hdarken and Harakou actually sum up my concerns. If I expressed them in an unclear way, I apologize.
I'm against it for these simple reasons, all the rest is an advantage.
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Great idea! Then you don't have to make many sprites and use Scroll X and Y!
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I agree tools like this would be handy, but I don't think it should be hard coded in Scratch.
We can already make and improve a tile game engine and editor.
I think others have done this already. Lets build off that or make something better.
(I have one that's nearly ready to share.)
For scrolling with titles at a reasonable framerate, Scratch would need to be faster (perhaps possible with flash scratch, will test) (or be able to quickly stamp and shift a costume?)
But scrolling is over rated. Go old 8bit zelda style. when the character reaches a side shift the view over to the next screen.
I believe atomic scripts&loops and custom blocks, (and better: 1st class everything) is the way to go instead of adding more features.
Make Scratch fast, flexible, and simple (granted those are tricky to put together) then we'll make the features we want.
Last edited by JTxt (2011-03-31 17:20:28)
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I personally support this. Like you said it would be easier to make games.
The scratch team sees scratch as a non professional development tool. Something that's easy to pick up and use, even if you're a younger kid. But maybe it's time to start expanding, just like in game maker, there should be an advanced setting. Now that scratch is moving over to flash, it's able to handle more. I think they need to consider more advanced features like tile mapping.
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If no one minds me asking: I'm not really familiar with how tile maps work, and my first reaction when seeing them is that they kind of act like the stamp tool (this from trying out Stencyl) - in other words, I have no idea how they work.
Someone care to show tilemaps being used in general (that is, someone show a user using a tilemaps and then implementing this into a programming project)? Observing how tilemaps tie in with programming is a fairly good way to measure on whether or not they're useful to implement in Scratch.
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JTxt wrote:
For scrolling with titles at a reasonable framerate, Scratch would need to be faster (perhaps possible with flash scratch, will test) (or be able to quickly stamp and shift a costume?)
I believe atomic scripts&loops and custom blocks, (and better: 1st class everything) is the way to go instead of adding more features.
Make Scratch fast, flexible, and simple (granted those are tricky to put together) then we'll make the features we want.
I definitely agree that it would be nice if repeats in Scratch weren't so slow...
This shows how quickly Scratch can render 200 spaces (20 x 10 grid) when each location is specified. The colors themselves are defined in a list. The rendering looks atomic as long as you don't run in Scratch script view, but its a pain to program...
Last edited by amcerbu (2011-04-24 21:57:16)
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Seems like a great idea to me, but you'd get a lot more support if you rebranded the idea as "sprites larger than the stage" because that's basically what this boils down to. It certainly would come in handy for a wide variety of projects, but calling it a tilemap engine seems to set off the "Scratch is not a game-design tool!" bells in a lot of peoples' minds, myself included.
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fullmoon wrote:
Seems like a great idea to me, but you'd get a lot more support if you rebranded the idea as "sprites larger than the stage" because that's basically what this boils down to. It certainly would come in handy for a wide variety of projects, but calling it a tilemap engine seems to set off the "Scratch is not a game-design tool!" bells in a lot of peoples' minds, myself included.
OT: I might aswell force myself to report a moderator for posting a link that is a trololo link. I do not usually celebrate April Fools day. See the link in your sig.
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Tile maps are good and I would like them. Please consider it!
Last edited by rdococ (2011-04-01 06:46:01)
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Look at my most recent project. Its a tile engine. Try it with turbo (Shift click flag) in the flash player!
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archmage wrote:
I remember suggesting this before and a lot of people irrationally hating on it so I want to see peoples' views on it now.
General Features
-A new kind of sprite
-made up of many different tiles
-Edited with an art editor or by changing its list values.
-Can be larger than the bounds of the screen
Benefits
-Larger scale games now possible
-Most efficient method of scrolling
-Tiny file size
-Tons of new possibilities
Thoughts?
Here is a picture of a tilemap
http://www.tonypa.pri.ee/tbw/tut00_1.gif
As you can see, the maps is made up of many small squares, called tiles. Each number represents a unique tile, which is resued where ever they need to be.
Tile maps are used in most 2d games (even today) and without them these games would be very limited. This is why some people have great difficult making large projects with Scratch.
Flash has that.
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Um, for those artist can't use it arguments. Scratch in general is useless for them.
And I support this Idea. (I was working and realized I needed it!)
Last edited by soupoftomato (2011-04-24 21:49:09)
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