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#226 2011-01-30 23:09:12

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: RKT Development thread!

Don't bump this.
Bring
Up
My
Post
Extra
Despreately.

Bumped.  hmm

Last edited by bbbeb (2011-01-30 23:09:21)


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#227 2011-01-30 23:10:55

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

fail - 10 pages now  big_smile


Hey.  It's me SSSS, back from the dead!  smile

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#228 2011-02-01 15:07:11

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: RKT Development thread!

bump


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#229 2011-02-01 15:11:17

rubiks_cube_guy238
Scratcher
Registered: 2009-07-02
Posts: 100+

Re: RKT Development thread!

You can use any blocks you want in Shriek, my mod. Please give credit, though!


The glass is never half full nor half empty; it is twice as large as it needs to be.

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#230 2011-02-01 15:21:22

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

rubiks_cube_guy238 wrote:

You can use any blocks you want in Shriek, my mod. Please give credit, though!

Can you give me a DIRECT download link? I cannot view that page because of parental controls.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#231 2011-02-01 15:43:41

rubiks_cube_guy238
Scratcher
Registered: 2009-07-02
Posts: 100+

Re: RKT Development thread!

Pecola1 wrote:

rubiks_cube_guy238 wrote:

You can use any blocks you want in Shriek, my mod. Please give credit, though!

Can you give me a DIRECT download link? I cannot view that page because of parental controls.

I don't think it's possible to do that with mediafire...


The glass is never half full nor half empty; it is twice as large as it needs to be.

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#232 2011-02-01 15:54:06

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

rubiks_cube_guy238 wrote:

You can use any blocks you want in Shriek, my mod. Please give credit, though!

Can you give me a DIRECT download link? I cannot view that page because of parental controls.

NoOoOoOOooooOoOooOOOooOoOOooOoO!!! I <3 mediafire!

I quit RKT.

XD jk. but i love mediafire....


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#233 2011-02-01 22:40:31

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: RKT Development thread!

if you need any block help, i know some squeak, and would be interested in doing this.

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#234 2011-02-02 16:02:53

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

rubiks_cube_guy238 wrote:

Pecola1 wrote:

rubiks_cube_guy238 wrote:

You can use any blocks you want in Shriek, my mod. Please give credit, though!

Can you give me a DIRECT download link? I cannot view that page because of parental controls.

I don't think it's possible to do that with mediafire...

Oh. Even if you did give me a direct link I wouldn't be able to open it because its with mediafire. DWANIT


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#235 2011-02-02 16:24:54

rubiks_cube_guy238
Scratcher
Registered: 2009-07-02
Posts: 100+

Re: RKT Development thread!

Pecola1 wrote:

rubiks_cube_guy238 wrote:

Pecola1 wrote:

Can you give me a DIRECT download link? I cannot view that page because of parental controls.

I don't think it's possible to do that with mediafire...

Oh. Even if you did give me a direct link I wouldn't be able to open it because its with mediafire. DWANIT

I guess I could email it to you...

Post your e-mail adress on a random project of mine, and I'll copy it and delete the comment. I know how strict the forum mods are about sharing e-mails (even though there's a BBCode tag for it... how hypocritical)

Last edited by rubiks_cube_guy238 (2011-02-02 16:26:38)


The glass is never half full nor half empty; it is twice as large as it needs to be.

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#236 2011-02-02 16:58:52

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

scimonster wrote:

if you need any block help, i know some squeak, and would be interested in doing this.

Okay, lets see what ssss says:


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#237 2011-02-02 17:01:38

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

rubiks_cube_guy238 wrote:

Pecola1 wrote:

rubiks_cube_guy238 wrote:


I don't think it's possible to do that with mediafire...

Oh. Even if you did give me a direct link I wouldn't be able to open it because its with mediafire. DWANIT

I guess I could email it to you...

Post your e-mail adress on a random project of mine, and I'll copy it and delete the comment. I know how strict the forum mods are about sharing e-mails (even though there's a BBCode tag for it... how hypocritical)

It isn't hypocritical if they don't use it! BTW I cannot get attachments so you cannot. Unless you could just give me it by using your file link


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#238 2011-02-02 17:22:56

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

rubiks_cube_guy238 wrote:

Pecola1 wrote:


Oh. Even if you did give me a direct link I wouldn't be able to open it because its with mediafire. DWANIT

I guess I could email it to you...

