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#176 2011-01-25 15:37:44

xIIV
New Scratcher
Registered: 2010-12-04
Posts: 72

Re: RKT Development thread!

Pecola1 wrote:

xIIV wrote:

Yes, I will join. So how may I help you? (BTW, I strongly lean to the name Ribbit, rather than RKT.)

Oh no... we have been over this several times. First of all, this is NOT Ribbit, it is RKT and PyPatch mixed and now we are mixing in a frog of some kind. (he keeps saying Ribbbit Riiiiiiibit BTW I am just joking about a from i mean the mod) I think changing the name again will just lead to another changing it back. Or another misunderstanding thinking RKT DIED! but we shall discuss this as a team.

That is fine with me.  smile  Now, how may I help?


Helping helps others to help you.  wink

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#177 2011-01-25 15:41:09

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: RKT Development thread!

Ribbit died?

hmm

Can i come along here then?  big_smile
(Psst!I know a lot about Smalltalk!)


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#178 2011-01-25 15:43:25

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: RKT Development thread!

bbbeb wrote:

Ribbit died?

hmm

Can i come along here then?  big_smile
(Psst!I know a lot about Smalltalk!)

Well, you see, Ribbit kinda died a long time ago. I tried to revive it a few days ago. But then I felt weird being a developer in three mods (Ribbit, RKT, and Bingo), so I let Ribbit go. Now, all the features that Ribbit would have will be here. Like Whiskers (text based scratch), Text Category, and other things.

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#179 2011-01-25 15:46:25

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: RKT Development thread!

Hey, I was looking at the RKTCompare thing. How does it work?

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#180 2011-01-25 15:48:19

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: RKT Development thread!

Pwwez answer mah second question. XD

I get this whole thing now... but perhaps I can make a suggestion?

You know how the "show motor blocks" and "hide motor blocks" works?

Perhaps it would be nice for the Python part too!

"Show Motor blocks"
"Show Python Blocks"

You get it?


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#181 2011-01-25 15:51:25

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: RKT Development thread!

bbbeb wrote:

Pwwez answer mah second question. XD

I get this whole thing now... but perhaps I can make a suggestion?

You know how the "show motor blocks" and "hide motor blocks" works?

Perhaps it would be nice for the Python part too!

"Show Motor blocks"
"Show Python Blocks"

You get it?

I like that idea! Um, yes you can join. Or at least I would. I'll try to get ssss to say yes!

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#182 2011-01-25 15:57:03

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: RKT Development thread!

ProgrammingFreak wrote:

bbbeb wrote:

Pwwez answer mah second question. XD

I get this whole thing now... but perhaps I can make a suggestion?

You know how the "show motor blocks" and "hide motor blocks" works?

Perhaps it would be nice for the Python part too!

"Show Motor blocks"
"Show Python Blocks"

You get it?

I like that idea! Um, yes you can join. Or at least I would. I'll try to get ssss to say yes!

@idea: Finally, someone doesn't deny everything i say!  big_smile

And thanks for the consideration!


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#183 2011-01-25 16:04:57

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: RKT Development thread!

Where is Pecola1?

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#184 2011-01-25 16:10:54

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: RKT Development thread!

Offline.


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#185 2011-01-25 16:13:56

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: RKT Development thread!

Man!

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#186 2011-01-25 16:45:33

xIIV
New Scratcher
Registered: 2010-12-04
Posts: 72

Re: RKT Development thread!

So how can i help?


Helping helps others to help you.  wink

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#187 2011-01-25 20:11:55

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ProgrammingFreak wrote:

Where is Pecola1?

Sorry, here in florida there was a bunch of tornado warnings, people sliding off rodes, houses flying away, you know the usual. XD My internet connection wasn't working right when I was trying to answer you.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#188 2011-01-25 20:13:03

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ProgrammingFreak wrote:

bbbeb wrote:

Pwwez answer mah second question. XD

I get this whole thing now... but perhaps I can make a suggestion?

You know how the "show motor blocks" and "hide motor blocks" works?

Perhaps it would be nice for the Python part too!

"Show Motor blocks"
"Show Python Blocks"

You get it?

I like that idea! Um, yes you can join. Or at least I would. I'll try to get ssss to say yes!

I vote yes! Expecially if ProgrammingFreak hhas to leave.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#189 2011-01-25 20:18:26

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ProgrammingFreak wrote:

Hey, I was looking at the RKTCompare thing. How does it work?

