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#126 2011-01-08 16:48:34

blazerv82
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Náttúru Development

wiimaster wrote:

ProgrammingFreak wrote:

coool! I wish i could help but i'm not on a proper cpu. I'll work hard tomorrow. keep it up!

BTW, we don't have to have different names for creatures every language

We want to.

Stats for Cyge:
Attk: 30  Def: 35  Speed: 15  HP: 35

One question: What IS it?

As said above: The Cybernetic Mage

But anyway, the reason it's like that is cause I can't draw people well. Heck, if I had to draw the whole thing, it'd be a stick figure. Just not good with that yet....and no tablet.


Pretty Hate Machine, Broken, Closer To God, The Downward Spiral, Further Down The Spiral, The Perfect Drug, The Fragile, And All That Could Have Been, With Teeth, Year Zero, Y34RZ3R0R3M1X3D, Ghosts I-IV, The Slip, Pretty Hate Machine 2010

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#127 2011-01-08 17:06:34

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

blazerv82 wrote:

wiimaster wrote:

ProgrammingFreak wrote:

coool! I wish i could help but i'm not on a proper cpu. I'll work hard tomorrow. keep it up!

BTW, we don't have to have different names for creatures every language

We want to.

Stats for Cyge:
Attk: 30  Def: 35  Speed: 15  HP: 35

One question: What IS it?

As said above: The Cybernetic Mage

But anyway, the reason it's like that is cause I can't draw people well. Heck, if I had to draw the whole thing, it'd be a stick figure. Just not good with that yet....and no tablet.

Okay...

@Sep: Its your call.


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#128 2011-01-08 17:20:42

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

Here is that chess thing I was talking about:
http://i584.photobucket.com/albums/ss286/wiimaster1/Chessmate.gif
It was originally a fakemon, but it failed. Badly.

German: Schatch
French: Echames

I was bored.

Hey! First non Jpg of mine.

Last edited by wiimaster (2011-01-08 17:21:48)


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#129 2011-01-08 18:12:09

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

wiimaster wrote:

Here is that chess thing I was talking about:
http://i584.photobucket.com/albums/ss28 … ssmate.gif
It was originally a fakemon, but it failed. Badly.

German: Schatch
French: Echames

I was bored.

Hey! First non Jpg of mine.

I like it!


http://i46.tinypic.com/dw7zft.png

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#130 2011-01-08 18:13:08

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

Thanks!


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#131 2011-01-08 18:20:55

SeptimusHeap
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Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

You should make a thread with all of the cards...

My newest, Rilive

http://img507.imageshack.us/img507/6107/rilive.gif


Name origin: (Rifle + Live/Alive)

Attack ideas: Snipe should take a few turns to charge up, then unleashes a strong  attack. Scope should improve attacks damage. Rapid you already have.

Last edited by SeptimusHeap (2011-01-08 18:41:37)


http://i46.tinypic.com/dw7zft.png

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#132 2011-01-08 18:22:15

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

CUTE! Maybe he could have legs? Maybe three legs, like a tripod?


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#133 2011-01-08 18:26:04

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

Gameplay ideas: Your deck contains 50ish cards...?

The game is played in 5 rounds. The winner of the majority of the rounds wins. At the start of each round, you discard your hand cards, and then you can draw 6 cards for your hand. You each play a card, and attach each other. You roll a die, if the outcome is 1, 2, or 3, unless specified otherwise, the defender's Def value is taken from the attacker's attack. Instead of attacking on your turn, you can switch cards or draw a card for their hand (If it has less than 5 cards), but you may not attack. The round is over when one player loses __ of their hand cards.


http://i46.tinypic.com/dw7zft.png

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#134 2011-01-08 18:27:11

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

wiimaster wrote:

CUTE! Maybe he could have legs? Maybe three legs, like a tripod?

Mmkay. I'm on it. Also, add a post with all of the cards.

And also put in the discription for Reinforcements that you may attack after the switch.


http://i46.tinypic.com/dw7zft.png

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#135 2011-01-08 18:29:25

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

Lets remember I'm not the one making this game, k? We will leave THAT topic to PF.


Maybe we can sort it into different decks?


