
P otatoes
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Necromaster wrote:
bbbeb wrote:
B ringing
U p
M assive
P NL rockets.
-iNetMaster-, I doubt you cant.B lasting
U ndernourished
M alfunctioning
P otatoes
ON TOPIC NAO
Okay
Someone good with graphics start 'spawnin graphics please.
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bbbeb wrote:
Necromaster wrote:
bbbeb wrote:
B ringing
U p
M assive
P NL rockets.
-iNetMaster-, I doubt you cant.B lasting
U ndernourished
M alfunctioning
P otatoes
ON TOPIC NAO
Okay
Someone good with graphics start 'spawnin graphics please.
3d modelers are needed... I don't know if we have any of those.
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Buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmppppppppppppppppppp
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Hardmath123 wrote:
Now try this, it rotates (in the Flash player, shift click the green flag to see it in turbo mode).
Anyone?
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Hardmath123 wrote:
Hardmath123 wrote:
Now try this, it rotates (in the Flash player, shift click the green flag to see it in turbo mode).
Anyone?
It's cool
But can't we make premade maps and generate them like antimonyarsenides 3d engine?
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Yes, we can. A terrain is determined by a 1024 item list. Every '32' is one row of points. So, 1024 1's make a flat table. 32 1's, 32 2's, etc. up to 32 32's make a slanted table.
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Hardmath123 wrote:
Yes, we can. A terrain is determined by a 1024 item list. Every '32' is one row of points. So, 1024 1's make a flat table. 32 1's, 32 2's, etc. up to 32 32's make a slanted table.
I get that
But what about trees 'n stuff
Ore
Dirt
Water
Etc.
Not just height
EDIT: And why not just get a tiling program and PREBUILD the maps WITHOUT TERRAIN RENDERING?
Goes for a faster program and you don't have to fuss around with all that 3d terrain
Plus, I was thinking of it looking like the alpha version of SC2
Last edited by Necromaster (2011-03-30 11:29:16)
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Maybe we could use something like 5/3, meaning, say, ore at a height of 5?
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Bump
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TheSuccessor wrote:
Maybe we could use something like 5/3, meaning, say, ore at a height of 5?
Separated by , in the list, for easier organizing
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BUMP/NEWSFLASH
I have made/remixed music to fit the boss theme. It's sorta overkill on the length....6 HOURS.56 MINUTES and 22 SECONDS of music. Currently converting to .mp3 for all you mac people
Last edited by Jet7889 (2011-04-01 23:10:38)
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B ring
U p
M arvellous
P roject
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Jet7889 wrote:
BUMP/NEWSFLASH
I have made/remixed music to fit the boss theme. It's sorta overkill on the length....6 HOURS.56 MINUTES and 22 SECONDS of music. Currently converting to .mp3 for all you mac people
Niiiiiiiiice... Where is the file?
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applejack wrote:
You guys have made a lot of bumps.
Yes we have.
Your point?
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cuddlycub wrote:
What now?
You impersonate too much.
No offense.
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Necromaster wrote:
cuddlycub wrote:
What now?
You impersonate too much.
No offense.
Yes he does. But he has a good point.
Last edited by ProgrammingFreak (2011-04-05 14:34:01)
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Bump... *yawn*
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THIS IS DEAD THIS IS DEAD THIS IS DEAD THIS IS DEAD THIS IS DEAD THIS IS DEAD THIS IS DEAD THIS IS DEAD THIS IS DEAD THIS IS DEAD THIS IS DEAD THIS IS DEAD THIS IS DEAD
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