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#51 2011-03-14 19:37:02

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Pokemon Magnus: The collab thread

archmage wrote:

There are some good things about that project. The battle formula seems to be there and working but that project has pretty poor scalability. What I mean by that is that if you wanted to add 100 more moves and monsters, you would need way more scripts, but for collab monsters you just need to insert new values into lists. Also the way the maps are set up have the same problem, to much coding for each area when only insertion of new values should be required.

So other than scalability that project seems pretty good. I hope for this version to be similar to yours, only much bigger like a full game. I'll consider you for inclusion in this, the only problem is if you can't give too much time then you may not be able to help when needed.

Okay, your call. Either way, I look forward to seeing the end result.  smile

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#52 2011-03-14 20:17:48

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Pokemon Magnus: The collab thread

Oh archmage, I think you might have missed it, but I updated the battle system on the previous page to make it more pokemon-like.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#53 2011-03-14 20:33:52

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Yeah I saw it  smile

Can't do too much until Thursday though.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#54 2011-03-15 17:32:42

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

If anyone wants to make an advertisement, that would be good. It will have the visuals of the GBA pokemon titles.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#55 2011-03-15 17:53:48

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokemon Magnus: The collab thread

I'm willing to do anything. I'm good in graphics such as Scratch Splicing Recoloring, and a Mapper. I can learn how to program if you want me to.

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#56 2011-03-15 18:08:34

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

There is no reclouring for this, its either original or ripped. I don't think you can join this because you are just a new scratcher, I don't think you have the experience for this.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#57 2011-03-15 19:22:56

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

archmage wrote:

If anyone wants to make an advertisement, that would be good. It will have the visuals of the GBA pokemon titles.

Sure thing, name?

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#58 2011-03-15 19:38:58

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

You can pick the name  smile

But the ad should have a movie of a pokemon trainer walking, battle screen coming out, whatever else. It should represent gameplay.

Last edited by archmage (2011-03-15 19:39:44)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#59 2011-03-15 19:44:13

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Am I a Sound Comp? I have made a new song... Actually 3. They all fit into pokemon... Ish. 2 of them I can see as ad/credit music, and one a bit like battle music.
I could upload them if you are still gonna let me do sound.

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#60 2011-03-15 19:44:30

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Pokemon... Mages?

Pokemon Scratch?

IDK...

so... are we using custom hp bars and such, or collab monster's?

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#61 2011-03-15 19:45:20

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Necromaster wrote:

Am I a Sound Comp? .

Yes, you are. More details will come on Thursday.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#62 2011-03-15 19:49:20

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

kayybee wrote:

Pokemon... Mages?

Pokemon Scratch?

IDK...

so... are we using custom hp bars and such, or collab monster's?

No, this will look like this http://www.scratch.mit.edu/ext/youtube/?v=nDGm28eLQIA&feature=related But no scrolling maps, Scratch can't do those with the tiles

Basically most of the battle code is the same but the visuals are changed.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#63 2011-03-15 19:57:58

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Necromaster wrote:

Am I a Sound Comp? I have made a new song... Actually 3. They all fit into pokemon... Ish. 2 of them I can see as ad/credit music, and one a bit like battle music.
I could upload them if you are still gonna let me do sound.

can i have the ad music?

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#64 2011-03-15 19:57:59

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

archmage wrote:

kayybee wrote:

Pokemon... Mages?

Pokemon Scratch?

IDK...

so... are we using custom hp bars and such, or collab monster's?

No, this will look like this http://www.scratch.mit.edu/ext/youtube/?v=nDGm28eLQIA&feature=related But no scrolling maps, Scratch can't do those with the tiles

Basically most of the battle code is the same but the visuals are changed.

I think scratch can... I mean Johnnydean1 has done it. With his Pokemon and mario games. Although, it was incredibly slow.  neutral

Last edited by Necromaster (2011-03-15 19:58:18)

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#65 2011-03-15 20:00:52

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

kayybee wrote:

Necromaster wrote:

Am I a Sound Comp? I have made a new song... Actually 3. They all fit into pokemon... Ish. 2 of them I can see as ad/credit music, and one a bit like battle music.
I could upload them if you are still gonna let me do sound.

can i have the ad music?

