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Remember my YGO_ROA (Yu-Gi-Oh! Rise of Apophis) project? I wasn't keen about advertising the latest release of this project (v2) on the Show and Tell forums before it refused to run properly in the old Java player and I did not think many people would bother to download it to have the game work properly.
Now with the release of the Flash player it runs ridiculously fast online. Even more faster than running it offline. And properly, too (save for the end credits, there's a glitch in there but the ends credits do not affect the gameplay).
Click this link to view the project. Feedback is appreciated, suggestions are welcome, spam will eaten, and flames will be used to roast the spam before eating.

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What I think is interesting is that the Flash player still seems to act like an online player but faster.
Such as the 0/0 online checking method still works when using the Flash player.
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me likes!
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Kileymeister wrote:
What I think is interesting is that the Flash player still seems to act like an online player but faster.
Such as the 0/0 online checking method still works when using the Flash player.
Yeah, it's quite interesting to notice that some of the online/offline issues still exist. I think BoltBait just posted his method for online/offline detection for all four cases (Java player, beta Flash player, Experimental viewer, and offline).
puppetadventurer wrote:
me likes!
Thanks.

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Bump.

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