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#51 2011-01-08 14:33:27

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

I say we do it Multi-Language too. I can help with translating to French and German.

Also, I can help big time with the creatures themselves. Should there be item cards and maybe stage cards too?

OH, here are the types:
http://i584.photobucket.com/albums/ss286/wiimaster1/Pics%20for%20Scratch%20Forums/Basic.gif - Basic
http://i584.photobucket.com/albums/ss286/wiimaster1/Pics%20for%20Scratch%20Forums/Water.gif - Water
http://i584.photobucket.com/albums/ss286/wiimaster1/Pics%20for%20Scratch%20Forums/Fire.gif - Fire
http://i584.photobucket.com/albums/ss286/wiimaster1/Pics%20for%20Scratch%20Forums/Earth-1.gif - Earth
http://i584.photobucket.com/albums/ss286/wiimaster1/Pics%20for%20Scratch%20Forums/Air.gif - Air
http://i584.photobucket.com/albums/ss286/wiimaster1/Pics%20for%20Scratch%20Forums/Ice.gif - Ice
http://i584.photobucket.com/albums/ss286/wiimaster1/Pics%20for%20Scratch%20Forums/Lightning.gif - Lightning
http://i584.photobucket.com/albums/ss286/wiimaster1/Pics%20for%20Scratch%20Forums/Plant.gif - Plant
http://i584.photobucket.com/albums/ss286/wiimaster1/Pics%20for%20Scratch%20Forums/Stone.gif - Stone
http://i584.photobucket.com/albums/ss286/wiimaster1/Pics%20for%20Scratch%20Forums/Steel.gif - Steel
http://i584.photobucket.com/albums/ss286/wiimaster1/Pics%20for%20Scratch%20Forums/Toxic.gif - Toxic
http://i584.photobucket.com/albums/ss286/wiimaster1/Pics%20for%20Scratch%20Forums/Spirit.gif - Spirit
http://i584.photobucket.com/albums/ss286/wiimaster1/Pics%20for%20Scratch%20Forums/Dark.gif - Dark
http://i584.photobucket.com/albums/ss286/wiimaster1/Pics%20for%20Scratch%20Forums/Light.gif - Light
http://i584.photobucket.com/albums/ss286/wiimaster1/Pics%20for%20Scratch%20Forums/Cyber.gif - Cyber
http://i584.photobucket.com/albums/ss286/wiimaster1/Pics%20for%20Scratch%20Forums/Magic.gif - Magic

Last edited by wiimaster (2011-01-08 14:35:24)


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#52 2011-01-08 14:33:37

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

ProgrammingFreak wrote:

SeptimusHeap wrote:

wiimaster wrote:

Okay. Lightning. And no cosmic  sad


Toxic, anyone?

Hmm... Nice idea, but I think there woundn't be many 'pure' toxic types...

This'll be cool. We'd host 'em on a site, and you'd print them out, and build a deck. Certain cards you could only get by playing in online games, or at special times...?

maybe. Okay so theyy are all going to be a element?

Yeah, like Smyte, a Cyber type, which would 'evolve'? into Bitle a Cyber type, and Mothesys, a Cyber and Toxic type.


http://i46.tinypic.com/dw7zft.png

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#53 2011-01-08 14:34:29

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

SeptimusHeap wrote:

ProgrammingFreak wrote:

SeptimusHeap wrote:


Hmm... Nice idea, but I think there woundn't be many 'pure' toxic types...

This'll be cool. We'd host 'em on a site, and you'd print them out, and build a deck. Certain cards you could only get by playing in online games, or at special times...?

maybe. Okay so theyy are all going to be a element?

Yeah, like Smyte, a Cyber type, which would 'evolve'? into Bitle a Cyber type, and Mothesys, a Cyber and Toxic type.

so how do you play?

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#54 2011-01-08 14:34:45

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

Hey sep, did you see above post?


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#55 2011-01-08 14:35:10

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

wiimaster wrote:

Hey sep, did you see above post?

Yeah. Nice icons. I like items, but not really stages.


http://i46.tinypic.com/dw7zft.png

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#56 2011-01-08 14:35:12

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Náttúru Development

ProgrammingFreak wrote:

SeptimusHeap wrote:

wiimaster wrote:

Okay. Lightning. And no cosmic  sad


Toxic, anyone?

Hmm... Nice idea, but I think there woundn't be many 'pure' toxic types...

This'll be cool. We'd host 'em on a site, and you'd print them out, and build a deck. Certain cards you could only get by playing in online games, or at special times...?

maybe. Okay so theyy are all going to be a element?

Yeah, each card should be a specific element.  Combos also maybe?

Also type ideas:
Glass
Rodent
Cloud

Last edited by Kileymeister (2011-01-08 14:36:35)


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#58 2011-01-08 14:36:05

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

Kileymeister wrote:

ProgrammingFreak wrote:

SeptimusHeap wrote:


Hmm... Nice idea, but I think there woundn't be many 'pure' toxic types...

This'll be cool. We'd host 'em on a site, and you'd print them out, and build a deck. Certain cards you could only get by playing in online games, or at special times...?

maybe. Okay so theyy are all going to be a element?

