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#1 2008-09-12 21:55:05

mol17
Scratcher
Registered: 2008-05-02
Posts: 26

Flash

Whats the difference beetween flash and scratch?Is one easier, are they different styles of programming?Is one better? Well i have no idea so im hoping someone will tell me!!!> yikes


http://scratch.mit.edu/projects/mol17/638652 FIGHTORAMA

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#2 2008-09-12 22:03:30

keroro645
Scratcher
Registered: 2008-06-07
Posts: 1000+

Re: Flash

Scratch is like a baby flash.In scratch their are a variety of blocks.In flash there are a variety of words that you type to script.

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#3 2008-09-12 22:41:34

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Flash

mol17 wrote:

Whats the difference beetween flash and scratch?Is one easier, are they different styles of programming?Is one better? Well i have no idea so im hoping someone will tell me!!!> yikes

Flash is a program used to create flash animations and programs and scratch is a simple program builder designed for beginners. Scratch is free, while flash is used by professionals and costs a lot.

Flash, unlike scratch uses a text based language.

//This is an example
onEnterFrame=function(){
trace("This will output text in a little window");
}


Capability wise, Flash is better than scratch by far. Most programming languages are much more capable than scratch but lack scratch's user friendliness.

This thread has instructions on getting a free trial version of flash (good for 30 days) and it also has a small tutorial and links to other tutorials.

http://scratch.mit.edu/forums/viewtopic.php?id=6373


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#4 2008-09-12 23:32:41

mol17
Scratcher
Registered: 2008-05-02
Posts: 26

Re: Flash

Thanks archmage, do you suggest i get flash? smile


http://scratch.mit.edu/projects/mol17/638652 FIGHTORAMA

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#5 2008-09-12 23:41:00

keroro645
Scratcher
Registered: 2008-06-07
Posts: 1000+

Re: Flash

I would like flash right now but I think it would be hard for me.

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#6 2008-09-13 00:13:36

terminator355
Scratcher
Registered: 2008-07-31
Posts: 100+

Re: Flash

keroro645 wrote:

I would like flash right now but I think it would be hard for me.

At first I didn't think I could learn AS2/3 but after like a week I could program pretty good. I can make an AI, movement, health bar, items, coins, battling.

Heres the script for good movement (AS2):

Code:

onClipEvent (load) {
    vx = 0;
    vy = 0;
    friction = 0.87;
}
onClipEvent (enterFrame) {
    vx *= friction;
    vy *= friction;
    this._x += vx;
    this._y += vy;
    if (Key.isDown(Key.RIGHT)) {
        vx += 5;
    }
    if (Key.isDown(Key.LEFT)) {
        vx -= 5;
    }
    if (Key.isDown(Key.DOWN)) {
        vy += 5;
    }
    if (Key.isDown(Key.UP)) {
        vy -= 5;
    }
}

No new stuff for now guys  wink  join me for some Black Ops on xbox: termhn or for some rock band on PS3: rocket232

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#7 2008-09-13 00:50:44

terminator355
Scratcher
Registered: 2008-07-31
Posts: 100+

Re: Flash

mol17, i like your signature


No new stuff for now guys  wink  join me for some Black Ops on xbox: termhn or for some rock band on PS3: rocket232

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#8 2008-09-13 11:24:28

terminator355
Scratcher
Registered: 2008-07-31
Posts: 100+

Re: Flash

or for an AI that moves to your char :

Code:

 
\\give the enemy clip an instance of "enemy"
\\give the your clip an instance of "char"
onClipEvent (enterFrame) {
    ux = _root.char._x;
    uy = _root.char._y;
    ex = this._x;
    ey = this._y;
    if (ex>ux+1) {
        _x -= 5;
    }
    if (ex<ux-1) {
        _x += 5;
    }
    if (ey>uy+1) {
        _y -= 5;
    }
    if (ey<uy-1) {
        _y += 5;
    }
    