You can open two projects next to eachother and you can move blocks from one to another! I may or may not make a version whith 3 projects allowed to open on one window! It would have to be a whole other image.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#190 2011-01-25 21:13:57

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

@People, everyone who asked to join is accepted

@Pecola1, cool, please supply link

@me, Why are you talking to yourslef?


Hey.  It's me SSSS, back from the dead!  smile

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#191 2011-01-25 21:33:09

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: RKT Development thread!

@ssss yay!
@team = I'll get the menu up, but i won't have the actual interface ready, i can't get it until we have the blocks.  lol


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#192 2011-01-25 21:38:34

greatssss
New Scratcher
Registered: 2010-11-19
Posts: 9

Re: RKT Development thread!

@bbeb: OK, Go ahead

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#193 2011-01-25 23:08:37

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: RKT Development thread!

greatssss wrote:

@bbeb: OK, Go ahead

*facepalm*

(hint: spelling)

and alrighty then, gotta get to work...


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#194 2011-01-26 17:38:52

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

Shove


Hey.  It's me SSSS, back from the dead!  smile

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#195 2011-01-26 18:30:25

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ssss wrote:

@Pecola1, cool, please supply link

I did on this page  tongue  Page is here Download it here: http://www.yourfilelink.com/get.php?fid=602821


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#196 2011-01-26 18:33:52

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

greatssss wrote:

@bbbeb: OK, Go ahead

bbbeb wrote:

@ssss yay!
@team = I'll get the menu up, but i won't have the actual interface ready, i can't get it until we have the blocks.  lol

ssss wrote:

@People, everyone who asked to join is accepted

@Pecola1, cool, please supply link

@me, Why are you talking to yourslef?

Has anyone heard of the

Code:

[quote]or[/quote]

BBcode tags? LOL  big_smile   lol   roll

Last edited by Pecola1 (2011-01-26 18:34:22)


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#197 2011-01-26 18:36:42

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

I wrote:

@me, Why are you talking to yourslef?

I'm not! Your talking to yourself! I never talk to myself at all! Why would I talk to myself? Myself is weird! Oh... you were talking to yourself LOL

Last edited by Pecola1 (2011-01-26 18:37:03)


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#198 2011-01-26 18:44:31

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

bbbeb wrote:

Pwwez answer mah second question. XD

I get this whole thing now... but perhaps I can make a suggestion?

You know how the "show motor blocks" and "hide motor blocks" works?

Perhaps it would be nice for the Python part too!

"Show Motor blocks"
"Show Python Blocks"

You get it?

I just got another idea having
"Show/Hide Drop-down Blocks"
We could make a separate blockspecs that would be with drop-down blocks (I mean like the ( ( ) [*] ( ) ) block in bingo). We could make it so there were less blocks by making things like a ([x pos/y pos/direction/rotation style]) or a [[hide/show/next costume/prev costume]] tell me if you like the idea, I could easily make it if you wanted it.

Last edited by Pecola1 (2011-01-26 18:44:40)


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#199 2011-01-26 19:21:40

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ssss wrote:

Pecola1 wrote:

ESN wrote:

Sorry guys, in California on my iPhone at the moment. I can't download the image  sad

Maybe Thursday I can catch up with you guys.

Ok

lol, We can remove the forever block!  Because we have the <press the flag block>

No we cannot, what if you wanted to do:
<when green flag clicked>
<say[ yo ]for( 1 )secs>
  <forever>
  <say[ <pick random( 1 )to( 100
   <end>

You would have to do:

<when green flag clicked>
<say[ yo ]for( 1 )secs>
<say[ <pick random( 1 )to( 10
        [press the flag]



Get it now?

Last edited by Pecola1 (2011-01-26 20:02:46)


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#200 2011-01-26 21:00:47

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

ssss wrote:

Pecola1 wrote:


Ok

lol, We can remove the forever block!  Because we have the <press the flag block>

No we cannot, what if you wanted to do:
<when green flag clicked>
<say[ yo ]for( 1 )secs>
  <forever>
  <say[ <pick random( 1 )to( 100
   <end>

You would have to do:

<when green flag clicked>
<say[ yo ]for( 1 )secs>
<say[ <pick random( 1 )to( 10
        [press the flag]



Get it now?

sad 

To bad, someone will have to work there way around it


Hey.  It's me SSSS, back from the dead!  smile

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