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#726 2011-03-18 03:56:10

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

Chrischb wrote:

Lol thanks  smile
(sorry for all the conflict back then in Prism XD)

Privately I was thinking that too. XD
I suppose I could have handled it better though... So sorry everyone (Prism members)!

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#727 2011-03-18 04:20:51

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

shadow_7283 wrote:

Chrischb wrote:

Lol thanks  smile
(sorry for all the conflict back then in Prism XD)

Privately I was thinking that too. XD
I suppose I could have handled it better though... So sorry everyone (Prism members)!

I'm sorry too  tongue


Friends!  big_smile
....................................
Or... we could try putting mutiny and turn-based rpg together?  big_smile

Stuff like:


*Main character selects Stun*
*Stun: Accuracy: 50, Power: 12, Effect: Has chance to stun target*
*Main character fires his attack mutiny style*
*Main character misses*
*Warmonger boy's turn*
(Not AI?)*Warmonger boy selects Smash*
*Smash: Accuracy: 30, Power: 50, Effect: Damages target*
*Warmonger boy fires his attack, mutiny style*
*Warmonger boy hits target! 543 damage dealt!*
*Pirate's turn*
(Not AI?)*Pirate selects Blind*
*Blind: Accuracy: 40, Power: 25, Effect: Reduces target's accuracy*
*Pirate hits target! 245 damage dealt! Target's accuracy reduced by 25 percent!*

tongue


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#728 2011-03-18 04:55:20

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

shadow_7283 wrote:

Chrischb wrote:

Lol thanks  smile
(sorry for all the conflict back then in Prism XD)

Privately I was thinking that too. XD
I suppose I could have handled it better though... So sorry everyone (Prism members)!

Hey, we were pretty bad too - we partied in your leaving topic, remember? xD

tongue

Chrischb wrote:

We could try putting mutiny and turn-based rpg together?  big_smile

Stuff like:


*Main character selects Stun*
*Stun: Accuracy: 50, Power: 12, Effect: Has chance to stun target*
*Main character fires his attack mutiny style*
*Main character misses*
*Warmonger boy's turn*
(Not AI?)*Warmonger boy selects Smash*
*Smash: Accuracy: 30, Power: 50, Effect: Damages target*
*Warmonger boy fires his attack, mutiny style*
*Warmonger boy hits target! 543 damage dealt!*
*Pirate's turn*
(Not AI?)*Pirate selects Blind*
*Blind: Accuracy: 40, Power: 25, Effect: Reduces target's accuracy*
*Pirate hits target! 245 damage dealt! Target's accuracy reduced by 25 percent!*

tongue

Hey, that would be really cool!!!  big_smile


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#729 2011-03-18 06:00:13

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

Hey, we were pretty bad too - we partied in your leaving topic, remember? xD

Ouch. Thanks for the reminder.  tongue
(Just joking.)

As for for Chris's idea, it sounds great. Just make a mock-up (I sound like the Scratch Team  tongue ) and that will give us a good idea about how it'll work. It doesn't have to be anything fancy.

I think we should aim to have a cohesive, somewhat-finalized project concept by March 21. Can we meet that deadline?

Last edited by shadow_7283 (2011-03-18 06:02:10)

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#730 2011-03-18 07:49:38

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Sure can.

The reason that I said medieval, and not space, is that this would be really cool if it was a direct "sequel" to dragon defense, and your storyline fits that aslong as we don't add spacy things to it...

As for Chrischb's idea, I love it.  smile

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#731 2011-03-18 08:19:50

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Ok, I'll do a mockup tomorrow  smile


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#732 2011-03-18 17:46:09

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Random thought - will the dragon boss be the same dragon as the one in Dragon Defense? tongue


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#733 2011-03-18 18:09:10

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

Sure can.

The reason that I said medieval, and not space, is that this would be really cool if it was a direct "sequel" to dragon defense, and your storyline fits that aslong as we don't add spacy things to it...

As for Chrischb's idea, I love it.  smile

Ah, but remember, the Dragon flies off to another planet at the end of Dragon Defense.  smile

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#734 2011-03-18 18:42:56

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

shadow_7283 wrote:

TheSaint wrote:

Sure can.

The reason that I said medieval, and not space, is that this would be really cool if it was a direct "sequel" to dragon defense, and your storyline fits that aslong as we don't add spacy things to it...

As for Chrischb's idea, I love it.  smile

Ah, but remember, the Dragon flies off to another planet at the end of Dragon Defense.  smile

It does?  tongue


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#735 2011-03-19 00:09:03

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

Oops. I guess it doesn't.  tongue  Hmm... Ah well. The only reason to include the space element is for a cool gravity effect, which isn't necessary with turn-based fighting.