}

No new stuff for now guys  wink  join me for some Black Ops on xbox: termhn or for some rock band on PS3: rocket232

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#9 2008-09-13 15:55:09

terminator355
Scratcher
Registered: 2008-07-31
Posts: 100+

Re: Flash

or a platformer game: make a ground, call it ground, make water call it water (by call it I mean give it an instance of"whatever follows) 

Code:

onClipEvent (load) {
    var grav:Number = 0;
    var run:Number = 5;
    var wlk:Number = 2.5;
    var speed:Number = run;
    var jumpHeight:Number = 12;
    var dbl:Number = 10;
    var tri:Number = 10;
    var djump:Boolean = false;
    var tjump:Boolean = false;
    var thro:Boolean = false;
    var slow:Number = .7;
    var slowspd:Number = speed/2;
    var setspeed:Number = speed;
    var scale:Number = _xscale;
    var ex:Number = 5;
    var vx:Number = 0;
    var friction:Number = 0.85;
    this.gotoAndStop(1);
}
onClipEvent (enterFrame) {
    vx *= friction;
    _x += vx;
    grav++;
    _y += grav;
    if (Key.isDown(65)) {
        setspeed = wlk;
    } else {
        setspeed = run;
    }
    while (_root.ground.hitTest(_x, _y, true)) {
        djump = false;
        tjump = false;
        _y--;
        grav = 0;
    }
    if (_root.water.hitTest(_x, _y, true)) {
        grav *= slow*1.25;
        speed = slowspd;
    } else {
        speed = setspeed;
    }
    if (Key.isDown(Key.RIGHT)) {
        vx += speed;
        _xscale = scale;
        if (_root.ground.hitTest(_x, _y+3, true)) {
            this.gotoAndStop(1);
        } else {
            if (djump == false) {
                this.gotoAndStop(2);
            } else if (tjump == false) {
                this.gotoAndStop(4);
            } else {
                this.gotoAndStop(5);
            }
        }
    } else if (Key.isDown(Key.LEFT)) {
        vx -= speed;
        _xscale = -scale;
        if (_root.ground.hitTest(_x, _y+3, true)) {
            this.gotoAndStop(1);
        } else {
            if (djump == false) {
                this.gotoAndStop(2);
            } else if (tjump == false) {
                this.gotoAndStop(4);
            } else {
                this.gotoAndStop(5);
            }
        }
    } else {
        if (_root.ground.hitTest(_x, _y+3, true) && !Key.isDown(68) && !Key.isDown(83)) {
            this.gotoAndStop(3);
        }
    }
    if (Key.isDown(Key.SPACE)) {
        this.gotoAndStop(8);
    }
    if (Key.isDown(Key.TAB)) {
        this.gotoAndStop(7);
    }
    if (Key.isDown(Key.SHIFT)) {
        this.gotoAndStop(6);
    }
    if (Key.isDown(Key.UP) && _root.ground.hitTest(_x, _y+3, true)) {
        grav = -jumpHeight;
        _y -= 4;
        this.gotoAndStop(2);
    } else if (Key.isDown(Key.UP) && djump == false && grav>0 && tjump == false) {
        grav = -dbl;
        djump = true;
        this.gotoAndStop(4);
    } else if (Key.isDown(68) && tjump == false && grav>1) {
        grav = -tri;
        tjump = true;
        this.gotoAndStop(5);
    }
    if (_root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/2), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/6), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-_height, true)) {
        _x -= speed;
    }
    if (_root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/2), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/6), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-_height, true)) {
        _x += speed;
    }
    if (_root.ground.hitTest(_x, _y-_height-15, true)) {
        grav = 1;
    }
}

No new stuff for now guys  wink  join me for some Black Ops on xbox: termhn or for some rock band on PS3: rocket232

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#10 2008-09-14 11:08:38

terminator355
Scratcher
Registered: 2008-07-31
Posts: 100+

Re: Flash

anybody like it?


