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#1 2011-02-13 18:21:52

Sunrise-Moon
Scratcher
Registered: 2009-06-27
Posts: 1000+

Minecraft 2D Collaboration [no longer accepting applications]

The members of this collab are dedicated to [somewhat] porting Minecraft over to Scratch in 2D.

Note that we will not be adding mobs to this port- it'll be a bit more like Minecraft creative in that it'll be focused on building more than mining (though you'll be able to do that too)

Progress
Not saying because I don't feel like editing this every time there's an update.

Members
Sunrise-Moon
Rub0Gameton
Necromaster
throughthefire
technoguyx
SeptimusHeap

Latest version
Minecraft 2D V.05

Guys, if you're going to add stuff, use the above project. I'll update this whenever someone releases a new version.

Last edited by Sunrise-Moon (2011-02-16 15:34:04)


http://i1067.photobucket.com/albums/u427/HulKDzN/RebornBlade.png

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#2 2011-02-13 18:24:29

Rub0Gameton
Scratcher
Registered: 2008-03-30
Posts: 100+

Re: Minecraft 2D Collaboration [no longer accepting applications]

Count me in!
What is minecraft about?
I have seen the website and stuff but I have never played it.
I know absolutely everything on Scratch, from MESH to 3D to Infinite Scrolling


Are you doing a collab and need a 24/7 TeamSpeak channel? Contact me... somewhere. =P

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#3 2011-02-13 18:29:54

Sunrise-Moon
Scratcher
Registered: 2009-06-27
Posts: 1000+

Re: Minecraft 2D Collaboration [no longer accepting applications]

Rub0Gameton wrote:

Count me in!
What is minecraft about?
I have seen the website and stuff but I have never played it.
I know absolutely everything on Scratch, from MESH to 3D to Infinite Scrolling

lol you probably know more about Scratch than me  tongue . You're in.

Watch a video about Minecraft on Youtube to learn more.

Edit: I'll be uploading what I have of the terrain generator soon.

Last edited by Sunrise-Moon (2011-02-13 18:36:52)


http://i1067.photobucket.com/albums/u427/HulKDzN/RebornBlade.png

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#4 2011-02-13 18:39:51

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Minecraft 2D Collaboration [no longer accepting applications]

I wrote a minecraft 2d thing which grabs chunks and generates them...  big_smile 

Kinda.


Hai.

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#5 2011-02-13 18:46:46

Sunrise-Moon
Scratcher
Registered: 2009-06-27
Posts: 1000+

Re: Minecraft 2D Collaboration [no longer accepting applications]

fg123 wrote:

I wrote a minecraft 2d thing which grabs chunks and generates them...  big_smile 

Kinda.

I don't know- we don't have a list creator, so it'd be hard to make it infinite.


http://i1067.photobucket.com/albums/u427/HulKDzN/RebornBlade.png

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#6 2011-02-13 19:02:34

Rub0Gameton
Scratcher
Registered: 2008-03-30
Posts: 100+

Re: Minecraft 2D Collaboration [no longer accepting applications]

Ok, while I check out the video, you can tell me anything you want me to do and Ill do it.


Are you doing a collab and need a 24/7 TeamSpeak channel? Contact me... somewhere. =P

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#7 2011-02-13 19:09:10

Sunrise-Moon
Scratcher
Registered: 2009-06-27
Posts: 1000+

Re: Minecraft 2D Collaboration [no longer accepting applications]

Actually, I can't really think of anything for anyone to do xD. Once I upload the terrain generator, I'll probably have something though.


http://i1067.photobucket.com/albums/u427/HulKDzN/RebornBlade.png

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#8 2011-02-13 19:13:32

Rub0Gameton
Scratcher
Registered: 2008-03-30
Posts: 100+

Re: Minecraft 2D Collaboration [no longer accepting applications]

You can make several terrains with just one list. You just need to know how many square get stamped in a screen. Add a variable that says "terrain#", and make it so that the first stamp is

item (terrain# * "number of stamps per screen") of [List] list.

I actually did that in my "Terrain Drawer" Project


Are you doing a collab and need a 24/7 TeamSpeak channel? Contact me... somewhere. =P

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#9 2011-02-13 19:34:41

Sunrise-Moon
Scratcher
Registered: 2009-06-27
Posts: 1000+

Re: Minecraft 2D Collaboration [no longer accepting applications]

Rub0Gameton wrote:

You can make several terrains with just one list. You just need to know how many square get stamped in a screen. Add a variable that says "terrain#", and make it so that the first stamp is

item (terrain# * "number of stamps per screen") of [List] list.