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#136 2011-01-08 18:37:02

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

wiimaster wrote:

Lets remember I'm not the one making this game, k? We will leave THAT topic to PF.


Maybe we can sort it into different decks?

Mmkay. I think we're sorta all equal partners, though.


http://i46.tinypic.com/dw7zft.png

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#137 2011-01-08 18:39:14

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: Náttúru Development

I'll just program.


http://i45.tinypic.com/28rnqki.jpg

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#138 2011-01-08 18:41:56

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

poopo wrote:

I'll just program.

Uh, this isn't a Scratch game...


http://i46.tinypic.com/dw7zft.png

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#139 2011-01-08 18:43:45

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: Náttúru Development

SeptimusHeap wrote:

poopo wrote:

I'll just program.

Uh, this isn't a Scratch game...

Wut? Ugh I was the first one to join I have made a suggestion and it got shot down and you know what I'm in to many collabs anyway so I done.

Last edited by poopo (2011-01-08 18:44:02)


http://i45.tinypic.com/28rnqki.jpg

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#140 2011-01-08 18:48:39

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

Type Strengths And Weaknesses:

Basic
BEATS
Spirit
Magic
WEAK
Dark
Light

Water
BEATS
Fire
Toxic
Stone
WEAK
Spirit
Plant
Ice
Air

Fire
BEATS
Plant
Ice
Cyber
WEAK
Spirit
Water
Earth
Air

Dang... This is boring...


http://i46.tinypic.com/dw7zft.png

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#141 2011-01-08 19:34:48

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

(Can you add the BGRD color for this one? And I updated Rilive, but I just editied the stats.)

Thought I should do something other then metal, and here's the result:

http://img35.imageshack.us/img35/4986/larkit.png

Name origin: (Light (L) + Dark (ark) + Spirit (it))

Attack ideas: Void - Small chance of 1-hit-KO. StarShine - Heals user, has a chance to confuse. Glow - May deal a random status effect to the target. Spirit Abyss - Massive. Ownage. Period. (or Full stop.)


http://i46.tinypic.com/dw7zft.png

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#142 2011-01-08 20:55:14

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Náttúru Development

New Card!
http://img217.imageshack.us/img217/5206/mawgulf.png
Name (Maw + Engulf or the body of water "gulf")
New Moves:
Swallow (Basic, 20 dmg, heals user by half total damage done, may trap foe)
Flood (Water, 15, halves speed of all non-Water types [including your own])

Last edited by Kileymeister (2011-01-08 22:17:26)


I'm back, and showcasing two new* projects!  Click left or right on the image below to see!
http://img109.imageshack.us/img109/7905/part1l.pnghttp://img859.imageshack.us/img859/6417/part2bf.png

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#143 2011-01-08 22:10:38

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

Lawl that is great Kiley

I wan't one


Although I think we have deciced on no stages



Anyways, type chart so far:
BASIC:
Beats:
Plant

Weak To:
Fire
Ice
Lightning
Dark
Light
Steel
Magic
Spirit
Toxic
Cyber



FIRE:
Beats:
Ice
Plant
Dark
Steel
Basic

Weak To:
Water
Ground
Magic



WATER:
Beats:
Fire
Ground
Stone
Steel
Cyber

Weak To:
Ice
Grass
Lightning
Toxic



ICE:
Beats:
Water
Plant
Ground
Cyber

Weak To:
Fire
Lightning
Light
Magic



PLANT:
Beats:
Water
Ground
Light
Stone

Weak To:
Fire
Ice
Lightning
Dark
Magic
Toxic
Cyber


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#144 2011-01-08 22:13:32

roger-
Scratcher
Registered: 2010-02-13
Posts: 100+

Re: Náttúru Development

can i help?


Food is Fat. Fat is power.
        I am almighty.

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#145 2011-01-08 22:18:00

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Náttúru Development

wiimaster wrote:

Lawl that is great Kiley

I wan't one


Although I think we have deciced on no stages

Ok, now the effect of  "Flood" is immediate instead of a stage condition.


