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Put this script in the sprite:
when green flag clicked
forever
if [{background#} of {stage} = 1] or [{background#} of {stage} = 3]
show
if [{background#} of {stage} = 2] or [{background#} of {stage} = 4]
hide
Last edited by HD123 (2011-01-22 09:07:12)
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You could use a variable too:
If level # = 1 or 3
Show
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HD123 wrote:
Put this script in the sprite:
when green flag clicked
forever
if [{background#} of {stage} = 1] or [{background#} of {stage} = 3]
show
if [{background#} of {stage} = 2] or [{background#} of {stage} = 4]
hide
thnk u, but do i need to make a variable called background o something... ? & when its like that : [ ...... ] It's a block in another one right ? ( hope u understand what i mean ;P )
Thnk u again
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boop2 wrote:
HD123 wrote:
Put this script in the sprite:
when green flag clicked
forever
if [{background#} of {stage} = 1] or [{background#} of {stage} = 3]
show
if [{background#} of {stage} = 2] or [{background#} of {stage} = 4]
hidethnk u, but do i need to make a variable called background o something... ? & when its like that : [ ...... ] It's a block in another one right ? ( hope u understand what i mean ;P )
Thnk u again![]()
Nope; background number is a reporter block. I think it's under "looks" when you have the stage selected.
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It's under sensing (light blue). It says "{costume#} of {Sprite1}" as default, but you can change {Sprite1} to {Stage}.
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