No new stuff for now guys  wink  join me for some Black Ops on xbox: termhn or for some rock band on PS3: rocket232

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#11 2008-09-14 11:54:52

terminator355
Scratcher
Registered: 2008-07-31
Posts: 100+

Re: Flash

please no one does?

sad

so I took all the time to type that for nothing?

sad  (I wish there was a sadder smily!)


No new stuff for now guys  wink  join me for some Black Ops on xbox: termhn or for some rock band on PS3: rocket232

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#12 2008-09-14 15:14:07

Bobby500
Scratcher
Registered: 2008-04-19
Posts: 1000+

Re: Flash

I like it.

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#13 2008-09-14 15:20:12

Bluestribute
Scratcher
Registered: 2008-01-24
Posts: 1000+

Re: Flash

terminator355 wrote:

please no one does?

sad

so I took all the time to type that for nothing?

sad  (I wish there was a sadder smily!)

I don't get the this.gotoAndStop(2) parts… though i like the platformer tutorial


http://img247.imageshack.us/img247/1204/bluestributett4.jpg
That's my PSN ID. I know tons of COD4 glitches. Add me as your friend. Oh, and get a headset

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#14 2008-09-14 17:34:46

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Flash

terminator355 wrote:

or a platformer game: make a ground, call it ground, make water call it water (by call it I mean give it an instance of"whatever follows) 

Code:

onClipEvent (load) {
    var grav:Number = 0;
    var run:Number = 5;
    var wlk:Number = 2.5;
    var speed:Number = run;
    var jumpHeight:Number = 12;
    var dbl:Number = 10;
    var tri:Number = 10;
    var djump:Boolean = false;
    var tjump:Boolean = false;
    var thro:Boolean = false;
    var slow:Number = .7;
    var slowspd:Number = speed/2;
    var setspeed:Number = speed;
    var scale:Number = _xscale;
    var ex:Number = 5;
    var vx:Number = 0;
    var friction:Number = 0.85;
    this.gotoAndStop(1);
}
onClipEvent (enterFrame) {
    vx *= friction;
    _x += vx;
    grav++;
    _y += grav;
    if (Key.isDown(65)) {
        setspeed = wlk;
    } else {
        setspeed = run;
    }
    while (_root.ground.hitTest(_x, _y, true)) {
        djump = false;
        tjump = false;
        _y--;
        grav = 0;
    }
    if (_root.water.hitTest(_x, _y, true)) {
        grav *= slow*1.25;
        speed = slowspd;
    } else {
        speed = setspeed;
    }
    if (Key.isDown(Key.RIGHT)) {
        vx += speed;
        _xscale = scale;
        if (_root.ground.hitTest(_x, _y+3, true)) {
            this.gotoAndStop(1);
        } else {
            if (djump == false) {
                this.gotoAndStop(2);
            } else if (tjump == false) {
                this.gotoAndStop(4);
            } else {
                this.gotoAndStop(5);
            }
        }
    } else if (Key.isDown(Key.LEFT)) {
        vx -= speed;
        _xscale = -scale;
        if (_root.ground.hitTest(_x, _y+3, true)) {
            this.gotoAndStop(1);
        } else {
            if (djump == false) {
                this.gotoAndStop(2);
            } else if (tjump == false) {
                this.gotoAndStop(4);
            } else {
                this.gotoAndStop(5);
            }
        }
    } else {
        if (_root.ground.hitTest(_x, _y+3, true) && !Key.isDown(68) && !Key.isDown(83)) {
            this.gotoAndStop(3);
        }
    }
    if (Key.isDown(Key.SPACE)) {
        this.gotoAndStop(8);
    }
    if (Key.isDown(Key.TAB)) {
        this.gotoAndStop(7);
    }
    if (Key.isDown(Key.SHIFT)) {
        this.gotoAndStop(6);
    }
    if (Key.isDown(Key.UP) && _root.ground.hitTest(_x, _y+3, true)) {
        grav = -jumpHeight;
        _y -= 4;
        this.gotoAndStop(2);
    } else if (Key.isDown(Key.UP) && djump == false && grav>0 && tjump == false) {
        grav = -dbl;
        djump = true;
        this.gotoAndStop(4);
    } else if (Key.isDown(68) && tjump == false && grav>1) {
        grav = -tri;
        tjump = true;
        this.gotoAndStop(5);
    }
    if (_root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/2), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/6), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-_height, true)) {
        _x -= speed;
    }
    if (_root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/2), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/6), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-_height, true)) {
        _x += speed;
    }
    if (_root.ground.hitTest(_x, _y-_height-15, true)) {
        grav = 1;
    }
}

