I would like some help, I am very confuzzled. O.o Helpers!
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oh ok. Il try paint, because it wont let me open it in scratch. ^^ Thanks for all your help!
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save the animated gif, then go to the costumes tab. click on import, open up the gif, and it will have the costumes yo make it!
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I think you can just drag the GIF and drop it on the Scratch project and it will import it.
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<go to[ <end><play sound[ ]and waits>how?
idk
how
to
do:(
it!
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rissaroo25 wrote:
<go to[ <end><play sound[ ]and waits>how?
idk
how
to
do:(
it!
What don't you get?
HarryPotterGal this shouldn't be in Show and Tell. Put it in "all about Scratch" or something
Sorry if I sounded strict. School just started and it's very stressful
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Paddle2See wrote:
I think you can just drag the GIF and drop it on the Scratch project and it will import it.
Paddle2See is right, but make sure you drag it into a sprite's Cosutmes tab, otherwise it'll create new backgrounds for each frame of the animated .gif you drag in.
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right click on the gif, hit "save image as" then open the file in scratch, and each costume is a frame. (just hit make a forever block, and do: <next costume>
<wait(0.1 )secsc>)
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These are two different questions: How do I import an animated GIF (which many are calling an animated sprite)? and Why isn't my imported animated GIF still animated once it is in Scratch?
An animated GIF is a special image format that stores a sequence of images and some proprietary code describing how long they should each be displayed for and in what sequence.
When you import an animated GIF into Scratch all of the images are copied as costumes, but you lose the GIF code. So if you want the imported images to be animated you'll have to add your own Scratch code. Maybe like this:
When Flag pressed
Forever
wait .03 seconds
next costume
End of Forever
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