I actually did that in my "Terrain Drawer" Project

Alright, I have something for you to do, then- could you finish the terrain generator? It'll require a bit of a revamp, but not much. It's all in the block sprite. I'm going to go ahead and upload what I've got for you. To make it generate new terrain, set FirstTime? to 1.

Minecraft Collab V.001

If that's too much for you, just say  smile


http://i1067.photobucket.com/albums/u427/HulKDzN/RebornBlade.png

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#10 2011-02-13 20:13:24

Rub0Gameton
Scratcher
Registered: 2008-03-30
Posts: 100+

Re: Minecraft 2D Collaboration [no longer accepting applications]

Ok, im doing it


Are you doing a collab and need a 24/7 TeamSpeak channel? Contact me... somewhere. =P

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#11 2011-02-13 20:16:20

Sunrise-Moon
Scratcher
Registered: 2009-06-27
Posts: 1000+

Re: Minecraft 2D Collaboration [no longer accepting applications]

Rub0Gameton wrote:

Ok, im doing it

Ok, cool  smile


http://i1067.photobucket.com/albums/u427/HulKDzN/RebornBlade.png

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#12 2011-02-13 20:19:11

Rub0Gameton
Scratcher
Registered: 2008-03-30
Posts: 100+

Re: Minecraft 2D Collaboration [no longer accepting applications]

What exactly do I have to do?

EDIT: And what are the 6 blocklists for? Which ones are x locations and which are y locations? And what about the other 4?

Last edited by Rub0Gameton (2011-02-13 20:21:49)


Are you doing a collab and need a 24/7 TeamSpeak channel? Contact me... somewhere. =P

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#13 2011-02-13 20:25:18

Sunrise-Moon
Scratcher
Registered: 2009-06-27
Posts: 1000+

Re: Minecraft 2D Collaboration [no longer accepting applications]

Rub0Gameton wrote:

What exactly do I have to do?

Have the terrain generator generate grass, dirt, and stone all the way to the bottom of the screen, and then, if possible, make it infinite (not scrolling, but going to the edge of the screen generates new terrain.

We're also going to need a block-placing script thing so when a new part of the map is loaded, blocks you placed and deleted will be shown (or not shown if deleted  tongue ). I was thinking it could add the x and y to the list when a new block is placed, and when a block is deleted, it'll check if the list contains the x and y of the block that the cursor is on (the cursor is the cross).


http://i1067.photobucket.com/albums/u427/HulKDzN/RebornBlade.png

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#14 2011-02-13 20:28:40

Rub0Gameton
Scratcher
Registered: 2008-03-30
Posts: 100+

Re: Minecraft 2D Collaboration [no longer accepting applications]

k, got it, ill test some things then


Are you doing a collab and need a 24/7 TeamSpeak channel? Contact me... somewhere. =P

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#15 2011-02-13 20:39:06

Rub0Gameton
Scratcher
Registered: 2008-03-30
Posts: 100+

Re: Minecraft 2D Collaboration [no longer accepting applications]

I made a better and easier script. Im almost finished with it


Are you doing a collab and need a 24/7 TeamSpeak channel? Contact me... somewhere. =P

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#16 2011-02-13 20:43:37

Sunrise-Moon
Scratcher
Registered: 2009-06-27
Posts: 1000+

Re: Minecraft 2D Collaboration [no longer accepting applications]

Rub0Gameton wrote:

I made a better and easier script. Im almost finished with it

Awesome! Will it be able to load parts of the world and generate infinitely? (It's fine if it can't  tongue .)


http://i1067.photobucket.com/albums/u427/HulKDzN/RebornBlade.png

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#17 2011-02-13 20:59:07

Rub0Gameton
Scratcher
Registered: 2008-03-30
Posts: 100+

Re: Minecraft 2D Collaboration [no longer accepting applications]

Sunrise-Moon wrote:

Rub0Gameton wrote:

I made a better and easier script. Im almost finished with it

Awesome! Will it be able to load parts of the world and generate infinitely? (It's fine if it can't  tongue .)

