I make base now.
(Program)
Last edited by soupoftomato (2011-01-23 18:42:22)
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Remove the background from the dragon please.
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soupoftomato wrote:
Jonathanpb wrote:
PlayWithFire, you pwn O_o
Pfft.
She was fleshing out my ideas.
She (I thought she was a he ) made a nice 'script' to use though - it was really helpful
soupoftomato wrote:
We need more movable enemies.
I thought all the enemies were mobile
soupoftomato wrote:
unless our base would just be a fireball shooter and a cannon. But not much once you upgrade everything.
Uh...
soupoftomato wrote:
I make base now.
(Program)
You pwn too, we need to get working
Last edited by Jonathanpb (2011-01-23 19:04:50)
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I dunno, I am just not feeling that dragon. Let me try something...
Also, PlaywithFire, you PWN!
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thanks guys!
also i'm a he, and i spent a lot of time on this so soup should be quiet hahaha
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TheSaint wrote:
I dunno, I am just not feeling that dragon. Let me try something...
Ooh nice - but I'll still share the dragon without the background anyway, just in case
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To-do list for graphics:
Enemies:
Peasant (on foot)
Knight (on horse)
Wizard (on foot)
Dragonslayer (on foot)
Emperor (carriage)
Upgrade buttons:
Rate of fire
Damage
Size
Gold amounts: 50, 100, 200, 400, 750
Walls:
Broken
Clay
Wooden
Stone
Turrets:
Ballista
Catapult
Cannon
Other:
Smokescreen
Erupting volcano
Arrow
Rock
Cannonball
Let's get working
Last edited by Jonathanpb (2011-01-23 23:53:37)
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Wizard done... (not going to upload yet)
EDIT: Archer done (a bonus )...
EDIT: Knight done...
EDIT: Dragonslayer done...
EDIT: Emperor (inside carriage) done...
EDIT: Peasant done... uploading now.
EDIT:
Wizard, archer, knight, dragonslayer, emperor, peasant.
EDIT: Rate of fire button done...
EDIT: Size button done...
EDIT: Damage button done... uploading now.
EDIT:
EDIT: Did coins:
EDIT: Did cannonball, arrow, rock, smokescreen:
Last edited by Chrischb (2011-01-24 01:15:16)
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Chris... that's not the smokescreen PlayWithFire was thinking of
PlayWithFire wrote:
Smoke Screen: [i]causes dragon to shoot smoke at enemies, making them move significantly slower and deal less damage:
...
Walls:
From left to right: Broken, Clay, Wooden, Stone.
Last edited by Jonathanpb (2011-01-24 02:23:32)
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Chris's dragon without the background had a weird border when you import it into Scratch - he didn't do it perfectly I fixed it, however:
Use this one
And I put together all of the sprites and the background to create a cool picture:
Cool, isn't it? xD
Last edited by Jonathanpb (2011-01-24 02:20:32)
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I finished the ballista It was tricky, but I think it's passable:
I changed the background of the image to a medium gray; the bowstring and spool might be lost otherwise.
Last edited by Jonathanpb (2011-01-24 02:38:39)
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I did the erupting volcano... it's another background with the highest mountain top erupting. (Yeah, it's the snowy area xD)
The fireballs with the eruption can be sprites - Chris already made a fireball, remember?
...
Checklist:
Turrets:
Catapult
Cannon
Other:
Smokescreen
Last edited by Jonathanpb (2011-01-24 02:38:58)
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Jonathanpb wrote:
Chris... that's not the smokescreen PlayWithFire was thinking of
PlayWithFire wrote:
Smoke Screen: [i]causes dragon to shoot smoke at enemies, making them move significantly slower and deal less damage:
Lol oops, wrong smokescreen
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Name of the game so I can start programming?
(Intro)
EDIT: I put Dragon's Castle. Correct?
Last edited by soupoftomato (2011-01-24 19:26:06)
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it should be a cave i think. with a rock that could hold a turret above it.
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soupoftomato wrote:
Name of the game so I can start programming?
(Intro)
EDIT: I put Dragon's Castle. Correct?
Do whatever - we NEED to get a move on
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Hey! You guys should reuse Armour RPG's menu system. If you need any help with the list database, just ask...
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Jonathanpb wrote:
I did the erupting volcano... it's another background with the highest mountain top erupting. (Yeah, it's the snowy area xD)
http://img717.imageshack.us/img717/5673 … oundfo.png
The fireballs with the eruption can be sprites - Chris already made a fireball, remember?
That background can be a super special RAGE attack that takes a lot of Money to get.
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shadow_7283 wrote:
Hey! You guys should reuse Armour RPG's menu system. If you need any help with the list database, just ask...
This isn't an RPG
Has work started?
Last edited by Chrischb (2011-01-24 20:26:48)
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You need some way to access upgrades. After all, what are menus for?
An alternative dragon. Yes, a quick Google search will tell you that I traced some of it, but I did the gradients and textures myself. Even if you don't want to use it, maybe it'll be inspirational.
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soupoftomato wrote:
Jonathanpb wrote:
I did the erupting volcano... it's another background with the highest mountain top erupting. (Yeah, it's the snowy area xD)
http://img717.imageshack.us/img717/5673 … oundfo.png
The fireballs with the eruption can be sprites - Chris already made a fireball, remember?That background can be a super special RAGE attack that takes a lot of Money to get.
Isn't it the Fireball Death move?
shadow_7283 wrote:
You need some way to access upgrades. After all, what are menus for?
The programmers can decide how they want to do it
shadow_7283 wrote:
http://i53.tinypic.com/27y1zqe.png
An alternative dragon. Yes, a quick Google search will tell you that I traced some of it, but I did the gradients and textures myself. Even if you don't want to use it, maybe it'll be inspirational.
It doesn't match the style of the other sprites... and I prefer the other one
...
We only have about two weeks till the deadline - please be quick programmers
Last edited by Jonathanpb (2011-01-25 00:17:40)
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