Members:
Throughthefire (Team founder/Lead Programmer)
TechnoguyX (Programmer/Artist/Composer)
Mathwizz (Programmer/Artist)
Is that good?
We are making a puzzle game that (as of now) is unnamed. The name will come later. We are currently planning our game, and here's the link to the gallery: http://scratch.mit.edu/galleries/view/108443
Let's WIN this thing!
Oh, and what should our team and game name be?
Last edited by throughthefire (2011-01-12 23:53:56)
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double post - delete the other one
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RHY3756547 wrote:
double post - delete the other one
oops, sorry
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JJROCKER wrote:
Ill join
I'm sorry, I only wanted three people total (To make things less complicated), and I have those three. This thread is for discussion of the project only. I'm sorry.
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Lol, I didn't remember joining this and I was like "wat". It doesn't matter, I won't let this event pass without participating in it
Like I said, I'd like to make it more sandbox-ey. Maybe the Level Creator will be the sandbox part of the game. Basically you'll guide the ball sprite to the finish, avoiding rotating spikes (the cyan fan thing) and using springs (the S-shaped sprite) to your advantage. There, we used all 3 sprites Obviously we'll add more to spice the game up a little.
And what if the levels were randomly generated, the landscape (walls, dangerous things) at least? It'd be a little complicated to make sure all levels are solvable but if we manage to do it it'll be an awesome game
Last edited by technoguyx (2011-01-13 00:13:41)
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technoguyx wrote:
Lol, I didn't remember joining this and I was like "wat". It doesn't matter, I won't let this event pass without participating in it
Like I said, I'd like to make it more sandbox-ey. Maybe the Level Creator will be the sandbox part of the game. Basically you'll guide the ball sprite to the finish, avoiding rotating spikes (the cyan fan thing) and using springs (the S-shaped sprite) to your advantage. There, we used all 3 sprites Obviously we'll add more to spice the game up a little.
And what if the levels were randomly generated, the landscape (walls, dangerous things) at least? It'd be a little complicated to make sure all levels are solvable but if we manage to do it it'll be an awesome game
Yeah! I could probably figure out some encryption method so scratchers can share their level codes in the comments and stuff! I should start working on the engine. Maybe there should be a sequence of five set tutorial levels and stuff before the level creator does it's work. But one thing, should it be screens or scrolling? What should it be called? Anyway, I'll start it as soon as possible. Techno, you can start making some simple, repeating music, because no music would make it a bit boring. Once you're done with that, you can help me with making the physics of the game. Math, you can start working on the random generation. This is very important, as we want the game to be so it doesn't get boring and the player has new challenges. I will start working on the physics and core gameplay, and Techno can help me with that when he's done with the music. Backgrounds and stuff will come later. I will also help Math with the level generation. In fact, we can all pitch in on that, because it will be very complicated. Ready team? Let's set to work!
Last edited by throughthefire (2011-01-13 10:30:46)
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throughthefire wrote:
Yeah! I could probably figure out some encryption method so scratchers can share their level codes in the comments and stuff! I should start working on the engine. Maybe there should be a sequence of five set tutorial levels and stuff before the level creator does it's work. But one thing, should it be screens or scrolling? What should it be called? Anyway, I'll start it as soon as possible. Techno, you can start making some simple, repeating music, because no music would make it a bit boring. Once you're done with that, you can help me with making the physics of the game. Math, you can start working on the random generation. This is very important, as we want the game to be so it doesn't get boring and the player has new challenges. I will start working on the physics and core gameplay, and Techno can help me with that when he's done with the music. Backgrounds and stuff will come later. I will also help Math with the level generation. In fact, we can all pitch in on that, because it will be very complicated. Ready team? Let's set to work!
Ok then, I'll compose some stuff.
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technoguyx wrote:
throughthefire wrote:
Yeah! I could probably figure out some encryption method so scratchers can share their level codes in the comments and stuff! I should start working on the engine. Maybe there should be a sequence of five set tutorial levels and stuff before the level creator does it's work. But one thing, should it be screens or scrolling? What should it be called? Anyway, I'll start it as soon as possible. Techno, you can start making some simple, repeating music, because no music would make it a bit boring. Once you're done with that, you can help me with making the physics of the game. Math, you can start working on the random generation. This is very important, as we want the game to be so it doesn't get boring and the player has new challenges. I will start working on the physics and core gameplay, and Techno can help me with that when he's done with the music. Backgrounds and stuff will come later. I will also help Math with the level generation. In fact, we can all pitch in on that, because it will be very complicated. Ready team? Let's set to work!
Ok then, I'll compose some stuff.
And one more thing, how exactly should it play?
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throughthefire wrote:
technoguyx wrote:
Lol, I didn't remember joining this and I was like "wat". It doesn't matter, I won't let this event pass without participating in it
Like I said, I'd like to make it more sandbox-ey. Maybe the Level Creator will be the sandbox part of the game. Basically you'll guide the ball sprite to the finish, avoiding rotating spikes (the cyan fan thing) and using springs (the S-shaped sprite) to your advantage. There, we used all 3 sprites Obviously we'll add more to spice the game up a little.
