You should have a beta test group! If you made one, can I be in it? :p
Offline
XplodingEggs wrote:
ScratchReallyROCKS wrote:
OldWheezerGeezer wrote:
alright. i made a second mockup, with more added on to it (i put in all the quickplay things). Phreak, if you could re-post the planet clock wallpaper, only with the "Realtime Strategy Game" deleted, as well as the smaller "Chrono Wars" and instead, put it in big letters across the top, then that would be perfect for the main menu background.
We're not doing the menu options on the side...
Actually, I think what he has is pretty cool, but we can do whatever. I'm not on the graphics design, so I guess I'm not really one to be talking
Thanks dude I worked a few hours on it... a few short breaks. It wasn't hard, it just took a long time
Last edited by OldWheezerGeezer (2010-12-31 10:51:18)
Offline
Hey... I was making a menu! I worked a lot on it! (It's a 3D menu, like a wireframe with menu options at the points) I'm not done yet, though.
Offline
OldWheezerGeezer wrote:
ScratchReallyROCKS wrote:
OldWheezerGeezer wrote:
Can Online, multiplayer, and story be sub-menus for Quickplay?
Quickplay
----Online
----Multiplayer
----Story
Options
CreditsI think it would be Online; Random map in the quickplay menu. Quickplay isn't supposed to be a "play" button.
Phreak and I are currently talking on Skype, so we think this is how it should be:
-Quickplay
----Online
----Random Map
-Leaderboards
-Options
-Credits
-Helpwhere should Story go?
How about:
-Play
----Online
----Random Map
----Leaderboards
-Options
-Credits
-Help (what would we put here? oh, controls, tutorials. duh )
Well, I'm not a graphics designer right?, but, I was kinda thinking...
Story
Quickplay
Multiplay --IP-OR-Online--
Options
Leaderboards (Maybe under Multiplay?)
Credits
Help
Yeah that's what I thought... I agree with SRR on the buttons being the planets and the clock hand(s) be pointing to the current selection.
Offline
Necromaster wrote:
OldWheezerGeezer wrote:
ScratchReallyROCKS wrote:
I think it would be Online; Random map in the quickplay menu. Quickplay isn't supposed to be a "play" button.
Phreak and I are currently talking on Skype, so we think this is how it should be:
-Quickplay
----Online
----Random Map
-Leaderboards
-Options
-Credits
-Helpwhere should Story go?
How about:
-Play
----Online
----Random Map
----Leaderboards
-Options
-Credits
-Help (what would we put here? oh, controls, tutorials. duh )Well, I'm not a graphics designer right?, but, I was kinda thinking...
Story
Quickplay
Multiplay --IP-OR-Online--
Options
Leaderboards (Maybe under Multiplay?)
Credits
Help
Yeah that's what I thought... I agree with SRR on the buttons being the planets and the clock hand(s) be pointing to the current selection.
That was Phreak's idea, not mine.
Offline
TriTeam wrote:
ian528 wrote:
You should have a beta test group! If you made one, can I be in it? :p
We already have one. The site is having issues, so talk to SRR.
We're not having any site issues...
Offline
ScratchReallyROCKS wrote:
TriTeam wrote:
ian528 wrote:
You should have a beta test group! If you made one, can I be in it? :p
We already have one. The site is having issues, so talk to SRR.
We're not having any site issues...
I meant the beta test page is gone.
Offline
TriTeam wrote:
ScratchReallyROCKS wrote:
TriTeam wrote:
We already have one. The site is having issues, so talk to SRR.We're not having any site issues...
I meant the beta test page is gone.
That's not site difficulties, I just haven't added it yet!
Offline
ScratchReallyROCKS wrote:
Necromaster wrote:
OldWheezerGeezer wrote:
where should Story go?
How about:
-Play
----Online
----Random Map
----Leaderboards
-Options
-Credits
-Help (what would we put here? oh, controls, tutorials. duh )Well, I'm not a graphics designer right?, but, I was kinda thinking...
Story
Quickplay
Multiplay --IP-OR-Online--
Options
Leaderboards (Maybe under Multiplay?)
Credits
Help
Yeah that's what I thought... I agree with SRR on the buttons being the planets and the clock hand(s) be pointing to the current selection.That was Phreak's idea, not mine.
My hat off to Phreak.
Offline
Necromaster wrote:
ScratchReallyROCKS wrote:
Necromaster wrote:
Well, I'm not a graphics designer right?, but, I was kinda thinking...
Story
Quickplay
Multiplay --IP-OR-Online--
Options
Leaderboards (Maybe under Multiplay?)
Credits
Help
Yeah that's what I thought... I agree with SRR on the buttons being the planets and the clock hand(s) be pointing to the current selection.That was Phreak's idea, not mine.
My hat off to Phreak.
He'd appreciate that. (why are you wearing a hat at your computer? )
Offline
ScratchReallyROCKS wrote:
TriTeam wrote:
ScratchReallyROCKS wrote:
We're not having any site issues...I meant the beta test page is gone.
That's not site difficulties, I just haven't added it yet!
Okay, okay!