This is nice but it doesn't look like you coded it. I can tell what the code does by looking at it and it has some very specific features such as double jumping and triple jumping that I don't really think are nessary for basic platformers. Here is another script that I coded that is more general purpose.

Code:

//Coded by Archmage-flash
onClipEvent (load) {
    var xVelocity:Number = 0;
    var yVelocity:Number = 0;
    var maxVelocity:Number = 100;
    var jumpPower:Number = 15;
    var runSpeed:Number = 6;
    var drag:Number = 0.7;
    //This variable controls the hitTest range for the walls
    //Don't set the wallHits variable to high, causes errors with the horzzontal wall hitTesting
    var wallHits:Number = _height/6;
    //This variable controls the top speed at which the MC can fall
    var maxFall:Number = 20;
}
onClipEvent (enterFrame) {
    //Left and right movement with the keys
    if (Math.abs(xVelocity)<=MaxVelocity) {
        if (Key.isDown(Key.RIGHT)) {
            xVelocity += runSpeed;
            _xscale = 100;
        }
        if (Key.isDown(Key.LEFT)) {
            xVelocity -= runSpeed;
            _xscale = -100;
        }
    }
    if (_root.ground.hitTest(_x, _y+(_height/2), true)) {
        yVelocity = -1;
        if (Key.isDown(Key.SPACE)) {
            yVelocity = -jumpPower;
        }
    }
    if (_root.ground.hitTest(_x, _y-(_height/2), true) || _root.ground.hitTest(_x+(_width/2), _y-(_height/2), true) || _root.ground.hitTest(_x-(_width/2), _y-(_height/2), true)) {
        _y++;
        if (yVelocity<0) {
            yVelocity = 3;
        }
    }
    if (yVelocity<maxFall) {
        yVelocity++;
    }
    //decrease the xVelocity variable and alter x and y position by the velocity variables            
    xVelocity *= drag;
    _y += yVelocity;
    _x += xVelocity;
    //raise the MC above the ground
    while (_root.ground.hitTest(_x, _y+(_height/2)-1, true) || _root.ground.hitTest(_x, _y+wallHits, true) || _root.ground.hitTest(_x, _y-wallHits, true)) {
        _y--;
    }
    //this prevents the MC from going though walls horizontally
    while (_root.ground.hitTest(_x+(_width/2), _y, true) || _root.ground.hitTest(_x+(_width/2), _y+wallHits, true) || _root.ground.hitTest(_x+(_width/2), _y-wallHits, true)) {
        _x--;
        xVelocity = 0;
    }
    while (_root.ground.hitTest(_x-(_width/2), _y, true) || _root.ground.hitTest(_x-(_width/2), _y+wallHits, true) || _root.ground.hitTest(_x-(_width/2), _y-wallHits, true)) {
        _x++;
        xVelocity = 0;
    }
    //code for changing the player's stance
    if (Key.isDown(Key.LEFT) || Key.isDown(Key.RIGHT)) {
        gotoAndStop(1);
    } else {
        gotoAndStop(3);
    }
    if (!_root.ground.hitTest(_x, _y+(_height/2)+jumpPower, true)) {
        gotoAndStop(2);
    }
}

I used this script to make a flash version of archknight's adventure.