And what if the levels were randomly generated, the landscape (walls, dangerous things) at least? It'd be a little complicated to make sure all levels are solvable but if we manage to do it it'll be an awesome gameYeah! I could probably figure out some encryption method so scratchers can share their level codes in the comments and stuff! I should start working on the engine. Maybe there should be a sequence of five set tutorial levels and stuff before the level creator does it's work. But one thing, should it be screens or scrolling? What should it be called? Anyway, I'll start it as soon as possible. Techno, you can start making some simple, repeating music, because no music would make it a bit boring. Once you're done with that, you can help me with making the physics of the game. Math, you can start working on the random generation. This is very important, as we want the game to be so it doesn't get boring and the player has new challenges. I will start working on the physics and core gameplay, and Techno can help me with that when he's done with the music. Backgrounds and stuff will come later. I will also help Math with the level generation. In fact, we can all pitch in on that, because it will be very complicated. Ready team? Let's set to work!
Base64! Copy and paste into the address bar: data:text/plain;base64,TG9va3khIDpERERERA==
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Okay! I have an idea! For now, we all can make a game engine, and we'll decide which engine to go with!
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Right now I'm working on the random map generation. It works with tiles. But there's always a chance of getting an unplayable map, we should try to get around that.
EDIT: Also, my version of the engine is turning out to be more like "kill all enemies" right now.
Last edited by technoguyx (2011-01-19 16:53:00)
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Right now I'm working on the spring physics, and trying to get a parabola at an angle.
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Here's my engine, created mainly to have the level generator: http://scratch.mit.edu/projects/tgx_recyclebin/1548624 It also has three enemies with different behaviors.
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Okay, great job Techno! There has been nothing from Math yet, but so far, this is what is looks like we're going to do:
Techno can create some music and preset levels
I'll work some more on the level creator and getting a beatable level each time.
Math can work on different tile effects and possibly multiple modes.
Here are your jobs, everyone! Let's get to work!
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throughthefire wrote:
Okay, great job Techno! There has been nothing from Math yet, but so far, this is what is looks like we're going to do:
Techno can create some music and preset levels
I'll work some more on the level creator and getting a beatable level each time.
Math can work on different tile effects and possibly multiple modes.
Here are your jobs, everyone! Let's get to work!
I've been out of ideas for songs lately... I'll try anyway, but we should get the engine done before we build "preset" levels. Maybe the game can have some preset levels (Story Mode), the random level generator ("Infinite Mode" as I'd call it) and the level creator (Creative Mode? Or just Level Creator. ).
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technoguyx wrote:
throughthefire wrote:
Okay, great job Techno! There has been nothing from Math yet, but so far, this is what is looks like we're going to do:
Techno can create some music and preset levels
I'll work some more on the level creator and getting a beatable level each time.
Math can work on different tile effects and possibly multiple modes.
Here are your jobs, everyone! Let's get to work!I've been out of ideas for songs lately... I'll try anyway, but we should get the engine done before we build "preset" levels. Maybe the game can have some preset levels (Story Mode), the random level generator ("Infinite Mode" as I'd call it) and the level creator (Creative Mode? Or just Level Creator. ).
Hmmmmmm... You DO have a point. Okay, work on creating different effects for the different tiles. I doubt Mathwizz is even working on this anymore, so it's just you and me, I guess. Yeah, we should call the random generator "Infinite Mode" and the Level Creator just "Level Creator" so we don't confuse people. There should also be preset "Challenge" levels and maybe an unlockable "Time Trial" mode where you try and complete maybe ten random levels as fast as you can. Anyway, I made some refinements to the level generator, and am almost done making all the levels solvable. As for the music, maybe some 8-bit stuff or something like it. To keep the file size small, make it short and repeating. Actually, this game doesn't have a name yet! What do you suggest?
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For the name, I'm thinking maybe "Infinite: The Endless World" or something like that. Maybe that's too cheesy? I did want to make it so it focused mainly on the random level generator!
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throughthefire wrote:
For the name, I'm thinking maybe "Infinite: The Endless World" or something like that. Maybe that's too cheesy? I did want to make it so it focused mainly on the random level generator!
Nah, it's fine Maybe spice up the "Infinite" part by making up a word out of it such as "Infinium" or "Infinitus" (that one is actually infinite in Latin ). As for the 8-bit-ey music, I'll try
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technoguyx wrote:
throughthefire wrote:
For the name, I'm thinking maybe "Infinite: The Endless World" or something like that. Maybe that's too cheesy? I did want to make it so it focused mainly on the random level generator!
Nah, it's fine Maybe spice up the "Infinite" part by making up a word out of it such as "Infinium" or "Infinitus" (that one is actually infinite in Latin ). As for the 8-bit-ey music, I'll try
Yes! We'll call it Infinitus: The Endless World! Perfect!
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I finished my updated version of the project! Here it is:
http://scratch.mit.edu/projects/throughthefire/1555324
It's not quite perfect yet, though...
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Can someone close this? It's long since cancelled...
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