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#1 2011-01-29 21:38:52

meowmeow55
Scratcher
Registered: 2008-12-24
Posts: 1000+

Making blocks from 1 image be equivalent to those in another image

Specifically, I want some ASCII blocks in the image LS97 made for SilverOS to work with BYOB. (I'm moving a password encryption system I originally made for SilverOS to BYOB.) Hex-editing the sprite file to change the methods to those used in BYOB corrupts the file for some reason. I just want the blocks to be there, but run BYOB's methods. Any idea how to do this?


Yawn.

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#2 2011-01-29 22:37:00

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Making blocks from 1 image be equivalent to those in another image

If what I think you're doing is correct, then the only way this is possible is to edit the BYOB code and add the block you want.


http://i39.tinypic.com/18ert5.png Google it.  smile

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#3 2011-01-29 22:54:41

meowmeow55
Scratcher
Registered: 2008-12-24
Posts: 1000+

Re: Making blocks from 1 image be equivalent to those in another image

I tried that, and it didn't work. I tried adding the blocks that were in the original sprite I had exported (they were a different name than the BYOB ones) and changing the method name on the original BYOB ones (after changing the name on the originals in the sprite, but being unable to change the method name).


Yawn.

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#4 2011-01-30 15:52:12

meowmeow55
Scratcher
Registered: 2008-12-24
Posts: 1000+

Re: Making blocks from 1 image be equivalent to those in another image

Bumpz...


Yawn.

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#5 2011-01-30 15:55:20

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: Making blocks from 1 image be equivalent to those in another image

Just add a new definition?


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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