Offline
TriTeam wrote:
ScratchReallyROCKS wrote:
TriTeam wrote:
I meant the beta test page is gone.That's not site difficulties, I just haven't added it yet!
Okay, okay!
I'll add it.....once I learn how to have the page email the contents of a form to me.
Offline
pwiter wrote:
@SRR
Look on w3 schools.
@SRR(again but completely different topic)
Shoud I make a php page where you can upload your part of Chrono Wars in. And when everybody's part is in we get the Combiners in.
I was going to go to w3 schools
I don't think the PHP is necessary. It would be cool, but we don't really need it.
Offline
MathWizz wrote:
Hehe... Put me on that "Java Converters" list.
No problem
Offline
TriTeam wrote:
What even is like the story for this thing besides that it's like a total copy of starcraft?
chronowars.srrcollab.site40.net wrote:
A race of aliens are taking over earth, and you have the power to go back in time to stop them, and better, without making a paradox. Unfortunately, this ability comes in the form of a broken time machine, which you must protect at all costs. You also have to find a reliable source of power, which would be batteries because the signal modulation the extraterrestrial spaceships give off affect alternating current power. The problem is, the batteries are contained by hostile robots, which, with no feelings, have no regard for human existence.
We came up with that a long time ago.
Offline
ScratchReallyROCKS wrote:
TriTeam wrote:
What even is like the story for this thing besides that it's like a total copy of starcraft?
chronowars.srrcollab.site40.net wrote:
A race of aliens are taking over earth, and you have the power to go back in time to stop them, and better, without making a paradox. Unfortunately, this ability comes in the form of a broken time machine, which you must protect at all costs. You also have to find a reliable source of power, which would be batteries because the signal modulation the extraterrestrial spaceships give off affect alternating current power. The problem is, the batteries are contained by hostile robots, which, with no feelings, have no regard for human existence.
We came up with that a long time ago.
I know that, but do we have a more detailed plot yet?
Offline
ScratchReallyROCKS wrote:
Necromaster wrote:
ScratchReallyROCKS wrote:
That was Phreak's idea, not mine.My hat off to Phreak.
He'd appreciate that. (why are you wearing a hat at your computer? )
Thanks! I'm glad you like my ideas!
Offline
TriTeam wrote:
ScratchReallyROCKS wrote:
TriTeam wrote:
What even is like the story for this thing besides that it's like a total copy of starcraft?
chronowars.srrcollab.site40.net wrote:
A race of aliens are taking over earth, and you have the power to go back in time to stop them, and better, without making a paradox. Unfortunately, this ability comes in the form of a broken time machine, which you must protect at all costs. You also have to find a reliable source of power, which would be batteries because the signal modulation the extraterrestrial spaceships give off affect alternating current power. The problem is, the batteries are contained by hostile robots, which, with no feelings, have no regard for human existence.
We came up with that a long time ago.
I know that, but do we have a more detailed plot yet?
Not completely. We need to come up with the specific scenarios for the campaign levels.
Offline
chronowars.srrcollab.site40.net wrote:
A race of aliens are taking over earth, and you have the power to go back in time to stop them, and better, without making a paradox. Unfortunately, this ability comes in the form of a broken time machine, which you must protect at all costs. You also have to find a reliable source of power, which would be batteries because the signal modulation the extraterrestrial spaceships give off affect alternating current power. The problem is, the batteries are contained by hostile robots, which, with no feelings, have no regard for human existence.
How can the robots be hostile if they have no feelings? Surely you'd be neutral with no feelings?
Offline
TheSuccessor wrote:
chronowars.srrcollab.site40.net wrote:
A race of aliens are taking over earth, and you have the power to go back in time to stop them, and better, without making a paradox. Unfortunately, this ability comes in the form of a broken time machine, which you must protect at all costs. You also have to find a reliable source of power, which would be batteries because the signal modulation the extraterrestrial spaceships give off affect alternating current power. The problem is, the batteries are contained by hostile robots, which, with no feelings, have no regard for human existence.
How can the robots be hostile if they have no feelings? Surely you'd be neutral with no feelings?
Good point! I'll think about how to make that work...
EDIT: but....they're robots. They could be programmed to go against humans, but have no actual feelings.
Last edited by ScratchReallyROCKS (2011-01-02 17:35:40)
Offline
ScratchReallyROCKS wrote:
TheSuccessor wrote:
chronowars.srrcollab.site40.net wrote:
A race of aliens are taking over earth, and you have the power to go back in time to stop them, and better, without making a paradox. Unfortunately, this ability comes in the form of a broken time machine, which you must protect at all costs. You also have to find a reliable source of power, which would be batteries because the signal modulation the extraterrestrial spaceships give off affect alternating current power. The problem is, the batteries are contained by hostile robots, which, with no feelings, have no regard for human existence.
How can the robots be hostile if they have no feelings? Surely you'd be neutral with no feelings?
Good point! I'll think about how to make that work...
EDIT: but....they're robots. They could be programmed to go against humans, but have no actually feelings.
Who programmed them???
Im thinking a boss level of some sort.
Offline