I'm back, and showcasing two new* projects!  Click left or right on the image below to see!
http://img109.imageshack.us/img109/7905/part1l.pnghttp://img859.imageshack.us/img859/6417/part2bf.png

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#146 2011-01-08 22:20:28

roger-
Scratcher
Registered: 2010-02-13
Posts: 100+

Re: Náttúru Development

well anyways, I think that cards should cost some kind of points to play, to prevent extremely powerful cards from being played on the first turn.


Food is Fat. Fat is power.
        I am almighty.

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#147 2011-01-08 22:22:38

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Náttúru Development

roger- wrote:

well anyways, I think that cards should cost some kind of points to play, to prevent extremely powerful cards from being played on the first turn.

Good idea, beating opponents can earn Summon points (the stronger the enemy the more points), and some cards can give you Summon points when played.  Also each turn you could get a small amount so you never are unable to play a weak monster.

Last edited by Kileymeister (2011-01-08 22:22:51)


I'm back, and showcasing two new* projects!  Click left or right on the image below to see!
http://img109.imageshack.us/img109/7905/part1l.pnghttp://img859.imageshack.us/img859/6417/part2bf.png

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#148 2011-01-08 22:24:48

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

Finished Type Charts:
BASIC:
Beats:
Plant

Weak To:
Fire
Ice
Lightning
Dark
Light
Steel
Magic
Spirit
Toxic
Cyber



FIRE:
Beats:
Ice
Plant
Dark
Steel
Basic

Weak To:
Water
Ground
Magic



WATER:
Beats:
Fire
Ground
Stone
Steel
Cyber

Weak To:
Ice
Grass
Lightning
Toxic



ICE:
Beats:
Water
Plant
Ground
Cyber
Basic

Weak To:
Fire
Lightning
Light
Magic



PLANT:
Beats:
Water
Ground
Light
Stone

Weak To:
Fire
Ice
Lightning
Dark
Magic
Toxic
Cyber



LIGHTNING:
Beats:
Basic
Water
Ice
Plant
Dark
Steel

Weak To:
Magic
Spirit
Cyber
Ground



DARK:
Beats:
Light
Plant
Basic
Cyber
Basic

Weak To:
Light
Magic
Fire
Lightning



LIGHT:
Beats:
Dark
Steel
Spirit
Ice
Basic

Weak To:
Plant
Dark
Magic
Cyber



GROUND:
Beats:
Fire
Stone

Weak To:
Water
Ice
Plant
Magic
Toxic



STONE:
Beats:
Stone
Steel
Basic

Weak To:
Water
Grass
Lightning
Magic
Spirit



STEEL:
Beats:
Stone
Steel
Basic

Weak To:
Water
Lightning
Cyber
Magic
Spirit
Light



MAGIC:
Beats:
Basic
Fire
Water
Ice
Plant
Lightning
Dark
Light
Ground
Stone
Steel
Spirit

Weak To:
Dark
Light
Magic
Cyber



SPIRIT:
Beats:
Basic
Dark
Stone
Steel
Magic
Toxic
Cyber

Weak To:
Fire
Lightning
Light
Magic
Spirit



TOXIC:
Beats:
Basic
Water
Plant
Ground
Cyber

Weak To:
Water
Stone
Steel
Magic
Spirit



CYBER:
Beats:
Basic
Fire
Plant
Lightning
Light
Steel
Magic
Cyber

Weak To:
Water
Ice
Lightning
Dark
Magic
Spirit
Toxic
Cyber


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#149 2011-01-08 22:26:41

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Náttúru Development

wiimaster wrote:

Finished Type Charts:

Wait, is "beats" the same as resistance to the type's attacks, or are their attacks stronger against it?  Because you can already infer if it is stronger through that type's weaknesses.

Last edited by Kileymeister (2011-01-08 23:34:51)


I'm back, and showcasing two new* projects!  Click left or right on the image below to see!
http://img109.imageshack.us/img109/7905/part1l.pnghttp://img859.imageshack.us/img859/6417/part2bf.png

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#150 2011-01-08 22:26:55

roger-
Scratcher
Registered: 2010-02-13
Posts: 100+

Re: Náttúru Development

I'm an epic fan of MTG, so this is what i think. Special cards generate summon points, and at the beginning of your turn, you gain points equal to the number of those cards you have.
I have something else but first i must ask whether or not this game is turn-based


Food is Fat. Fat is power.
        I am almighty.

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