This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#26 2011-03-13 10:09:27

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Pokemon Magnus: The collab thread

I look forward to seeing what you can do. This will be interesting.

I have thought about re-doing my pokemon game, but I think that I will pass o this collab. Good luck though.  smile

Offline

 

#27 2011-03-13 10:54:21

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Lellowsfuzz wrote:

Monster generation feature? Explain plox.

In the collab monster game, describe what happens when a monster is brought into the game using the battlefield icon.

I want you to give exact instructions on how to code something like it.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#28 2011-03-13 11:12:00

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Pokemon Magnus: The collab thread

I'm currently working on improving the battle system.
The only thing I've done so far is making the escape system work exactly like pokemon.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

Offline

 

#29 2011-03-13 12:36:51

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Arch, do you have the map maker up yet?

Offline

 

#30 2011-03-13 12:46:27

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokemon Magnus: The collab thread

OK: It stamps the monster and changes the name and health variables to that certain monster. It does this by referring to the variable current_Mon.

Offline

 

#31 2011-03-13 12:46:32

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

archmage wrote:

If you want you want to be a part of this you must show a song better than necrofiend's or give instructions on how to code the monster generation feature (when a monster is called in battle) in collab monsters.

...Master. Necro MASTER. Sheesh. BTW, I was 7 when I made up that name. And are you saying my song is bad?

Offline

 

#32 2011-03-13 12:48:21

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokemon Magnus: The collab thread

Necromaster wrote:

archmage wrote:

If you want you want to be a part of this you must show a song better than necrofiend's or give instructions on how to code the monster generation feature (when a monster is called in battle) in collab monsters.

...Master. Necro MASTER. Sheesh. BTW, I was 7 when I made up that name. And are you saying my song is bad?

No, your song is awesome. I could never do better than that.

Offline

 

#34 2011-03-13 14:24:15

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Necromaster wrote:

archmage wrote:

If you want you want to be a part of this you must show a song better than necrofiend's or give instructions on how to code the monster generation feature (when a monster is called in battle) in collab monsters.

...Master. Necro MASTER. Sheesh. BTW, I was 7 when I made up that name. And are you saying my song is bad?

Lol sry Necromaster. Your song is great, you are currently my number 1 pic for music composer. But it anyone happens to out do you, then I will have to pick them.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#35 2011-03-13 14:31:04

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

While your projects are very nice, I don't think you would be able to contribute to scripting this particular project.

A project that shows more coding experence to this particular project is this, which is a accurate clone of the fire emblem battle system. http://scratch.mit.edu/projects/mkolpnji/1492994

Since we are trying to clone many features in pokemon a project like this (a battle clone) is a good way to show off your abilities.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#36 2011-03-13 14:33:49

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

kayybee wrote:

Arch, do you have the map maker up yet?

I have assignements due Wednesday so I will start it on Thursday.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#37 2011-03-13 14:36:42

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Lellowsfuzz wrote:

OK: It stamps the monster and changes the name and health variables to that certain monster. It does this by referring to the variable current_Mon.

Still way too vague. How does it stamp the monster? What do the statistic variables represent? How are monsters assigned statistics?

Your description should allow another programmer to create what you are describing. This is pretty hard to do and I don't expect too many people to be able to do this.

Alternatively, you can code up your own accurate pokemon battle engine clone and I can consider you for this.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#38 2011-03-13 16:05:05

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokemon Magnus: The collab thread

archmage wrote:

Alternatively, you can code up your own accurate pokemon battle engine clone and I can consider you for this.

Might try this.

Last edited by Lellowsfuzz (2011-03-13 16:05:21)

Offline

 

#39 2011-03-13 16:51:01

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokemon Magnus: The collab thread

If it helps, I have a cool name for the game: Pokemon Finale.

Offline

 

#40 2011-03-13 21:57:36

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Pokemon Magnus: The collab thread

http://scratch.mit.edu/projects/mkolpnji_test/1655089

First battle system thing.
Added Evasion.
Removed stuff in Collab Monsters that's not part of pokemon (heartless angel, curse, monsters)
Added one pokemon, Bulbasaur.
Made escaping work how it does in pokemon.
Made stats work how they do in pokemon. (With the exception of EVs)
Added IVs, which create variation in stats between pokemon of the same species.
Some other stuff that I forgot about.