Last edited by archmage (2008-09-14 17:36:26)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#15 2008-09-14 17:41:03

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: Flash

scratch handles a pitiful 10 sprites, flash handles a whopping 50 sprites (or more, dunno)!


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click the image for my music

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#16 2008-09-14 17:43:36

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Flash

dingdong wrote:

scratch handles a pitiful 10 sprites, flash handles a whopping 50 sprites (or more, dunno)!

I think everyone realizes that scratch wasn't built for power. It's really not big of a deal because scratch was made to be a program for beginners and beginners usually don't need a lot of power.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#17 2008-09-14 22:00:26

terminator355
Scratcher
Registered: 2008-07-31
Posts: 100+

Re: Flash

archmage wrote:

terminator355 wrote:

or a platformer game: make a ground, call it ground, make water call it water (by call it I mean give it an instance of"whatever follows) 

Code:

onClipEvent (load) {
    var grav:Number = 0;
    var run:Number = 5;
    var wlk:Number = 2.5;
    var speed:Number = run;
    var jumpHeight:Number = 12;
    var dbl:Number = 10;
    var tri:Number = 10;
    var djump:Boolean = false;
    var tjump:Boolean = false;
    var thro:Boolean = false;
    var slow:Number = .7;
    var slowspd:Number = speed/2;
    var setspeed:Number = speed;
    var scale:Number = _xscale;
    var ex:Number = 5;
    var vx:Number = 0;
    var friction:Number = 0.85;
    this.gotoAndStop(1);
}
onClipEvent (enterFrame) {
    vx *= friction;
    _x += vx;
    grav++;
    _y += grav;
    if (Key.isDown(65)) {
        setspeed = wlk;
    } else {
        setspeed = run;
    }
    while (_root.ground.hitTest(_x, _y, true)) {
        djump = false;
        tjump = false;
        _y--;
        grav = 0;
    }
    if (_root.water.hitTest(_x, _y, true)) {
        grav *= slow*1.25;
        speed = slowspd;
    } else {
        speed = setspeed;
    }
    if (Key.isDown(Key.RIGHT)) {
        vx += speed;
        _xscale = scale;
        if (_root.ground.hitTest(_x, _y+3, true)) {
            this.gotoAndStop(1);
        } else {
            if (djump == false) {
                this.gotoAndStop(2);
            } else if (tjump == false) {
                this.gotoAndStop(4);
            } else {
                this.gotoAndStop(5);
            }
        }
    } else if (Key.isDown(Key.LEFT)) {
        vx -= speed;
        _xscale = -scale;
        if (_root.ground.hitTest(_x, _y+3, true)) {
            this.gotoAndStop(1);
        } else {
            if (djump == false) {
                this.gotoAndStop(2);
            } else if (tjump == false) {
                this.gotoAndStop(4);
            } else {
                this.gotoAndStop(5);
            }
        }
    } else {
        if (_root.ground.hitTest(_x, _y+3, true) && !Key.isDown(68) && !Key.isDown(83)) {
            this.gotoAndStop(3);
        }
    }
    if (Key.isDown(Key.SPACE)) {
        this.gotoAndStop(8);
    }
    if (Key.isDown(Key.TAB)) {
        this.gotoAndStop(7);
    }
    if (Key.isDown(Key.SHIFT)) {
        this.gotoAndStop(6);
    }
    if (Key.isDown(Key.UP) && _root.ground.hitTest(_x, _y+3, true)) {
        grav = -jumpHeight;
        _y -= 4;
        this.gotoAndStop(2);
    } else if (Key.isDown(Key.UP) && djump == false && grav>0 && tjump == false) {
        grav = -dbl;
        djump = true;
        this.gotoAndStop(4);
    } else if (Key.isDown(68) && tjump == false && grav>1) {
        grav = -tri;
        tjump = true;
        this.gotoAndStop(5);
    }
    if (_root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/2), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/6), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-_height, true)) {
        _x -= speed;
    }
    if (_root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/2), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/6), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-_height, true)) {
        _x += speed;
    }
    if (_root.ground.hitTest(_x, _y-_height-15, true)) {
        grav = 1;
    }
}

This is nice but it doesn't look like you coded it. I can tell what the code does by looking at it and it has some very specific features such as double jumping and triple jumping that I don't really think are nessary for basic platformers. Here is another script that I coded that is more general purpose.

