AI ideas? Like, how to make AI? That depends on the situation.
This isn't really a poll, either.
Last edited by hmnwilson (2011-02-08 18:36:43)
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This is probably a bad idea, but here goes:
A relatively simple AI, which does to the player what the player did to it the last time. You could use this a variety of ways:
1. for an RPG. Have it be a battle between an AI and a Player that have roughly the same characters. It would copy the player's last attack sequence, using the closest attacks it had to the ones used.
2. for a shooter game, where you a fighting enem(y/ies) that attack roughly the same way as you do. For instance, you could have battle arena game, and one of the AI's roughly does all the movements, mirror imaged.
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You could implement it by having a list of the player's actions, and a script that "unwrites" the action; interprets the action, does it, then deletes it from the list.
Last edited by Lar-Rew (2011-02-09 19:45:56)
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Lar-Rew wrote:
This is probably a bad idea, but here goes:
A relatively simple AI, which does to the player what the player did to it the last time. This would be for some type of RPG or battle game with out distinct levels, where there is basically the same equipment and abilities for the AI and the player.
an ai that does what the player did last time for an rpg and and one for a battle game are made way differently. if you could specify a little more on what kind of game it's for and some of its features that would be great.
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