Three things:
1. It seems that most people playing Dragon Defense have found it too easy. The concept is fine, but I think it's high time we started tweaking some of the variables for most challenging --yet enjoyable-- game play.
2. I suppose this is a continuation of my previous thought. The archer shouldn't take three hits to defeat. It may just be me being picky, but archers are armored less heavily than regular infantry. Perhaps archers should take only one hit to defeat, but do more damage than infantry. (Sorry if I'm being nitpicky)
3. The menu's graphics are driving me insane. Can I try to make a new one?
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Do we really have the time? :S You'll have to wait till TheSaint uploads his version - then you'll upload your version, and he'll (hopefully) be able to update his project with yours.
Is there time for it? :S It's already the 4th here in New Zealand.
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Jonathanpb wrote:
Do we really have the time? :S You'll have to wait till TheSaint uploads his version - then you'll upload your version, and he'll (hopefully) be able to update his project with yours.
Is there time for it? :S It's already the 4th here in New Zealand.
Seriosuly, it's only the 3rd here, and about 7 hours left at that.
Unfortunatly, I am having serious problems uploading this project...
I have tried 3 different computers, downloading scratch again...It just doesn't work...
I still have 1 or two tricks left, but not that many...
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Go Go Go!!!
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Trade off time:
Music(Maybe, maybe not), or my updates?
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No music!
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Is this the final release? And what's the difference cause no matter how good it is, I can't play it that much.
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So basically guys this is what I need you to do:
1. Click Mah Siggy
2. Play teh game.
3. Tell me whats missing, whats wrong, and most importantly, glitches.
I will need to know about 1 eastern, the 4th, so I have enough time to fix everything, and reupload a new project to reset the cycle. I will then ask the people to submit that version, and hopefully in the meantime we will get it in the top loved position. with our crazy advertising skills.
K, lets move!!
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Uh, turrets are missing as far as I know.
I think there could be a little less time/killing to get past the archer and to get to the part where you unlock the emperor to come, but also slightly less powerful upgrades. (I think 5 hit power is a bit much as an upgrade considering It owns like more than 4 types of enemies.)
People have found the archer annoying due to requiring too many hits when you don't have nearly enough for good upgrades to use on it.
And I had to play like 10 minutes with everything but Emperor to get the emperor.
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Turrets are there.
Here are some final things that (I think) need to be done before the final release:
1. Give witch, wizard, and emperor more health. I don't know if a wizard has ever done ANY damage to me at all because he moves so slow. This makes sense, but it would be nicer if the wizard would get some more health.
2. The enemies often attack at the beginning of their walking sequence. While this might make sense for an archer, it seems sort of silly that infantry can do damage from far away.
3. The craftsman table (or whatever you'd like to call it) disappears when a player uses their special move.
4. It seems like there should be an ending to the game since it doesn't get any harder after all the enemies have appeared. I think that the defeat of the emperor should mark the finish of the game. Since there really should only be one emperor, and he is the head of the attacking army, it makes sense that he should be the final enemy. That means you should also make him harder to beat (more health, more damage, even give him an escort of calvary, infantry, and a witch if you have time to implement it).
Please consider these.
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soupoftomato wrote:
I think there could be a little less time/killing to get past the archer... (I think 5 hit power is a bit much as an upgrade considering It owns like more than 4 types of enemies.)
People have found the archer annoying due to requiring too many hits when you don't have nearly enough for good upgrades to use on it.
Huh? That condradicts itself!
Personally, I think the curve is as good as we can get it before the deadline. It could definitely use some tweaking, but we've run out of time for that.
EDIT: Sorry if I sound abrupt, mean, and bossy, but I want to make sure this game is satisfactory for everyone before its finish...
Last edited by shadow_7283 (2011-03-03 23:23:08)
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Wow TheSaint, great update
Uh... the music button should be removed Also, the turret won't update until its finished firing.
Other than that, it's great
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Heh heh, I fixed all the problems I found: "Turret 2" was renamed to "Craftsmen", the music button was removed (since we're not having music), and the turret now updates immediately after you upgrade it (beforehand it would only update once it had stopped firing).
I also reduced the archer's health to 2; as everyone said before, archers won't have much protection - but then again, giving them only one hit point (like the peasants) is a bit overdoing it and they ought to be better than the peasants anyway.
Dragon Defense
EDIT: Don't update from my project, update from Chris's (see the post right below this).
Last edited by Jonathanpb (2011-03-04 05:48:15)
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Got rid of the empty button that held the music icon and added a 'logo' in its place.
clicky
Last edited by Chrischb (2011-03-04 01:29:14)
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What can I do? next Update?
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K, will make some final updates based on your guy's thoughts, and the upload it all over. Once that's done, it is advertising century!
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i feel so bad for not being able to help, but i've been really busy lately with a lot of complicated issues involving friends. one of them was recently in the hospital too. i'm really sorry! i will try my best to advertise!
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PlayWithFire wrote:
i feel so bad for not being able to help, but i've been really busy lately with a lot of complicated issues involving friends. one of them was recently in the hospital too. i'm really sorry! i will try my best to advertise!
Friends in the Hospital? Dude, take all the time you need, Scratch is notnearly as important as real life. Hope they get better.
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Yeah, me too.
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TheSaint wrote:
PlayWithFire wrote:
i feel so bad for not being able to help, but i've been really busy lately with a lot of complicated issues involving friends. one of them was recently in the hospital too. i'm really sorry! i will try my best to advertise!
Friends in the Hospital? Dude, take all the time you need, Scratch is notnearly as important as real life. Hope they get better.
Yes. I hope they do get better. I mean, Scratch is not a top priority. Life is.
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Shadow, last chance for me to change the menu. Post whatever you have, cause this thing will be locked in in about 4-5 hours.
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I don't think he did one
And yes, take all the time you need PlayWithFire - Scratch isn't the center of life
You might want to tweak some variables TheSaint - remember to be really careful so you don't create bugs and that you should update the upgrade popups if necessary.
You are updating from Chris's project, right?
I'm excited
Last edited by Jonathanpb (2011-03-04 16:52:31)
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Jonathanpb wrote:
I don't think he did one
And yes, take all the time you need PlayWithFire - Scratch isn't the center of life
You might want to tweak some variables TheSaint - remember to be really careful so you don't create bugs and that you should update the upgrade popups if necessary.
You are updating from Chris's project, right?
I'm excited
New Project on, CLICK MAH SIGGY!!!!!!!!!!!!!!!!
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