Code:

//Coded by Archmage-flash
onClipEvent (load) {
    var xVelocity:Number = 0;
    var yVelocity:Number = 0;
    var maxVelocity:Number = 100;
    var jumpPower:Number = 15;
    var runSpeed:Number = 6;
    var drag:Number = 0.7;
    //This variable controls the hitTest range for the walls
    //Don't set the wallHits variable to high, causes errors with the horzzontal wall hitTesting
    var wallHits:Number = _height/6;
    //This variable controls the top speed at which the MC can fall
    var maxFall:Number = 20;
}
onClipEvent (enterFrame) {
    //Left and right movement with the keys
    if (Math.abs(xVelocity)<=MaxVelocity) {
        if (Key.isDown(Key.RIGHT)) {
            xVelocity += runSpeed;
            _xscale = 100;
        }
        if (Key.isDown(Key.LEFT)) {
            xVelocity -= runSpeed;
            _xscale = -100;
        }
    }
    if (_root.ground.hitTest(_x, _y+(_height/2), true)) {
        yVelocity = -1;
        if (Key.isDown(Key.SPACE)) {
            yVelocity = -jumpPower;
        }
    }
    if (_root.ground.hitTest(_x, _y-(_height/2), true) || _root.ground.hitTest(_x+(_width/2), _y-(_height/2), true) || _root.ground.hitTest(_x-(_width/2), _y-(_height/2), true)) {
        _y++;
        if (yVelocity<0) {
            yVelocity = 3;
        }
    }
    if (yVelocity<maxFall) {
        yVelocity++;
    }
    //decrease the xVelocity variable and alter x and y position by the velocity variables            
    xVelocity *= drag;
    _y += yVelocity;
    _x += xVelocity;
    //raise the MC above the ground
    while (_root.ground.hitTest(_x, _y+(_height/2)-1, true) || _root.ground.hitTest(_x, _y+wallHits, true) || _root.ground.hitTest(_x, _y-wallHits, true)) {
        _y--;
    }
    //this prevents the MC from going though walls horizontally
    while (_root.ground.hitTest(_x+(_width/2), _y, true) || _root.ground.hitTest(_x+(_width/2), _y+wallHits, true) || _root.ground.hitTest(_x+(_width/2), _y-wallHits, true)) {
        _x--;
        xVelocity = 0;
    }
    while (_root.ground.hitTest(_x-(_width/2), _y, true) || _root.ground.hitTest(_x-(_width/2), _y+wallHits, true) || _root.ground.hitTest(_x-(_width/2), _y-wallHits, true)) {
        _x++;
        xVelocity = 0;
    }
    //code for changing the player's stance
    if (Key.isDown(Key.LEFT) || Key.isDown(Key.RIGHT)) {
        gotoAndStop(1);
    } else {
        gotoAndStop(3);
    }
    if (!_root.ground.hitTest(_x, _y+(_height/2)+jumpPower, true)) {
        gotoAndStop(2);
    }
}

I used this script to make a flash version of archknight's adventure.

cool, upload it to http://www.spamtheweb.com or http://www.flashgamelicense.com

and post the link here...

also in "show and tell look at the topic "My Flash Game" to see what I used it for...

awesome though, I want to see it  tongue

Last edited by terminator355 (2008-09-14 22:01:57)


No new stuff for now guys  wink  join me for some Black Ops on xbox: termhn or for some rock band on PS3: rocket232

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#18 2008-09-14 22:03:38

terminator355
Scratcher
Registered: 2008-07-31
Posts: 100+

Re: Flash

Bluestribute wrote:

terminator355 wrote:

please no one does?

sad

so I took all the time to type that for nothing?

sad  (I wish there was a sadder smily!)

