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A while back i made a tutorial gallery( http://scratch.mit.edu/galleries/view/22696 ). For you newbies out there this might help you a lot. i put in ANY tutorial i can find about scratch. So if you have a question, go here and look through the projects, and you will probably find an answer. So anyway, Scratch on!
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mletreat wrote:
Thanks AlanProjects-
Do you have any favorite tutorials or ones that would be especially helpful for beginners?
plenty. archmages scrolling tutorial helped me alot, bluestribute's(Tutorial_Maker) health bar kept me from having WAYYYY too many sprites in a health bar, and his shooting one helped a lot too. These answer at least half of new members questions. Basic shooting is asked like at least 4 times a day in the forums. Same with scrolling.
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<when green flag clicked>
<forever if<not<color[ shoe ]is touching color[ ground]>>
<change{ y velocity }by(-.05 or so)
<when green flag clicked>
forever
<change<y position>by( <{ y velocity}>)
<change{y velocity }by(( <{old y }>-<y position> ) }>
<set{old y}to( <y position>)
gravity
I think:/
test it out, ps how do I see other tutorials? or is this too old?
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sniperman wrote:
<when green flag clicked>
<forever if<not<color[ shoe ]is touching color[ ground]>>
<change{ y velocity }by(-.05 or so)
<when green flag clicked>
forever
<change<y position>by( <{ y velocity}>)
<change{y velocity }by(( <{old y }>-<y position> ) }>
<set{old y}to( <y position>)
gravity
I think:/
test it out, ps how do I see other tutorials? or is this too old?
Umm… good attempt but no cigar (which is good cause you shouldn't smoke(as my teacher says)). And you can always download the projects
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oops! clarification:
green flag
forever:
if not shoes touching ground:
change y velocity by -0.05 about,
change y position by y velocity,
change y velocity by "old y- y position" or "y position-old y"(I cant remember)
else:
set old y to y position,
set y velocity to 0
Pretty sure this is working gravity
for pong do all but change y by -0.05 about in 1 forever loop and make:
forever if: touching paddle
set y velocity to "0-y velocity"
again not positive... if it doesn't work just say so
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