Yeah, each card should be a specific element.  Combos also maybe?

Also type ideas:
Glass
Rodent
Shadow
Evil
Cloud

Glass: I don't like it, sorry.
Rodent: A bit too weird for an Element.
Shadow: Dark.
Evil: Dark. And weird.
Cloud: Air.


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#59 2011-01-08 14:37:03

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

I have a great idea! this could be like your game, Sep. Elements. You can combine them!

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#60 2011-01-08 14:37:22

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Náttúru Development

wiimaster wrote:

Glass: I don't like it, sorry.
Rodent: A bit too weird for an Element.
Shadow: Dark.
Evil: Dark. And weird.
Cloud: Air.

Just trying to come up with the eccentric ones no one thinks of.  You're right though.


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#61 2011-01-08 14:40:53

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

Okay this is a great Idea. how bout we trim it down a bit though. Then we could have a combination thing like in Element

Last edited by ProgrammingFreak (2011-01-08 14:41:13)

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#62 2011-01-08 14:40:56

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

ProgrammingFreak wrote:

I have a great idea! this could be like your game, Sep. Elements. You can combine them!

Hmm, maybe we should keep the element cards. Like you could add a fire card to a water 'guy', and it would be strong against plant!


http://i46.tinypic.com/dw7zft.png

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#63 2011-01-08 14:43:44

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

SeptimusHeap wrote:

ProgrammingFreak wrote:

I have a great idea! this could be like your game, Sep. Elements. You can combine them!

Hmm, maybe we should keep the element cards. Like you could add a fire card to a water 'guy', and it would be strong against plant!

this is what i was talking about

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#64 2011-01-08 14:47:01

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

okay now that we have the concept down, what do we do. Card characters?

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#65 2011-01-08 14:49:23

agscratcher
Scratcher
Registered: 2009-07-09
Posts: 1000+

Re: Náttúru Development

ProgrammingFreak wrote:

okay now that we have the concept down, what do we do. Card characters?

The ultimate card:

http://i17.photobucket.com/albums/b68/lazycard/giantenemycrab.jpg


http://narwhaler.com/img/yu/5/no-barrel-i-insist-after-you-spiderman-yU5Ua7.jpg

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#66 2011-01-08 14:50:43

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

Card ideas:

Crevoid (Darkness) (Creepy + void)

Mysantom (Spirit) (Mysterious + Phantom)


http://i46.tinypic.com/dw7zft.png

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#67 2011-01-08 14:52:50

blazerv82
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Náttúru Development

agscratcher wrote:

ProgrammingFreak wrote:

okay now that we have the concept down, what do we do. Card characters?

The ultimate card:

http://i17.photobucket.com/albums/b68/l … mycrab.jpg

Weak point non-existent
FATAL ERROR
REBOOT
Weak point non-existent
FATAL ERROR
---

Anyway, fastest growing thread I have seen in a while. Would be fun once it's all done to play it; Looks great so far.

EDIT: Looking more into it, and reading the names, I get a very strong Pokémon vibe from it.

Last edited by blazerv82 (2011-01-08 14:55:07)


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#68 2011-01-08 14:53:01

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

More:

Nestly (Light + Cyber + Magical) (Never gonna give you up + Rick Astley)

Kekad (Cyber + Basic) (Keyboard + Cat)

Ovnintho (Cyber + Magic + Spirit) (Over + nine thousand)


http://i46.tinypic.com/dw7zft.png

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#69 2011-01-08 14:53:19

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

SeptimusHeap wrote:

Card ideas:

Crevoid (Darkness) (Creepy + void)

Mysantom (Spirit) (Mysterious + Phantom)

Harvoid - fire
Cybronx - cyber guy

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#70 2011-01-08 14:55:39

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

okay lets start with those. Lets make the cards.

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#71 2011-01-08 14:57:13

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

ProgrammingFreak wrote:

okay lets start with those. Lets make the cards.

How about we have multiple people do the art, like Pokemon cards.


We could have Wii do his pixel-art-pokemon-y art, and someone else for normal art.


http://i46.tinypic.com/dw7zft.png

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#72 2011-01-08 14:58:15

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

SeptimusHeap wrote:

ProgrammingFreak wrote:

okay lets start with those. Lets make the cards.

How about we have multiple people do the art, like Pokemon cards.


We could have Wii do his pixel-art-pokemon-y art, and someone else for normal art.

okay. who wants to do art? I might

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#73 2011-01-08 14:58:34

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

Should we use 'Náttúru' for the name? We could also do Naturu, too.


http://i46.tinypic.com/dw7zft.png

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#74 2011-01-08 14:59:39

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Náttúru Development

What's the ratio for attack/defense and such?  Is it in the thousands, in the tens, or what?


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http://img109.imageshack.us/img109/7905/part1l.pnghttp://img859.imageshack.us/img859/6417/part2bf.png

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#75 2011-01-08 15:01:07

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

SeptimusHeap wrote:

Should we use 'Náttúru' for the name? We could also do Naturu, too.

isn't that already a show? if not, i guess

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