Last edited by mkolpnji (2011-03-13 21:57:49)


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

Offline

 

#41 2011-03-13 22:04:22

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

May I make a battle engine instead?

Offline

 

#42 2011-03-13 22:25:41

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Necromaster wrote:

May I make a battle engine instead?

We spent A LOT of time with the current one. If you can look at the current on and say how to improve it I will let you do whatever you want if it would make it better.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#43 2011-03-13 22:28:45

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Pokemon Magnus: The collab thread

archmage wrote:

Necromaster wrote:

May I make a battle engine instead?

We spent A LOT of time with the current one. If you can look at the current on and say how to improve it I will let you do whatever you want if it would make it better.

I think he's talking about making a pokemon battle engine so he can be qualified to become a programmer in this collab.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

Offline

 

#44 2011-03-13 23:50:46

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

mkolpnji wrote:

archmage wrote:

Necromaster wrote:

May I make a battle engine instead?

We spent A LOT of time with the current one. If you can look at the current on and say how to improve it I will let you do whatever you want if it would make it better.

I think he's talking about making a pokemon battle engine so he can be qualified to become a programmer in this collab.

Oh yeah that is acceptable, but it has to be a perfect/near perfect clone.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#45 2011-03-14 09:51:26

rdococ
Scratcher
Registered: 2009-10-11
Posts: 1000+

Re: Pokemon Magnus: The collab thread

I will join, but I will post scripts on the forum for you to copy out.
My monster generation script:
From the idea of using 3 (15 in this example) lists for the map,
111111111111111
100!00000000P01
111111111111111
Pretend that P is the player and ! is the monster.  One value of one of the 15 lists will become ! which marks the monster. Also the 1 is the wall.
And monster health is like a var:
Monster HP: 1000
Player HP: 948
And:
Monster: [monster name here]
DefaultMonsterHP: 1000
using scripts like:
if PlayerPower = [power]
if player is touching monster
change monster hp by -102
end if
end if
...and more if's.
and
if Monster = [pokemon monster]
set DefultMonsterHP to 1000
end if
...and more if's for other pokemon monsters.

Last edited by rdococ (2011-03-14 09:53:16)

Offline

 

#46 2011-03-14 15:16:36

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Pokemon Magnus: The collab thread

Uh.
That's not how it works at all.
We're trying to create an accurate pokemon clone, and we already are working on the battle system, and it'll be separate from the map.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

Offline

 

#47 2011-03-14 17:05:08

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: Pokemon Magnus: The collab thread

archmage wrote:

While your projects are very nice, I don't think you would be able to contribute to scripting this particular project.

A project that shows more coding experence to this particular project is this, which is a accurate clone of the fire emblem battle system. http://scratch.mit.edu/projects/mkolpnji/1492994

Since we are trying to clone many features in pokemon a project like this (a battle clone) is a good way to show off your abilities.

oh well. thanks for the consideration though.  wink


http://16skittles.tk/sig.png
Are you a student? Check out OnSchedule!

Offline

 

#48 2011-03-14 17:25:26

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokemon Magnus: The collab thread

I've decided to make my own Pokemon-like clone. Good day, gentleman.

EDIT: But you can still use my idea for a name, Pokemon Finale.

Last edited by Lellowsfuzz (2011-03-14 17:25:58)

Offline

 

#49 2011-03-14 18:19:27

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Pokemon Magnus: The collab thread

I am interested in joining this, just for fun. I probably wouldn't be able to give you guys as much time as yourselves, but I could help.

As for programming skill, I think that this should speak towards my abilities: http://scratch.mit.edu/projects/TheSaint/859522

Offline

 

#50 2011-03-14 19:29:41

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

There are some good things about that project. The battle formula seems to be there and working but that project has pretty poor scalability. What I mean by that is that if you wanted to add 100 more moves and monsters, you would need way more scripts, but for collab monsters you just need to insert new values into lists. Also the way the maps are set up have the same problem, to much coding for each area when only insertion of new values should be required.

So other than scalability that project seems pretty good. I hope for this version to be similar to yours, only much bigger like a full game. I'll consider you for inclusion in this, the only problem is if you can't give too much time then you may not be able to help when needed.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

Board footer