Hi, Scratch community,
I've been working on a project relating indirectly to the series known as Tomb Raider, which, by the name, gave me the idea. It centers around a character who seems to be delusional; he has little to no knowledge of where he is or why he's there.
But, found in the Crypt of an ancient temple, he find himself in much more trouble than he imagined. Various aspects of the game will include puzzle-solving, fighting, and quick thinking. However, before completing the game, I'd like to get your ideas for a level, which, if I like 'em enough, could be inside the game.
I'll give you all credit for your ideas, certainly.
Cheers,
3DBlenderRender
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Sounds awesome. Try a 'collect the parts of the golden scarab' level, collecting it by solving puzzles and killing monsters in the level.
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Golden Scarab Level, hmm? Sounds like that Lego theme that came out.
I've got a couple more traps which can be found throughout the levels, such as smashing walls, crossbows, spinning pillars with swords, and much more.
- 3DBlenderRender
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"No life. Just cold, dry dirt. That's if you're lucky. Usually there's whipping chains lashing at your skull, swinging blades wishing to slice you limb from limb...crossbows draw back, waiting to sink into you and drag you down, down, into the deep, ugly pit known as death itself."
First adventure takes place underground in a Chinese Temple, though what marks had been made were lost. Still, old protections still arise from the dust.
Project is near finished!
Cheers,
3DBlenderRender
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you open a door and a swarm of scarab beetles floods the room, and you must fight your way through to the next room. oh, and did i mention you lost your gun and have only a dagger?
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