TheSaint, make a page in Collaboration.
We'll work ONE project at a time.
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115 views, 22 love its. 1 day, 4 hours.
Curated.
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Cool.
I just think your account gets all the attention.
Could you link our pages in the notes?
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So, let's get cracking.
We need to brainstorm a new idea.
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http://scratch.mit.edu/forums/viewtopic … 49#p691449
Teh Saintly Collab Team, Collaboration thread. If TheSaint wants to own the thread, I'll delete mine.
That was fast to make.
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soupoftomato wrote:
I just think your account gets all the attention.
Lol yeah... but hey, it was his idea
soupoftomato wrote:
Could you link our pages in the notes?
Lol xD
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soupoftomato wrote:
I just think your account gets all the attention.
Could you link our pages in the notes?
We're already in the credits and project notes... and it is his collab Plus, TheSaint worked a lot on Dragon Defense - I'd say he was the most dedicated.
But yeah, I see what you mean
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i'm still in this right? cuz i definitely want to be.
im thinking adventure game.
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soupoftomato wrote:
Cool.
I just think your account gets all the attention.
Could you link our pages in the notes?
Fair Question. Of course I can.
That is the one thing I want from 2.0, a way to have the project link from and to all the creator's pages.
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PlayWithFire wrote:
i'm still in this right? cuz i definitely want to be.
im thinking adventure game.
Yes, your still in this.
What kind of adventure game?
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Cool. So this is gonna be a real Collab?
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i think so programming freak
and maybe we could make some kind of adventure game where you side scroll with a sword and kill bad guys and bosses and stuff like that. but instead of making it hard to jump from platform to platform, we could make it so it's flat it just has cool scenery, and a few jumps, but mostly enemies.
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I think a puzzle game. You must do something (jumping around the screen) to get to a exit. You do that every level. Like?
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fullmoon wrote:
Merged by request with the huge topic from Collab Challenge.
Thanks.
PWF, the only problem with that is that those kinds of games are eccedingly difficult to make. Anything with fighting like that is very hard to do...
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yah they are definitely tough
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ProgrammingFreak wrote:
I think a puzzle game. You must do something (jumping around the screen) to get to a exit. You do that every level. Like?
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i dont think jumping around the screen but im always all for any puzzle games!
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lucari0 wrote:
I could help with almost everything
Sorry, we are already full and have a team. Maybe sometime in the future?
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So puzzle/fighting.
What if you maneuvered across some scenic landscape, and when you got to an enemy there was some type of puzzle you played to beat them? (Like Puzzle Quest)
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Ooh... yeah, you fight enemies by solving puzzles!
Puzzle/strategic games are awesome :3
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It should involve power!
Like speed=more power=something good.
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Chrischb wrote:
I LOVE PUZZLES
Maybe a tile-based game? Those are win.
Wasn't Dragon Defence supposed to be tile-based at first?
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