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#736 2011-03-19 00:42:22

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

A bit rushed, but:

http://img847.imageshack.us/img847/7643/mockup.png

I know that the font type and size was bad, but I didn't know what to use.  tongue

Oh, and OOPS Daniel was supposed to have only 10 agility at most. >_<


To play:


It's Daniel's turn. You can either fire an attack straightaway or move first (you click and drag him mutiny style for that).
Now it's Bradley's turn. Same thing.
Now it's Amelia's turn. Same thing.

Now that you all moved, it's the AI's turn! They move and do their stuff (which can lower your stats if they use special moves - see the board at the top to see)

And so on.


Hitpoints: The amount of damage you can take.
Power: The maximum distance you can attack (firing a bullet, pouncing with your sword). Some attacks will multiply your power. For example, the Snipe attack has bonus power.
Strength: One factor in how much damage you deal. Damage dealt is roughly the attacking character's Strength times the Damage of the attack being used. Actually damage ranges by 10%.
Agility: How far you can jump in one turn.
Accuracy: No attack will land perfectly where it's 'supposed' to be - higher accuracy will make your attacks aim better.

Your stats regenerate over time. To restore MP faster, just allow the current character to skip their turn.


Feel free to ask questions  big_smile
Oh, and tell me if the characters aren't balanced enough.  tongue


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#737 2011-03-19 01:34:51

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

AWESOME! Let's do this! Just curious, what enemies do we want? They can't be human, but I don't think they should be all dragon either. What does everyone else think?

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#738 2011-03-19 03:14:21

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Thanks  big_smile

Maybe empty suits of armor if medieval and aliens if space-themed?  tongue


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#739 2011-03-19 04:40:45

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

PWNAGE MOCKUP  big_smile   big_smile   big_smile

Yeah, let's just do empty suits of armor  tongue


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#740 2011-03-19 04:44:31

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Ideas on what the characters would look and behave like (stuff I had in my head):

Daniel: Plain brown hair, brown-gray eyes, not so talkative, brave (doesn't mind leading the charge)
Bradley: Spiked blond hair, cruel-ish blue eyes, wanting to leap out and kill all passing enemies without thought for strategy, reckless
Amelia: Long layered orange hair, blue eyes, uses tactics, prefers to attack enemies at a distance

I'll do some drawings sometime soon  big_smile


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#741 2011-03-19 09:30:33

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

Chrischb wrote:

shadow_7283 wrote:

Chrischb wrote:

Lol thanks  smile
(sorry for all the conflict back then in Prism XD)

Privately I was thinking that too. XD
I suppose I could have handled it better though... So sorry everyone (Prism members)!

I'm sorry too  tongue


Friends!  big_smile
....................................
Or... we could try putting mutiny and turn-based rpg together?  big_smile

Stuff like:


*Main character selects Stun*
*Stun: Accuracy: 50, Power: 12, Effect: Has chance to stun target*
*Main character fires his attack mutiny style*
*Main character misses*
*Warmonger boy's turn*
(Not AI?)*Warmonger boy selects Smash*
*Smash: Accuracy: 30, Power: 50, Effect: Damages target*
*Warmonger boy fires his attack, mutiny style*
*Warmonger boy hits target! 543 damage dealt!*
*Pirate's turn*
(Not AI?)*Pirate selects Blind*
*Blind: Accuracy: 40, Power: 25, Effect: Reduces target's accuracy*
*Pirate hits target! 245 damage dealt! Target's accuracy reduced by 25 percent!*

tongue

That's what I was thinking.

Sorry for inactivity BTW, I've been (slightly) grounded.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#742 2011-03-19 09:31:59

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

Oh yeah. Enemies like Orcs and goblins.

The basic Medieval stuff.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#743 2011-03-19 16:31:26

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

Cool. Now, I guess we aren't including Sonny-type fighting? If we are, I can start working on a battle system. If not then I will work on the Mutiny-style fighting.

For Sonny-type, is my Armour RPG system sufficient?

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#744 2011-03-19 18:06:05

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Mutiny  smile


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#745 2011-03-19 18:11:49

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

From what I see in the mockup, it looks like Mutiny style...
...

soupoftomato wrote:

Oh yeah. Enemies like Orcs and goblins.

The basic Medieval stuff.

Oh, right... oops  lol


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#746 2011-03-19 18:16:55

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Ok, what style characters should we draw?  tongue  Pixelate? Simple (like a circle)? Fancy (don't count on it)?


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#747 2011-03-19 19:03:25

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

You know best. Graphics are your area of expertise, after all. Pixelate is fine, though I wish Scratch supported higher resolutions.  hmm

Last edited by shadow_7283 (2011-03-19 19:04:01)

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#748 2011-03-20 02:22:13

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

I think something simple, but not exactly pixelate... I liked the graphics in Chris's mockup, though of course the real thing should be better than that  tongue

Oh, and stickmen are an absolute no-no  tongue


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#749 2011-03-20 09:30:32

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

No circle style though. Ew,


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#750 2011-03-20 22:06:47

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

The problem with Chris's mock-up is that it has anti-aliasing, so no graphics we can make in Scratch will turn out that well.

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