Just wait till its finished xD


Are you doing a collab and need a 24/7 TeamSpeak channel? Contact me... somewhere. =P

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#18 2011-02-13 20:59:42

Sunrise-Moon
Scratcher
Registered: 2009-06-27
Posts: 1000+

Re: Minecraft 2D Collaboration [no longer accepting applications]

Rub0Gameton wrote:

Sunrise-Moon wrote:

Rub0Gameton wrote:

I made a better and easier script. Im almost finished with it

Awesome! Will it be able to load parts of the world and generate infinitely? (It's fine if it can't  tongue .)

Just wait till its finished xD

xD ok  big_smile


http://i1067.photobucket.com/albums/u427/HulKDzN/RebornBlade.png

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#19 2011-02-13 21:41:36

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Minecraft 2D Collaboration [no longer accepting applications]

http://scratch.mit.edu/projects/SeanCanoodle/1579329

This is a pretty good version, probably about as good as it gets in Scratch.

Making something better than this is hard because tile based scrolling can't be done effectively in scratch. So that kind of limits what you can improve on.

Basically all this is for 2d is a tile map editor, you should be able to mod old tile map generators to make this. One such creator would be my cat level creator.

Last edited by archmage (2011-02-13 21:42:00)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#20 2011-02-13 21:54:23

Rub0Gameton
Scratcher
Registered: 2008-03-30
Posts: 100+

Re: Minecraft 2D Collaboration [no longer accepting applications]

Project
There it is! Dont use it if you dont like it!
The BlockType list tells the block what type of block to put in each place. Place 1 is top left corner. Place 1728 is down right corner. Place 1729 is up left corner of SECOND terrain, it is an infinite drawer  big_smile . Be sure to hide the BlockType list before running, else it will go REALLY slow!

Last edited by Rub0Gameton (2011-02-13 21:55:45)


Are you doing a collab and need a 24/7 TeamSpeak channel? Contact me... somewhere. =P

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#21 2011-02-13 21:55:16

Sunrise-Moon
Scratcher
Registered: 2009-06-27
Posts: 1000+

Re: Minecraft 2D Collaboration [no longer accepting applications]

archmage wrote:

http://scratch.mit.edu/projects/SeanCanoodle/1579329

This is a pretty good version, probably about as good as it gets in Scratch.

Making something better than this is hard because tile based scrolling can't be done effectively in scratch. So that kind of limits what you can improve on.

Basically all this is for 2d is a tile map editor, you should be able to mod old tile map generators to make this. One such creator would be my cat level creator.

Thanks for showing that to me- I hadn't seen that before.

But what I'm thinking doesn't use scrolling, but when you touch the edges of the stage, it generates a new part of the map (if you haven't been there before) or loads an old part.


http://i1067.photobucket.com/albums/u427/HulKDzN/RebornBlade.png

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#22 2011-02-13 21:56:54

Rub0Gameton
Scratcher
Registered: 2008-03-30
Posts: 100+

Re: Minecraft 2D Collaboration [no longer accepting applications]

I gtg to sleep, so cya tomorrow!


Are you doing a collab and need a 24/7 TeamSpeak channel? Contact me... somewhere. =P

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#23 2011-02-13 22:08:13

Sunrise-Moon
Scratcher
Registered: 2009-06-27
Posts: 1000+

Re: Minecraft 2D Collaboration [no longer accepting applications]

Rub0Gameton wrote:

I gtg to sleep, so cya tomorrow!

Alright  smile


http://i1067.photobucket.com/albums/u427/HulKDzN/RebornBlade.png

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#24 2011-02-13 22:29:36

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Minecraft 2D Collaboration [no longer accepting applications]

Sunrise-Moon wrote:

archmage wrote:

http://scratch.mit.edu/projects/SeanCanoodle/1579329

This is a pretty good version, probably about as good as it gets in Scratch.

Making something better than this is hard because tile based scrolling can't be done effectively in scratch. So that kind of limits what you can improve on.

Basically all this is for 2d is a tile map editor, you should be able to mod old tile map generators to make this. One such creator would be my cat level creator.

Thanks for showing that to me- I hadn't seen that before.

But what I'm thinking doesn't use scrolling, but when you touch the edges of the stage, it generates a new part of the map (if you haven't been there before) or loads an old part.

Yeah that pretty simple to do once you get the tilemap going. You don't really need a team for this.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#25 2011-02-13 22:34:25

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Minecraft 2D Collaboration [no longer accepting applications]

I'd like to help if you would accept me...  hmm

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