This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#226 2011-01-26 17:08:07

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

ProgrammingFreak wrote:

soupoftomato wrote:

ProgrammingFreak wrote:

may i join yours. I know this is crazy, but i would work hard!

I don't think we would mind. But could you be more of an idea guy like Shadow?

I guess i could be...
But i like to do programming (hence the name) and graphics...

Okay. You can update when I finish.

I just wasn't sure if we would be on the same page with what we want to do.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

Offline

 

#227 2011-01-26 17:08:34

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

soupoftomato wrote:

Some more mobile attack units. We just have fixed firing things.

Maybe:
Skeleton Knight (The shattered remains of our dragons other helpless victims. 25 kills gives you one free)
Haunted Soul (The souls of the victims. All ghostylike. 50 kills gives a free one.)
Fireball with the ball sprite in it's core core.

I also brainstormed some power ideas, but some art request is there.

Watch out, we need to be sure we can finish in time  tongue


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

Offline

 

#228 2011-01-26 17:10:58

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

soupoftomato wrote:

Some more mobile attack units. We just have fixed firing things.

Maybe:
Skeleton Knight (The shattered remains of our dragons other helpless victims. 25 kills gives you one free)
Haunted Soul (The souls of the victims. All ghostylike. 50 kills gives a free one.)
Fireball with the ball sprite in it's core core.

I also brainstormed some power ideas, but some art request is there.

Soup, first lets get things built for the first set of ideas, then we can add in more people.  tongue

As for a list of graphics:
~Fireball with the ball sprite in it's core core.
~Smaller dragon (On Scale with people that were drawn earlier)
~Cannon/Ballista/Catapult


Programmingfreak, you can join.

Also, see what you guys like fo the menu I just uploaded. I am working on the upgrades as we speak.

Offline

 

#229 2011-01-26 17:12:46

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

Wait. Can I update now? Or are you taking it again?


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

Offline

 

#230 2011-01-26 17:14:16

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

ok. so what is the project?

Offline

 

#231 2011-01-26 17:18:22

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

ProgrammingFreak wrote:

ok. so what is the project?

Have you seen the latest version?

And the easiest way to explain it is for you to read the thread and look at the current version.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

Offline

 

#232 2011-01-26 17:23:36

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

I think I get it. Its kinda like a battle type thing? WHat do i need to do. And where are the newest versions?

Offline

 

#233 2011-01-26 17:24:47

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

ProgrammingFreak wrote:

I think I get it. Its kinda like a battle type thing? WHat do i need to do. And where are the newest versions?

Nothing right now. And go to TheSaints page and find TehSaintlyCollab gallery/


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

Offline

 

#234 2011-01-26 17:27:52

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

soupoftomato wrote:

ProgrammingFreak wrote:

I think I get it. Its kinda like a battle type thing? WHat do i need to do. And where are the newest versions?

Nothing right now. And go to TheSaints page and find TehSaintlyCollab gallery/

OKay I saw it. What now?

Offline

 

#235 2011-01-26 17:28:46

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

ProgrammingFreak wrote:

soupoftomato wrote:

ProgrammingFreak wrote:

I think I get it. Its kinda like a battle type thing? WHat do i need to do. And where are the newest versions?

Nothing right now. And go to TheSaints page and find TehSaintlyCollab gallery/

OKay I saw it. What now?

Wait until we tell you to work on it and we'll give you some pointers on what we want added.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

Offline

 

#236 2011-01-26 17:29:13

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

soupoftomato wrote:

ProgrammingFreak wrote:

soupoftomato wrote:


Nothing right now. And go to TheSaints page and find TehSaintlyCollab gallery/

OKay I saw it. What now?

Wait until we tell you to work on it and we'll give you some pointers on what we want added.

Okay  smile

Offline

 

#237 2011-01-26 17:32:30

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Someone can make a rough version of the dragon shoot fireballs.

Latest version: http://scratch.mit.edu/projects/Bobby500/1558735

Offline

 

#238 2011-01-26 17:35:07

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

So, err, did you register us? (Saint)


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

Offline

 

#239 2011-01-26 17:35:14

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

PlayWithFire wrote:

The Dragons Cave (to be titled)

Synopsis

A dragon has been accused of terrorizing the townspeople.  Now the humans are rioting, and you need to use your fireballs as well as cannons to defend your cave from the waves of oncoming humans!

