scimonster wrote:
Too bad. Hey, if the Library might be allowed a page, would it be allowed an account?
It might. It occurs to me this isn't quite on topic so lets go here: http://scratch.mit.edu/forums/viewtopic … 80#p706780
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xt449 wrote:
scimonster wrote:
xt449 wrote:
:that only changes it until you remove it.
What do you mean?
That makes the default sprite be that sprite until you move the sprite from that folder, change its name, or delete it; what you said, does not embed a new default sprite.
I found it in the code somewhere, let me check...
EDIT: Scratch-UI-Panes -> ScratchFrameMorph -> startup -> setDefaultSprite
Last edited by scimonster (2011-03-26 15:06:31)
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xt449 wrote:
scimonster wrote:
xt449 wrote:
That makes the default sprite be that sprite until you move the sprite from that folder, change its name, or delete it; what you said, does not embed a new default sprite.I found it in the code somewhere, let me check...
EDIT: Scratch-UI-Panes -> ScratchFrameMorph -> startup -> setDefaultSpriteYeah... I know about that, but what do you do with it?
Change what it says. Put the costume somewhere, then have it read it. I think.
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New section: Coding Blocks
Description: The most important thing about Scratch is Blocks. This is where INSTANCE and CLASS come into play. By going into Scratch-Objects or something, into CLASS, into ScriptableScratchMorph, and scratch or block specs, into blockspecs you can see loads of code.
Here is the syntax of 1 block:
('block' #- #doBlock)
.
Red indicates the total block.
Black indicates the block name.
Green indicates the block type, for example #r represents the block as a reporter.
Brown is the name of the statements in INSTANCE are called.
Place that code after the text 'control' and you get a non-functioning block.
To make it function click INSTANCE, then select the [category the block is in] ops. If there isn't an ops you want, use other ops. Now create the statements. Add the function name, make it the same as the '#[command]' thing, but without the #, and there is a space after the input symbol which is a colon, and after the space the variable that the input is saved in. Extra variables are set like this: | [var1name] [var2name] | Then onto the scripting. If you did #r as the block type, the [ ^ [whatever you want it to be set to] ] and it will report that.
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xt449 wrote:
scimonster wrote:
then have it read it. I think.
And WHAT is that supposed to mean?
What? Where did I post that?
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Hi! Just letting everyone know on here that there is now a Smalltalk tutorials page being built on the Scratch wiki here! so if you have a wiki account, why not add to the information there? I don't mean to discredit this guide, it's a very good one, but I think a tutorial or guide about something as large as squeak is something that should be editable by all so that the clearest explaination can be found and by getting everyone to pool to this one editable resource we stand a great chance of compiling a truly useful collection of tutorials into something that will coach you from your first variable creation to full-scale squeak and Smalltalk manipulation!
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sparks wrote:
Hi! Just letting everyone know on here that there is now a Smalltalk tutorials page being built on the Scratch wiki here! so if you have a wiki account, why not add to the information there? I don't mean to discredit this guide, it's a very good one, but I think a tutorial or guide about something as large as squeak is something that should be editable by all so that the clearest explaination can be found and by getting everyone to pool to this one editable resource we stand a great chance of compiling a truly useful collection of tutorials into something that will coach you from your first variable creation to full-scale squeak and Smalltalk manipulation!
''That's'' what I meant to do! *facepalm* Copy this into there.
EDIT: I need BBCode, not wiki code.
I should have wrote:
That's what I meant to do! *facepalm* Copy this into there.
Last edited by scimonster (2011-04-05 05:30:06)
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scimonster wrote:
sparks wrote:
Hi! Just letting everyone know on here that there is now a Smalltalk tutorials page being built on the Scratch wiki here! so if you have a wiki account, why not add to the information there? I don't mean to discredit this guide, it's a very good one, but I think a tutorial or guide about something as large as squeak is something that should be editable by all so that the clearest explaination can be found and by getting everyone to pool to this one editable resource we stand a great chance of compiling a truly useful collection of tutorials into something that will coach you from your first variable creation to full-scale squeak and Smalltalk manipulation!
''That's'' what I meant to do! *facepalm* Copy this into there.
EDIT: I need BBCode, not wiki code.![]()
I should have wrote:
That's what I meant to do! *facepalm* Copy this into there.
I should have wrote? Our english teacher may kill you
Last edited by Hardmath123 (2011-04-05 05:33:09)
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Hardmath123 wrote:
scimonster wrote:
sparks wrote:
Hi! Just letting everyone know on here that there is now a Smalltalk tutorials page being built on the Scratch wiki here! so if you have a wiki account, why not add to the information there? I don't mean to discredit this guide, it's a very good one, but I think a tutorial or guide about something as large as squeak is something that should be editable by all so that the clearest explaination can be found and by getting everyone to pool to this one editable resource we stand a great chance of compiling a truly useful collection of tutorials into something that will coach you from your first variable creation to full-scale squeak and Smalltalk manipulation!
''That's'' what I meant to do! *facepalm* Copy this into there.
EDIT: I need BBCode, not wiki code.![]()
I should have wrote:
That's what I meant to do! *facepalm* Copy this into there.
I should have wrote? Our english teacher may kill you
![]()
To bored to add xtra BBC.
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me nos.
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xt449 wrote:
scimonster wrote:
xt449 wrote:
Yeah... I know about that, but what do you do with it?Change what it says. Put the costume somewhere, then have it read it. I think.
you said it in ^this^ post...
I don't get what you're saying.
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I don't really understand what the system browser says, sorry.
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how do you post a forum
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Where is the blockspec area in the System Browser?
The red ones don't exist:
Scratch-Objects > ScriptableScratchMorph > block specs > blockSpecs


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cocolover76 wrote:
Where is the blockspec area in the System Browser?
The red ones don't exist:
Scratch-Objects > ScriptableScratchMorph > block specs > blockSpecs
Yes, sorry. Once you get to the ScriptableScratchMorph, you have to click on the green button called "Class", in the row where it says "Instance | ? | Class".
Then you'll find the stuff!
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LS97 wrote:
cocolover76 wrote:
Where is the blockspec area in the System Browser?
The red ones don't exist:
Scratch-Objects > ScriptableScratchMorph > block specs > blockSpecsYes, sorry. Once you get to the ScriptableScratchMorph, you have to click on the green button called "Class", in the row where it says "Instance | ? | Class".
Then you'll find the stuff!
Oh, so that's what that means!


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