Make a basket that when used on trees has a chance of giving apples.
OOO
WOW Where W is wheat.
OWO
And a gun. It's like a bow, but stronger.
Gun:
OOO
RNN With N as an iron ingot, and R as redstone dust.
NOO
Ammo:
OOO
NNN With N as an iron ingot. Produces 4 ammo.
OOO
Special arrows (they do stuff.)
Fire:
OTO
OSO With T as a torch, S as a stick, and F as a feather. Lights flammable blocks and
OFO mobs on fire. No hit damage.
OBO
OSO With B as a snowball, S as a stick, and F as a feather. Freezes water and adds
OFO snow on top of blocks.
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May I be a tester?
Ooh! And new mobs:
Troll: Lots of health, slow, but massive damage on hit.
Yeti: Troll that spawns in icy regions.
More special arrows
Explosive:
OTO
OSO With T as TNT, S as a stick, and F as a feather. Explodes in a 3x3x3 radius.
OFO
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PW132 wrote:
Also, by MS-DOS you probably mean cmd, which has very little to do with true MS-DOS.
not really dude
ms dos is just an operating system that runs solely on the command prompt (cmd)
like i know what you mean but just let them have their fun
Last edited by TuffGhost (2011-01-28 19:46:19)

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I know too. It's made in Batch programming, made to run in a Disk Operating System, or a DOS machine.
Last edited by Scratchthatguys (2011-01-29 07:16:12)
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So, you're making a text based version of minecraft?
For what reason exactly? How will it even work?
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Scratchthatguys wrote:
So, any ideas?
Html.
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:facepalm:
Minecraft? In HTML? That, my friend, would take decades.
---
I'll bet you want the files as of now! I'm going to post them.
Techno, your ideas, please?
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I'll test, cause mah minecraft isn't working for me :'(!
Last edited by SeptimusHeap (2011-02-05 13:13:11)
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I only have the fighting system set up. On to the chat and SMP, but you need to give me your I.P for the developer chat. I am going to ping the surroundings and map to the other players.
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Scratchthatguys wrote:
I only have the fighting system set up. On to the chat and SMP, but you need to give me your I.P for the developer chat. I am going to ping the surroundings and map to the other players.
Why do you need my IP?
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Topic reopened.

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Since this topic is probably going to be used to discuss the project from now on I'll repost what I posted in the other topic:
I'll mostly test too but I can provide ideas. I got some when this project was still a bit active but then it died... D:
Anyway, a tropical biome would be awesome. It'd have palmtrees which you can get wood and coconuts from. Coconuts would heal 2.5-ish HP. The "special mob" for this biome would be a crab, which is passive but can damage you 1 HP if you bother it.
Y'know what, why not add special mobs for every biome? If it's not too much work of course. Foxes or grizzly bears for forests, penguins for snowy ones, lions for savannas, etc.
As for musical instruments how would they work? Maybe I can make some MIDI jingles for each, you can play MIDI within batch right (launch a program that plays it, at least)? Oh and the records! I got ideas for like 10 records, including their songsSome I remember are:
Brown: Classical. Found in dungeons/caves.
Blue: Blues. Found in dungeons/caves.
Yellow (?): Jazz. Found in dungeons/caves.
Cyan: Country. Found in the overworld.
White (?): Calm Ambient. Found in overworld.
Black: Creepy Ambient. Found in overworld but only at night.
[no color, I actually just came up with this]: EPIC BATTLE MUSIC. Found in overworld but only at night. Something like this at 2:12, but MIDIfied![]()
Green: Epic electronic (Drum N Bass maybe!). Found in Nether.
Red: Hard Rock. Found in Nether
Grey: Heavy Metal. Found in Nether.
The funny thing about this is: In dungeons you find only relatively old genres. In overworld on day, calm stuff. At night, awesome battle/horror music. And in Nether, the heavy stuff lml
Maybe as an easter egg, make the "epic battle music" record play automatically if you're fighting many mobs with 0.5 HP at night on Hard >:D
Ideas for instruments:
-Guitar (or Sitar, lol): Built with wood and string. Can somehow attract passive mobs maybe, playing a country-ish tune.
-Pan Flute: Built with reeds (aka sugar cane) and a little string. Can enchant creepers, making them passive for a while.
-Horn: Built with... I dunno really, maybe wood and... Bones or another hard material. Serves as a call that attracts all mobs. In multiplayer (if you implement it) every player "hears" it from a long distance, serving as a method to call players too.
-Ritual Drums: Built with wood, a valuable material (gold?) and leather for the top. Playing it has a chance of invoking a random normally aggressive mob, except he attacks anyone you attack, or that attacks you. Low durability to avoid overusing.
And ideas for the instruments' recipes, plus another instrument:
S = String L = Leather W = Wood R = Reeds B = Bone or another hard material I = Iron Ingot G = Gold Ingot Guitar: W WS WW Pan Flute: RRR SSS RRR Horn: B W W -Ritual Drum: LLL GGG WWW -Steel Drum: III WWW WWW
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It's
Stick
Wood String Wood
Wood
for a guitar. But we should begin coding. Techno, you can try to help with either SMP or the map generator. I'll work with Techno and try to start coding.
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Scratchthatguys wrote:
It's
Stick
Wood String Wood
Wood
for a guitar. But we should begin coding. Techno, you can try to help with either SMP or the map generator. I'll work with Techno and try to start coding.
I assume you mean testing those, I don't know batch.
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I'm gonna type up the Zombieattribs.bat file for you.
@echo off set Z%number%health=5 set roll#=%random:~0, 1% echo The zombie dealed %roll#% damage! pause>nul goto :singledroll :singledroll set playerroll#=%random:~0, 1% set /a playerhealth=%playerhealth% - %roll#% set /a Z%number%health=%z%%number%%health% - %playerroll#% echo The player dealed %playerroll#% damage! pause>nul
It's always 2. ???
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Techno, copy and paste it into a text file and save as ZombieAttribs.bat, and then click on it. Tell me the results.
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Scratchthatguys wrote:
Techno, copy and paste it into a text file and save as ZombieAttribs.bat, and then click on it. Tell me the results.
Ran it like 20 times, always dealed 1 damage.
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Change the 1 to 2 in both %random:~0,1%s. It'll have 2 digit answers.
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Scratchthatguys wrote:
Change the 1 to 2 in both %random:~0,1%s. It'll have 2 digit answers.
Now it always does 16 damage. D:
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Okay, maybe I did the generator wrong, or posted the wrong code. If PF gets on, ask him to try to fix the code.
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Back.
Can you play Conquest later today?
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