I'm sorry if this suggestion has been mentioned already, but we should really need these blocks if wanting to stop all the scripting in the sprite without stopping the other sprites' scripts. This will be helpful!
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Harakou wrote:
Just use the Stop Script block.
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http://wiki.scratch.mit.edu/images/Stop_Script.png
No, I meant a script that stops all the scripts in the sprite.
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Hmmm... while I don't think this block is necessary, I've seen many suggestions for it... maybe it has some potential
What I do to stop multiple scripts at once: I have the scripts activated with a broadcast, and at the very top of each script, there's a checker for if a variable equals 1 - if it does, then the script activates a Stop Script and stops. When I need to stop the scripts, I simply set the variable to 1 and broadcast their broadcast again.
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