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#26 2011-03-16 05:12:25

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Tile maps in Scratch

hdarken and Harakou actually sum up my concerns. If I expressed them in an unclear way, I apologize.

I'm against it for these simple reasons, all the rest is an advantage.

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#27 2011-03-17 11:00:40

horsenkat
Scratcher
Registered: 2010-09-25
Posts: 23

Re: Tile maps in Scratch

I like this idea, but I have an idea: it should be an option. Like, a box to checkmark at anytime. That way for simple projects, it could be without tile maps, but for advanced, it could be with tile maps.  big_smile


http://29.media.tumblr.com/tumblr_l8ewen1qwk1qzo7k7o1_500.gif

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#28 2011-03-31 06:53:00

lemonpretzel
Scratcher
Registered: 2008-10-23
Posts: 100+

Re: Tile maps in Scratch

Great idea! Then you don't have to make many sprites and use Scroll X and Y!

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#29 2011-03-31 12:36:18

JTxt
Scratcher
Registered: 2010-05-19
Posts: 100+

Re: Tile maps in Scratch

I agree tools like this would be handy, but I don't think it should be hard coded in Scratch.
We can already make and improve a tile game engine and editor. 

I think others have done this already. Lets build off that or make something better.
(I have one that's nearly ready to share.)

For scrolling with titles at a reasonable framerate, Scratch would need to be faster (perhaps possible with flash scratch, will test)  (or be able to quickly stamp and shift a costume?)
But scrolling is over rated.   smile   Go old 8bit zelda style. when the character reaches a side shift the view over to the next screen.

I believe atomic scripts&loops and custom blocks, (and better: 1st class everything) is the way to go instead of adding more features. 

Make Scratch fast, flexible, and simple (granted those are tricky to put together) then we'll make the features we want.

Last edited by JTxt (2011-03-31 17:20:28)


http://scratch.mit.edu/static/icons/buddy/524717_med.png?t=2010-06-15+09%3A48%3A36

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#30 2011-03-31 19:28:16

olivora
Scratcher
Registered: 2008-04-22
Posts: 100+

Re: Tile maps in Scratch

I personally support this. Like you said it would be easier to make games.

The scratch team sees scratch as a non professional development tool. Something that's easy to pick up and use, even if you're a younger kid. But maybe it's time to start expanding, just like in game maker, there should be an advanced setting. Now that scratch is moving over to flash, it's able to handle more. I think they need to consider more advanced features like tile mapping.


http://i839.photobucket.com/albums/zz320/olivora/button.png?t=1300169348<----Push the shiny button, you know you want to  wink

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#31 2011-03-31 19:44:38

meIon
Scratcher
Registered: 2011-02-14
Posts: 63

Re: Tile maps in Scratch

i like it

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#32 2011-03-31 22:52:17

cheddargirl
Scratch Team
Registered: 2008-09-15
Posts: 1000+

Re: Tile maps in Scratch

If no one minds me asking: I'm not really familiar with how tile maps work, and my first reaction when seeing them is that they kind of act like the stamp tool (this from trying out Stencyl) - in other words, I have no idea how they work.  hmm

Someone care to show tilemaps being used in general (that is, someone show a user using a tilemaps and then implementing this into a programming project)? Observing how tilemaps tie in with programming is a fairly good way to measure on whether or not they're useful to implement in Scratch.


http://i.imgur.com/8QRYx.png
Everything is better when you add a little cheddar, because when you have cheese your life is at ease  smile

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#33 2011-03-31 23:21:58

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: Tile maps in Scratch

JTxt wrote:

For scrolling with titles at a reasonable framerate, Scratch would need to be faster (perhaps possible with flash scratch, will test)  (or be able to quickly stamp and shift a costume?)

I believe atomic scripts&loops and custom blocks, (and better: 1st class everything) is the way to go instead of adding more features. 

Make Scratch fast, flexible, and simple (granted those are tricky to put together) then we'll make the features we want.

I definitely agree that it would be nice if repeats in Scratch weren't so slow...

This shows how quickly Scratch can render 200 spaces (20 x 10 grid) when each location is specified.  The colors themselves are defined in a list.  The rendering looks atomic as long as you don't run in Scratch script view, but its a pain to program...

Last edited by amcerbu (2011-04-24 21:57:16)

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#34 2011-03-31 23:47:46

ihaveamac
Scratcher
Registered: 2007-09-22
Posts: 1000+

Re: Tile maps in Scratch

I support. At least a seperate art tool.


~ihaveamac - visit ihaveamac.net

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#35 2011-04-01 00:23:54

fullmoon
Retired Community Moderator
Registered: 2007-06-04
Posts: 1000+

Re: Tile maps in Scratch

Seems like a great idea to me, but you'd get a lot more support if you rebranded the idea as "sprites larger than the stage" because that's basically what this boils down to. It certainly would come in handy for a wide variety of projects, but calling it a tilemap engine seems to set off the "Scratch is not a game-design tool!" bells in a lot of peoples' minds, myself included.


http://i302.photobucket.com/albums/nn100/fullmoon32/wow.jpg

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#36 2011-04-01 06:45:20

rdococ
Scratcher
Registered: 2009-10-11
Posts: 1000+

Re: Tile maps in Scratch

fullmoon wrote:

Seems like a great idea to me, but you'd get a lot more support if you rebranded the idea as "sprites larger than the stage" because that's basically what this boils down to. It certainly would come in handy for a wide variety of projects, but calling it a tilemap engine seems to set off the "Scratch is not a game-design tool!" bells in a lot of peoples' minds, myself included.

OT: I might aswell force myself to report a moderator for posting a link that is a trololo link. I do not usually celebrate April Fools day. See the link in your sig.
-------
Tile maps are good and I would like them. Please consider it!

Last edited by rdococ (2011-04-01 06:46:01)

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#37 2011-04-04 14:39:36

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Tile maps in Scratch

Look at my most recent project. Its a tile engine. Try it with turbo (Shift click flag) in the flash player!


You can now reach me on Twitter @johnnydean1_

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#38 2011-04-04 17:48:18

Rexpup
Scratcher
Registered: 2010-10-17
Posts: 100+

Re: Tile maps in Scratch

archmage wrote:

I remember suggesting this before and a lot of people irrationally hating on it so I want to see peoples' views on it now.

General Features

-A new kind of sprite
-made up of many different tiles
-Edited with an art editor or by changing its list values.
-Can be larger than the bounds of the screen

Benefits
-Larger scale games now possible
-Most efficient method of scrolling
-Tiny file size
-Tons of new possibilities


Thoughts?

Here is a picture of a tilemap

http://www.tonypa.pri.ee/tbw/tut00_1.gif

As you can see, the maps is made up of many small squares, called tiles. Each number represents a unique tile, which is resued where ever they need to be.

Tile maps are used in most 2d games (even today) and without them these games would be very limited. This is why some people have great difficult making large projects with Scratch.

Flash has that.


http://i.imgur.com/QQH4J.gif

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#39 2011-04-24 21:48:39

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Tile maps in Scratch

Um, for those artist can't use it arguments. Scratch in general is useless for them.

And I support this Idea. (I was working and realized I needed it!)

Last edited by soupoftomato (2011-04-24 21:49:09)


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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