http://scratch.mit.edu/projects/deatheater/230332 press stop on that, see how there's a mini mario and mini platform, I made it so they govern where each character is in the scrolling
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Instead of giving the enemy an absolute position, give them a value offset from the origin. In other words:
enemy1 FOREVER { go to x: (xscroll+enemy1x) y: (yscroll+enemy1y) }
then change enemy1x or enemy1y to move them.
That'll do it fo sho.
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