katstorm99 wrote:
Nice! It looks fairly close to the Pokemon game style!
Maybye we could call it Ziganu?
I like the name.
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katstorm99 wrote:
Nice! It looks fairly close to the Pokemon game style!
Maybye we could call it Ziganu?
I named it Matibal, because it was my intention to type it as Tribal/Steel in my region. ^^
And I tried cel-shading. >:3

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Cool, and please go on the Swell Productions thread FlyingHatTrick and Katstorm99, we are not getting anything done
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imsosuperswell1 wrote:
Cool, and please go on the Swell Productions thread FlyingHatTrick and Katstorm99, we are not getting anything done
![]()
Alrighty, I checked. We need some active projects so... yeah. >_>
And I want to create some more sprites... *dies*

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imsosuperswell1 wrote:
Ok,We need a few splices and fakemon for our game,any ideas?If you do,post them here or if your not that good at spriting,Get one of our spriters to do it.I got one,but I am not good at spriting so,I will post it to see if you spriters can make it.
Name:Amphachen
Pokemon to be spliced:Ampharos and Medicham
Base:Medicham
Color:Yellow
Hope you spriters can make it.
Now, now, I know this is old, but
You can easily see that the leg, arm, and head plume sizes are different. The splice would look horible!
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Hey y'all.
I think we need to make a programming plan first, before we do anything else. This is what I think we should get done in order of priority because nothing's really getting done here:
1) Get the walking-around engine done, and also the battle system done.
2) Implement sounds
3) Make a Zero Dex.
4) Knock out a plot and storyline.
5) Make monster/Pokemon sprites
6) Make some trainer sprites
7) Maps
8) ...

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Clank23 wrote:
Can i join? I can make maps and towns!i also might be able to give some sprites of pokemon!
Sure.
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I'd like to be a mapper for a few towns. I can also do storyline
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FlyingHatTrick wrote:
Hey y'all.
I think we need to make a programming plan first, before we do anything else. This is what I think we should get done in order of priority because nothing's really getting done here:
1) Get the walking-around engine done, and also the battle system done.
2) Implement sounds
3) Make a Zero Dex.
4) Knock out a plot and storyline.
5) Make monster/Pokemon sprites
6) Make some trainer sprites
7) Maps
8) ...
ISSS, you didn't comment on this... >_>
We need to get some things done here.

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FlyingHatTrick wrote:
FlyingHatTrick wrote:
Hey y'all.
I think we need to make a programming plan first, before we do anything else. This is what I think we should get done in order of priority because nothing's really getting done here:
1) Get the walking-around engine done, and also the battle system done.
2) Implement sounds
3) Make a Zero Dex.
4) Knock out a plot and storyline.
5) Make monster/Pokemon sprites
6) Make some trainer sprites
7) Maps
8) ...ISSS, you didn't comment on this... >_>
We need to get some things done here.
Agreed ^^.
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katstorm99 wrote:
FlyingHatTrick wrote:
FlyingHatTrick wrote:
Hey y'all.
I think we need to make a programming plan first, before we do anything else. This is what I think we should get done in order of priority because nothing's really getting done here:
1) Get the walking-around engine done, and also the battle system done.
2) Implement sounds
3) Make a Zero Dex.
4) Knock out a plot and storyline.
5) Make monster/Pokemon sprites
6) Make some trainer sprites
7) Maps
8) ...ISSS, you didn't comment on this... >_>
We need to get some things done here.Agreed ^^.
It would really help you guys if you didn't spend all your time on the forums.
40 pages?!?!
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imsosuperswell1 wrote:
Clank23 wrote:
Can i join? I can make maps and towns!i also might be able to give some sprites of pokemon!
Sure.
What should i do?<when green flag clicked>
<go to x:(this forum )y:this forum<( <(( <me+forum> ))=
> )>(

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I'm not much of a programmer but I think I could make a battle engine if you'll let me help with this.
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Ok, I have decided that I am not adding any more spots.
Last edited by imsosuperswell1 (2011-03-20 11:57:22)
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imsosuperswell1 wrote:
Ok, I have decided that I am not adding any more spots.
SuperSwell, I demand we get something done! Preferably PROGRAMMING! D:<

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FlyingHatTrick wrote:
imsosuperswell1 wrote:
Ok, I have decided that I am not adding any more spots.
SuperSwell, I demand we get something done! Preferably PROGRAMMING! D:<
We need somebody to make Pokemon Zero Version 0.02, and its not me because I stink at fixing walkthrough glitches.
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-_-' Can't. He gets stuck in buildings for me.
Last edited by katstorm99 (2011-03-20 17:42:06)
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katstorm99 wrote:
-_-' Can't. He gets stuck in buildings for me.
Maybe we need to rethink how we're going to do the overworld engine... I've been looking at some of the other walking engines for Scratch...

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katstorm99 wrote:
Like what?
Archmage's project. He's done it similar to a scroller.

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FlyingHatTrick wrote:
katstorm99 wrote:
Like what?
Archmage's project. He's done it similar to a scroller.
http://scratch.mit.edu/projects/archtest/374330
This is what you need if you want it to scroll. The basic principle is very simple.
This example doesn't use scrolling but the technique is the same except with scrolling you alter the scroll x and y values.
1. before every movement, record current x and y in 2 variables called oldX and oldY
2. Move character
3. If character is touching a sprite he cannot move into (this sprite should be invisible and only used for collisions), then make x oldX and make y oldY
This is a very common sense programming issue and I don't think you will be able to code a battle engine properly because that is definitely not common sense. This is the most simple type of collision possible.
In the acutal pokemon games, collision was done somewhat similar to this except instead of seeing if the character is touching a sprite, it looks at the tilemap list, and sees if it is able to move in to the tile that the player is trying to move in to.
Last edited by archmage (2011-03-20 20:25:19)
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Dude just do it yourself its really basic and I typed an explanation out.
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archmage wrote:
Dude just do it yourself its really basic and I typed an explanation out.
I kind of figured it out actually. Your explanation really helped. ^^

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