iCode-747 wrote:
maail wrote:
Chrischb wrote:
I'll be sure to keep an eye on this.
Really, thanks, sadly the next upload may be a long time away but I am already started!
Such courage! I could never follow through with this. Awesome!
When I started, I didn't even try to complete this
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Problem, the next chapter will only be done with scratch on my computer and with a good paint program, the earliest for this to be out is like around February. Until then I would appreciate it every one posts here once in a while, this is still very useful to new scratchers, so please post if you have questions!
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Really good guide for new scratchers!
You know when you said you didn't know how that block worked.
The one with function like sin,cos,tan etc.
Well, I can tell you about the abs one.
Abs means absolute value, and turns all numbers into a positive one.
eg. -7 turns to 7
and 7 turns to 7
You can use this for a game in which you fire a man straight into the air using a y variable. Then, when he comes down it turns negative.
You could then create a variable called speed, which you would set to the abs of y!
Hope you use it!
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maail wrote:
Really? I don't do much math so I don't know stuff like this
Anyway the information you gave me will be added in version 1.1
happy to help!
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Wait! I just realised you didn't do the round and mod function.
I'll explain them as well!
the round function rounds the number to the nearest 1 eg.
2.5=3
2.49=2
3.9=4
3.1=3
thats quite simple. mod is a bit different
mod gives the remainder of a number eg.
6 mod 4 = 2
13 mod 6 = 1
4 mod 2 = 0
I'll try to work out the other maths blocks
Last edited by subzerostig (2010-12-05 11:24:55)
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subzerostig wrote:
Wait! I just realised you didn't do the round and mod function.
I'll explain them as well!
the round function rounds the number to the nearest 1 eg.
2.5=3
2.49=2
3.9=4
3.1=3
thats quite simple. mod is a bit different
mod gives the remainder of a number eg.
6 mod 4 = 2
13 mod 6 = 1
4 mod 2 = 0
I'll try to work out the other maths blocks
Okay I get these now to, again will be added in 1.1, thanks and congrats for reaching 100 posts!
EDIT: Actually I might just add them know....
ANOTHER EDIT: I added the info you gave me! If you can give me more I will add it! I even wrote your name in that exact chapter where your info comes in!
Last edited by maail (2010-12-06 14:39:08)
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maail wrote:
subzerostig wrote:
Wait! I just realised you didn't do the round and mod function.
I'll explain them as well!
the round function rounds the number to the nearest 1 eg.
2.5=3
2.49=2
3.9=4
3.1=3
thats quite simple. mod is a bit different
mod gives the remainder of a number eg.
6 mod 4 = 2
13 mod 6 = 1
4 mod 2 = 0
I'll try to work out the other maths blocksOkay I get these now to, again will be added in 1.1, thanks and congrats for reaching 100 posts!
EDIT: Actually I might just add them know....
ANOTHER EDIT: I added the info you gave me! If you can give me more I will add it! I even wrote your name in that exact chapter where your info comes in!
YAY!
I will try to find out the other functions you haven't covered!
oh, and congrats for having over 10 times more posts than me!
Last edited by subzerostig (2010-12-08 12:12:00)
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maail wrote:
Thanks, can you help me get other people to comment on this? It would boost my confidence by 10x
I could advertise it in my quote if you wanted to...
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I have found out what e^ means!
It is rather complex, so tell me if you want to know or not(cause it'll take a time to write it up!).
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Right then:
e^'s official term is the base of natural logarithms.
You can use it to tell how something grows
e^ means e to the power of ()
e roughly equals 2.7.
so e^ of 2 means 2.7*2.7
e^ means 2.7*2.7*2.7
however, e^ can be a decimal.
You can use it in advanced formula's to work out how your money grows.
You would use this formula:
pert
It's complex and rather unnecasary for people new to scratch so I won't include it
(I will if you want me too)
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blocks of operators:
sin
cos
tan
stand for
sine
cosine
tangent
and are important for trig.
Just remember: trigonometry is "tri" or triangles, and things are based on triangles.
If you want me to go through the whole lecture, ask away, or else just say"
sin, cos, tan, asin, acos, atan, are used for trigonometry projects, and calculating angles and stuff...
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Really nice guide, do you like writing? But anyway, something wrong with your "broadcast -- and wait" info, all commands after this block will start running again after all the commands that are triggered by this broadcast finishes.
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Epic guide! One thing you could add is gravity, you might already have it but it was tl;dr
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ok, i have to give you credit for that.
but, im new and i really want to know how to draw on the actual game so the character
can jump on your newly painted line and make it look like its a platform.
and, i also want to know how to make the character when touching a certain coulour
die.
eilrahc*****************************************************************************************************************
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You have to use the pen and x and y for the first one. You have to make the gave like a x y scroller. So after the character hit one platform you broadcast on <platform 1> then when you reach x=19(?) Another line or platform gets drawn by the pen and you have to choose when you want to jump.
For the second one you have to use the <when touching color [ ]> Script then when you touch the color Scratch can sense it, then you can broadcast a <character dead> so he will change a costume on the command. Now you can broadcast something else to say that the game is over or if you want to try again.
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