In a game I'm making, a short "thud" sound is supposed to play as soon you hit a wall. Unfortunately, by the time the sound plays, I've already started off in another direction!
So I opened it in Audacity, thinking there was a delay in the sound itself. But there was nothing - it begins the instant it's played!
I even calculated the time it takes between when the block activates and when the sound plays - 0.5 seconds. Now, I know Scratch is slow, but this sound is only a kilobyte. How does that even happen?
I tried different sounds and file types, with the same results. So please fix this problem for Scratch 2.0 - I know sound effects aren't necessary, but this project would be so much cooler
(plus, how can you have a programming language where sounds delay that badly?)
Last edited by hmnwilson (2011-02-26 22:11:34)
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Harakou wrote:
You know, it seems like there's a small delay like this for everything, but it's really hard to tell. Maybe it's just me?
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A lot of things delay in Scratch, but not this bad. A "repeat until" block can go through at least 7-8 cycles before a sound will play.
Last edited by hmnwilson (2011-02-26 22:39:02)
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hmnwilson wrote:
Harakou wrote:
You know, it seems like there's a small delay like this for everything, but it's really hard to tell. Maybe it's just me?
![]()
A lot of things delay in Scratch, but not this bad. A "repeat until" block can go through at least 7-8 cycles before a sound will play.
That sounds like more than half a second to me...
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Yeah, Scratch has that problem. Though it might get fixed in 2.0
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