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#126 2011-01-23 18:36:11

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: RKT Development thread!

what do i do?

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#127 2011-01-23 18:40:47

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

add the old blocks, in a more organised fashion (if you want, we can use the latest old rkt)  And add new blocks etc etc


Hey.  It's me SSSS, back from the dead!  smile

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#128 2011-01-23 18:41:52

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: RKT Development thread!

i'll use old rkt

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#129 2011-01-23 18:44:19

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

ok...


Hey.  It's me SSSS, back from the dead!  smile

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#130 2011-01-23 19:08:45

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

Scratch-Blocks -> CommandBlockMorph -> private -> canBecomeWatcher .

canBecomeWatcher
    | t1 |
    t1 _ selector asString findAnySubStr: #('mouse' 'key' 'touching' 'distance' ) startingAt: 1.
    ^ self isReporter & (self argumentCount <= 1) & (#(#not #atRandom #abs #rounded #lineCountOfList: #stringLength: ) includes: selector) not & (t1 > selector asString size)

Replace it with:

canBecomeWatcher
    | t1 |
    t1 _ selector asString findAnySubStr: #('touching' 'distance' ) startingAt: 1.
    ^ self isReporter & (self argumentCount <= 1) & (#(#not #reportSingle: #nil: #atRandom #abs #rounded #lineCountOfList: #stringLength: ) includes: selector) not & (t1 > selector asString size)

Go to Scratch-UI-Panes -> WatcherMorph -> private -> translatedName and 
replace with:

Code:

translatedName
    | t1 t2 t3 t4 |
    readout target ifNil: [^ 'xxx'].
    t1 _ readout getSelector.
    #getVar: = t1 ifTrue: [^ readout parameter].
    t2 _ readout target blockSpecForSelector: t1.
    t2 ifNil: [^ t1].
    t3 _ ScratchTranslator translationFor: t2.
    t4 _ readout parameter.
    t4 ifNil: [t4 _ ''].
    #sensor: = t1 ifTrue: [t3 _ self
                    replace: '%H'
                    with: (ScratchTranslator translationFor: t4)
                    in: t3].
    #sensorPressed: = t1 ifTrue: [t3 _ self
                    replace: '%h'
                    with: (ScratchTranslator translationFor: t4)
                    in: t3].
    #returnW: = t1 ifTrue: [t3 _ self
                    replace: '%t'
                    with: (ScratchTranslator translationFor: t4)
                    in: t3].
    #keyPressed: = t1 ifTrue: [t3 _ self
                    replace: '%k'
                    with: (ScratchTranslator translationFor: t4)
                    in: t3].
    #mousePressed: = t1 ifTrue: [t3 _ self
                    replace: '%Z'
                    with: (ScratchTranslator translationFor: t4)
                    in: t3].
    ^ t3

This makes it so that some blocks that have never been shown on stage can be there! For instance you can put the

                            [blocks]                    <key[ space ]pressed?>[/blocks]

block on stage and it will say (key space pressed? [trueOrFalse]) on the sage. Then you can change it to

                      [blocks]                 <key[ up arrow ]pressed?>[/blocks]

and it will say (key up arrow pressed? [trueOrFalse]) on the sage.

Also some blocks like

                           [blocks]                     <mouse y>    <mouse x> [/blocks]

can now be shown! Also fixes the ({newline}) block and <[ ] nil> blocks!

Last edited by Pecola1 (2011-01-23 19:10:33)


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#131 2011-01-23 19:09:44

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: RKT Development thread!

ahh! can you do all this Pecola? At least right now?

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#132 2011-01-23 19:11:50

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ProgrammingFreak wrote:

ahh! can you do all this Pecola? At least right now?

Do you have the most updated RKT image? I'll need it. Ohhhh:

ssss wrote:

add the old blocks, in a more organised fashion (if you want, we can use the latest old rkt)  And add new blocks etc etc

So I can use the old one, with or without the new categories? With it will have errors but without wont have the new categories.

Last edited by Pecola1 (2011-01-23 19:16:30)


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#133 2011-01-23 19:13:37

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

Pecola1 wrote:

I wish ProgramingFreak would have given me the FULL ZIPPED folder so I could edit the ScratchSkin folder

Pecola1 wrote:

@ProgrammingFreak Next time you get on could you give me the ScratchSkin folder? Thanks

Pecola1 wrote:

ProgrammingFreak wrote:

what do i do?

Are you planning on staying with us? If so thanks. For now I am trying to work out a way to
1. generate a new method
2. Get the code for taking the website for uploading new blocks on RKT
and
3. Can you give me the EDITED ScratchSkin? We will be needing it or else it will mess up the new categories you made.

At least 60 seconds have to pass between posts. Please wait a little while and try posting again. LALALALALLaaaa Just passing time! Yipedee doo DAAA Yipedy AAAYYY my Oh my what a wonderfull day...


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#134 2011-01-23 19:17:35

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: RKT Development thread!