I'll do it when I get home. I'm at my grandma's at the moment.  wink

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#66 2011-03-15 20:19:24

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Necromaster wrote:

archmage wrote:

kayybee wrote:

Pokemon... Mages?

Pokemon Scratch?

IDK...

so... are we using custom hp bars and such, or collab monster's?

No, this will look like this http://www.scratch.mit.edu/ext/youtube/?v=nDGm28eLQIA&feature=related But no scrolling maps, Scratch can't do those with the tiles

Basically most of the battle code is the same but the visuals are changed.

I think scratch can... I mean Johnnydean1 has done it. With his Pokemon and mario games. Although, it was incredibly slow.  neutral

Well what I mean to say is it is impossible on a large scale. Clearly you can have a large image that acts as a scrolling map. But with each map at around 50kb it only takes 200 maps to hit 10 MB which is not even including music and other sprites. Also, tile based systems have far better collision and interaction.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#67 2011-03-15 21:21:56

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

archmage wrote:

Well what I mean to say is it is impossible on a large scale. Clearly you can have a large image that acts as a scrolling map. But with each map at around 50kb it only takes 200 maps to hit 10 MB which is not even including music and other sprites. Also, tile based systems have far better collision and interaction.

Your right as always. tongue  For a name, how about...


Pokemon Solar and Pokemon Lunar? Two different versions with two different legendaries? Or are we doing just one game?

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#68 2011-03-15 21:37:52

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

No point in 2 version since there is no way to link them.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#69 2011-03-15 21:40:15

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Can I join? I've never been in a collab before,  and I want to see what it's like.


It's my birthday. Deal with it.

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#70 2011-03-15 21:44:34

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Necromaster wrote:

archmage wrote:

Well what I mean to say is it is impossible on a large scale. Clearly you can have a large image that acts as a scrolling map. But with each map at around 50kb it only takes 200 maps to hit 10 MB which is not even including music and other sprites. Also, tile based systems have far better collision and interaction.

Your right as always. tongue  For a name, how about...


Pokemon Solar and Pokemon Lunar? Two different versions with two different legendaries? Or are we doing just one game?

sol and luna/solar and lunar are used here.
maybe just stick with pokemon magis?

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#71 2011-03-15 21:51:08

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Magnus sounds more natural I think

Doesn't really matter if other threads have the same name since its pretty clear nothing will come of them.

Last edited by archmage (2011-03-15 21:51:58)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#72 2011-03-15 22:00:28

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Magius?
That sounds pretty cool.

Well, it's based of "mage" and magic, so the storyline:

The rulers (us) and their leader (you) are searching for the Suigam Crystal that will make them invincible forever.

The player tries to stop them. Simple.

Oh, and Ragecham (an anagram of archmage) is the legendary that controls the Suigam Crystal. It looks like your avatar, sort of.

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#73 2011-03-15 22:10:58

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Magi-us
does not sound as good as Mag- nus IMO

I didn't really think that our avatars would play a role in this.

I was kind of contemplating whether to just put in gyms or put something like team rocket because putting an evil team in would complicate things.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#74 2011-03-15 22:44:10

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

archmage wrote:

Magi-us
does not sound as good as Mag- nus IMO

I didn't really think that our avatars would play a role in this.

I was kind of contemplating whether to just put in gyms or put something like team rocket because putting an evil team in would complicate things.

Magnus. Definitely Magnus. I agree with Arch mostly, except there should at least be a boss battle with the 'Dark Lords' like in monsters. You could implement what you think our avatars make you think of. Like the classic Archmage sprite, or me as a Necromancer, Mkolpnji, I always imagined as some samurai like avatar with red armor. Just a though.  smile

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#75 2011-03-15 23:22:04

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Well, pronouncing it

maj-ous

it sounds pretty cool...

magnus seems we're going down the path close to magma...

team rocket is an evil team, though...

wait. necro, what is a though?



arch, i'd like to sign up for music...

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