I don't get the this.gotoAndStop(2) parts… though i like the platformer tutorial

it means that you goto the frame on the timeline inside that movie clip


No new stuff for now guys  wink  join me for some Black Ops on xbox: termhn or for some rock band on PS3: rocket232

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#19 2008-09-14 22:05:58

Bluestribute
Scratcher
Registered: 2008-01-24
Posts: 1000+

Re: Flash

terminator355 wrote:

Bluestribute wrote:

terminator355 wrote:

please no one does?

sad

so I took all the time to type that for nothing?

sad  (I wish there was a sadder smily!)

I don't get the this.gotoAndStop(2) parts… though i like the platformer tutorial

it means that you goto the frame on the timeline inside that movie clip

Well, I know that. But I saw Archmage's .fla tutorial of it, and his MC didn't have any timeline clips (or maybe one), yet he had the same thing


http://img247.imageshack.us/img247/1204/bluestributett4.jpg
That's my PSN ID. I know tons of COD4 glitches. Add me as your friend. Oh, and get a headset

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#20 2008-09-14 23:18:56

mol17
Scratcher
Registered: 2008-05-02
Posts: 26

Re: Flash

umm bluestribute, your confusing me.just tell me WICH ONES BETTER!!!hufff huff, sorry, i im kinda out of it today.  lol  > sad


http://scratch.mit.edu/projects/mol17/638652 FIGHTORAMA

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#21 2008-09-14 23:45:05

Bluestribute
Scratcher
Registered: 2008-01-24
Posts: 1000+

Re: Flash

mol17 wrote:

umm bluestribute, your confusing me.just tell me WICH ONES BETTER!!!hufff huff, sorry, i im kinda out of it today.  lol  > sad

Flash Actionscript 2.0 (if you get CS, use 2.0)


http://img247.imageshack.us/img247/1204/bluestributett4.jpg
That's my PSN ID. I know tons of COD4 glitches. Add me as your friend. Oh, and get a headset

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#22 2008-09-15 00:01:48

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Flash

Bluestribute wrote:

Well, I know that. But I saw Archmage's .fla tutorial of it, and his MC didn't have any timeline clips (or maybe one), yet he had the same thing

YES IT DID  mad

http://spamtheweb.com/ul/upload/140908/86323_platformer_engine.php

arrow keys for movement and space bar to jump.

Notice how the MC changes it's animations when you move him around? That's because I put different frames in the MC's timeline.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#23 2008-09-15 00:05:18

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Flash

Bluestribute wrote:

mol17 wrote:

umm bluestribute, your confusing me.just tell me WICH ONES BETTER!!!hufff huff, sorry, i im kinda out of it today.  lol  > sad

Flash Actionscript 2.0 (if you get CS, use 2.0)

Sorry but AS3 is MUCH more efficient. AS2 is easier though.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#24 2008-09-15 00:25:41

terminator355
Scratcher
Registered: 2008-07-31
Posts: 100+

Re: Flash

archmage wrote:

Bluestribute wrote:

Well, I know that. But I saw Archmage's .fla tutorial of it, and his MC didn't have any timeline clips (or maybe one), yet he had the same thing

YES IT DID  mad

http://spamtheweb.com/ul/upload/140908/86323_platformer_engine.php

arrow keys for movement and space bar to jump.

Notice how the MC changes it's animations when you move him around? That's because I put different frames in the MC's timeline.

i new it, i dont think there is another way to do it


No new stuff for now guys  wink  join me for some Black Ops on xbox: termhn or for some rock band on PS3: rocket232

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#25 2008-09-15 00:28:14

terminator355
Scratcher
Registered: 2008-07-31
Posts: 100+

Re: Flash

beside morphing it with AS which is HARD


No new stuff for now guys  wink  join me for some Black Ops on xbox: termhn or for some rock band on PS3: rocket232

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