I didn't do anything with it though. no new changes!

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#135 2011-01-23 19:17:55

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ProgrammingFreak wrote:

ahh! can you do all this Pecola? At least right now?

I can. And I will If I can.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#136 2011-01-23 19:19:29

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ProgrammingFreak wrote:

I didn't do anything with it though. no new changes!

I mean the one with the category pictures. But If we don't need those yet and i am allowed to use the newest upload Without those categories than we don't need the ScratchSkin. In that case I am already done! I was editing it on the newest one without the new categories!

Last edited by Pecola1 (2011-01-23 19:20:41)


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#137 2011-01-23 19:22:21

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

BTW, I found out on the watchers you cannot make it say distance to sprite or touching color (r: g: b smile  because they don't do colors and they don't do sprite names.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#138 2011-01-23 19:23:24

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

BTW, I found out on the watchers you cannot make it say distance to sprite or touching color (r: g: b smile  because they don't do colors and they don't do sprite names.

What the smileyface! BTW, I found out on the watchers you cannot make it say distance to sprite or touching color (r: g: b: ) because they don't do colors and they don't do sprite names.

Last edited by Pecola1 (2011-01-23 19:31:53)


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#139 2011-01-23 19:33:45

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

uploading...


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#140 2011-01-23 19:37:01

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

DOWNLOAD NEW IMAGE HERE!

Last edited by Pecola1 (2011-01-24 18:13:56)


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#141 2011-01-23 21:09:52

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

thanks,  wink

download link doesn't work:

Incorrect linking code.
Please try again.

Last edited by ssss (2011-01-23 21:11:01)


Hey.  It's me SSSS, back from the dead!  smile

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#142 2011-01-24 18:12:07

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ssss wrote:

thanks,  wink

download link doesn't work:

Incorrect linking code.
Please try again.

Sorry I tried doing a direct link but it must have not worked.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#143 2011-01-24 18:13:38

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

That one should work now


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#144 2011-01-24 18:37:48

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

That one should work now

thanks!


Hey.  It's me SSSS, back from the dead!  smile

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#145 2011-01-24 19:16:07

ESN
New Scratcher
Registered: 2010-12-03
Posts: 100+

Re: RKT Development thread!

Sorry guys, in California on my iPhone at the moment. I can't download the image  sad

Maybe Thursday I can catch up with you guys.


http://is.gd/jZ5chhttp://is.gd/jZhXDhttp://is.gd/jZhU7

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#146 2011-01-24 19:32:03

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ESN wrote:

Sorry guys, in California on my iPhone at the moment. I can't download the image  sad

Maybe Thursday I can catch up with you guys.

Ok


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#147 2011-01-24 19:33:48

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

ESN wrote:

Sorry guys, in California on my iPhone at the moment. I can't download the image  sad

Maybe Thursday I can catch up with you guys.

Ok

lol, We can remove the forever block!  Because we have the <press the flag block>


Hey.  It's me SSSS, back from the dead!  smile

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#148 2011-01-25 03:39:19

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

Hey Guys!
I had a few ideas, here is one of them:
Sprite_Packs: A special type of compressed folder which only software developed by Rocket-Software could open!  This would mean we would have an extra feature, which no other mod includes!
___________________________________________________________________________________
Motion 2 'extra' category for the stage  big_smile
_________________________________________________________________________________
Web browser plugin:  http://wiki.squeak.org/squeak/1865
_________________________________________________________________________________
More coming soon!


Hey.  It's me SSSS, back from the dead!  smile

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#149 2011-01-25 12:52:48

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ssss wrote:

Pecola1 wrote:

ESN wrote:

Sorry guys, in California on my iPhone at the moment. I can't download the image  sad

Maybe Thursday I can catch up with you guys.

Ok

lol, We can remove the forever block!  Because we have the <press the flag block>

keeps THE FOREVER BLOCK!! Please it will be fine with it and either way the ForeverBlockMorph is still there right?

Well... I do think there is something else we can do besides removing it...

Last edited by Pecola1 (2011-01-25 12:59:16)


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#150 2011-01-25 12:57:59

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ssss wrote:

Hey Guys!
I had a few ideas, here is one of them:
Sprite_Packs: A special type of compressed folder which only software developed by Rocket-Software could open!  This would mean we would have an extra feature, which no other mod includes!
___________________________________________________________________________________
Motion 2 'extra' category for the stage  big_smile
_________________________________________________________________________________
Web browser plugin:  http://wiki.squeak.org/squeak/1865
_________________________________________________________________________________
More coming soon!

I have a new feature too, only I already made it! It allows you to compare two projects side-by-side! It is a new Image and when we are done I will delete it and do the same with the Rkt Img only of course save as and not save it over. It is called RKT Compare and you can download it here!

Also should we stop what were doing and instead of making this from Scratch make it from BYOB? I know how to hack BYOB so we can shift click the B or O or Y or whatever. (I spelled Boy!)


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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