Types of Enemies

Peasant: lvl 1 enemy
Weak enemy that walks on foot and fights with pitchforks/torches
Knight: lvl 2 enemy
Enemy on horseback who rides towards you at a faster speed.  armed with a sword,  Is also stronger and harder to kill
Wizard: lvl 3 enemy
A walking, robed enemy, armed with a staff who used projectiles (can attack dragon sooner than other enemies.
Dragonslayer
A walking enemy who is fast, agile, and strong, with slightly higher defence.  It is very strong when attacking
The Emperor
An enemy on a horsedrawn carriage, the emperor only appears at the end, it is most difficult to kill as well as strongest, but is not very fast

Upgrades Guide

How the System works
-Defeating humans makes money
-more money depending on level of enemy (ill make a money earning system)
-money is spent on upgrades as well as one use special moves.

Fireball
Basic Fireballs: ROF: 1RPS (rate of fire: 1 round per second) DMG: 1  SIZE: 100%
Faster rate of fire: ROF: increased by 1 DMG: unchanged  SIZE: unchanged
More Damage: ROF: unchanged  DMG: increased by 1  SIZE: unchanged
Size Increase: ROF: unchanged  DMG: unchanged  SIZE: 10% increase
you can upgrade using buttons that say
[upgrade rate of fire]  [upgrade damage]  [upgrade size] 
maximum amount of times u can upgrade any of these: 5
upgrade prices
lvl 1: 50 gold
lvl 2: 100 gold
lvl 3: 200 gold
lvl 4: 400 gold
lvl 5: 750 gold

Walls
Broken Walls: Start off with, defence: 100
Clay walls: 50 gold, defence: 150
Wooden walls: 100 gold, defence: 200
Stone walls: 250 gold, defence: 300

Turret upgrades
Nothing: start with
Ballista: ROF: 1, DMG: 1 SHOOTS: arrows  PRICE: 250 gold
Catapult: ROF: 1, DMG: 3  SHOOTS: rocks  PRICE: 500 gold
Cannon: ROF: 2, DMG: 5  SHOOTS: cannon balls  PRICE: 1000 gold

Special Move
Smoke Screen: causes dragon to shoot smoke at enemies, making them move significantly slower and deal less damage: PRICE: 150 gold per use
Fire Ball Death: Causes volcano to erupt and rain fireballs on enemies, Kills all enemies on screen.  PRICE: 300 gold per use

Quote for ease of Access.

Offline

 

#240 2011-01-26 17:36:17

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

soupoftomato wrote:

So, err, did you register us? (Saint)

Not quite yet. I needed to make that gallery first. Will do now.

Offline

 

#241 2011-01-26 17:36:33

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

I will make the next update.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

Offline

 

#242 2011-01-26 17:39:47

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

K registered.

What are you updating?

Offline

 

#243 2011-01-26 17:48:18

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

I need a fireball without the background and the ball in its core.

Making the dragon fireball thing.

Last edited by soupoftomato (2011-01-26 17:48:38)


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

Offline

 

#244 2011-01-26 17:54:04

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Cool. Tell me when you have it up, so I can add my stuff.

Offline

 

#245 2011-01-26 18:00:58

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

Offline

 

#246 2011-01-26 18:10:11

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Actually, can someone put the wizard on a broom? I had an idea.

Offline

 

#247 2011-01-26 18:58:23

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

Actually, can someone put the wizard on a broom? I had an idea.

Eh sure - both air and land wizards will be cool  smile


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

Offline

 

#248 2011-01-26 19:06:02

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

So congrats guys. Besides the fact that we have very little done, our topic has had the mosts posts of any other collab team. Congratulations!!!

Offline

 

#249 2011-01-26 19:08:02

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

I don't think anyone besides ScratchyScratch is even as far as us.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

Offline

 

#250 2011-01-26 19:10:31

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

I think it should actually be easy enough hereon out.

We have like 13 days. so lets go go go!


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

Offline

 

Board footer