Flublusken3416 wrote:
<set{Epic Fail}to(1
That Was An Epic Fail
stop spamming
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i have some A.I. enemy projects. Tank like game: http://scratch.mit.edu/projects/murpho/1206433

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ais are tough to make if anyone can help me with that sort of thing please help contact me through my project HELP! it will go on <forever if> i never quit
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I'm working on an Infinite A. I. System.
It requires Knowledge storage. Or the Character's Persuana type to have a set knowledge, or list of all E-types/sets made contact with. I just need to learn programming XD
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The easiest way to do it is;
<when green flag clicked><forever><if><( <y position><<> y position of sprite one )><repeat( 10 times)<change y by( 7) then make another script like <when green flag clicked> <forever><point towards( sprite one)<move( 3)steps> then for him to attack you should do <when green flag clicked><forever><if><( <distance to[ sprite one] <<> 100 )> <broadcast[ attack ]and wait c> then make another sprite like a bullet and do this <when green flag clicked><show><go to[ sprite 2] <repeat( 10) <point towards( sprite one<move( 5 )steps><if><touching[ sprite one] <wait( 0.03 )secsc><hide>
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Hey,I have a have a game where the CPU is an opponent. It has a multi-player mode,and a single player mode(In single player mode,you play against the CPU). The project's link is below:
Link:http://scratch.mit.edu/projects/robocos987/1789662
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I'm Making A Game Called Super Flash Bros., In It, I NEED EXTREME Help Within /the CPU Scripting. In It,The CPU Should Be A Random Character(Except Who You're Playing As(Either R.O.B,Mario,Kirby,Luigi,And Sonic)) And, I NEED A CPU Engine As Well With Some SSF2 Luigi Sprites.
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