In 2.0 or farther down the line, I would like to see the mouse be treated as an object. You should be able to make custom cursors and make it so the mouse can dissapear during a cutscene or something. I don't think there should be motion blocks because controlling the users mouse isn't good. There should also be a lot of sensor blocks. I suggest this because if you make an object that follows the mouse, it lags behind a bit and wouldn't be good for maze games that are very precise and are timed.
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+/-1, can't decide. Oh yeah, lag I like if I do -1.... so +1!
EDIT: Ooh, custom cursors!
Last edited by rdococ (2011-03-06 02:38:11)
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I thought of this a long time ago:
http://scratch.mit.edu/forums/viewtopic.php?id=42888
http://suggest.scratch.mit.edu/forums/6 … ?ref=title (this one isn't mine, but still)
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