Post your e-mail adress on a random project of mine, and I'll copy it and delete the comment. I know how strict the forum mods are about sharing e-mails (even though there's a BBCode tag for it... how hypocritical)

It isn't hypocritical if they don't use it! BTW I cannot get attachments so you cannot. Unless you could just give me it by using your file link

You can also give me just the image.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#239 2011-02-02 17:26:05

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

What is the code for refreshing the ScratchSkin again? I forgot, and cannot find the place where we did it. I am making a new scripts pane texture. It looks really cool but I cannot find the code!


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#240 2011-02-02 18:03:03

xIIV
New Scratcher
Registered: 2010-12-04
Posts: 72

Re: RKT Development thread!

Are we gonna work on this?


Helping helps others to help you.  wink

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#241 2011-02-02 18:40:05

rubiks_cube_guy238
Scratcher
Registered: 2009-07-02
Posts: 100+

Re: RKT Development thread!

Pecola1 wrote:

rubiks_cube_guy238 wrote:

Pecola1 wrote:

Oh. Even if you did give me a direct link I wouldn't be able to open it because its with mediafire. DWANIT

I guess I could email it to you...

Post your e-mail adress on a random project of mine, and I'll copy it and delete the comment. I know how strict the forum mods are about sharing e-mails (even though there's a BBCode tag for it... how hypocritical)

It isn't hypocritical if they don't use it! BTW I cannot get attachments so you cannot. Unless you could just give me it by using your file link

Okay! Here it is!


The glass is never half full nor half empty; it is twice as large as it needs to be.

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#242 2011-02-02 19:25:50

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

rubiks_cube_guy238 wrote:

Pecola1 wrote:

rubiks_cube_guy238 wrote:


I guess I could email it to you...

Post your e-mail adress on a random project of mine, and I'll copy it and delete the comment. I know how strict the forum mods are about sharing e-mails (even though there's a BBCode tag for it... how hypocritical)

It isn't hypocritical if they don't use it! BTW I cannot get attachments so you cannot. Unless you could just give me it by using your file link

Okay! Here it is!

Har har.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#243 2011-02-02 19:26:55

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

xIIV wrote:

Are we gonna work on this?

I am right now.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#244 2011-02-02 19:46:20

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

xIIV wrote:

Are we gonna work on this?

I am right now.

FIXED THE WHEN HAT! Thanks to TheSuccessor and MathWizz


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#245 2011-02-02 20:14:46

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

New Block! Never Used Before! [move ( ) Steps In Direction ( ^)]


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#246 2011-02-02 20:30:47

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

New Block! Never Used Before! [move ( ) Steps In Direction ( ^)]

hmm
Dont make programming too easy.  smile

You need a challenge in there! next thing you know I'm gonna end up making a block that has the coordinates as a dropdown. 0.o


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#247 2011-02-02 20:48:45

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

bbbeb wrote:

Pecola1 wrote:

New Block! Never Used Before! [move ( ) Steps In Direction ( ^)]

hmm
Dont make programming too easy.  smile

You need a challenge in there! next thing you know I'm gonna end up making a block that has the coordinates as a dropdown. 0.o

Can you help me with this?

Code:

glideSteps: t1 elapsed: t2 from: t3
gotoX: (xpos + (t1 * (cos (90 - heading)))) y: (ypos + (t1 * (sin (90 - heading)))) elapsed: t2 from: t3.

Do I need the parenthesis or not? How can I fix it?


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#248 2011-02-02 20:54:32

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: RKT Development thread!

Hmmm....

#1 : Add self to the beginning

#2: Switch the sin and cos position.  big_smile

#3. Yeah, you need parenthesis.

Last edited by bbbeb (2011-02-02 20:55:48)


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#249 2011-02-02 21:02:47

xIIV
New Scratcher
Registered: 2010-12-04
Posts: 72

Re: RKT Development thread!

How can I help?


Helping helps others to help you.  wink

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#250 2011-02-02 21:03:29

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

bbbeb wrote:

Hmmm....

#1 : Add self to the beginning

#2: Switch the sin and cos position.  big_smile

#3. Yeah, you need parenthesis.

This wont work either:

Code:

glideSteps: t1 elapsed: t2 from: t3
self gotoX: (self xpos + (t1 * (computeFunction: cos of: (90 - heading)))) y: (self ypos + (t1 * (computeFunction: sin of: (90 - heading)))) elapsed: t2 from: t3.

it says:

Code:

glideSteps: t1 elapsed: t2 from: t3
self gotoX: (self xpos + (t1 * ( expression expected ->computeFunction: cos of: (90 - heading)))) y: (self ypos + (t1 * (computeFunction: sin of: (90 - heading)))) elapsed: t2 from: t3.

If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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