Necromaster wrote:
That's probably because I wrote half the loops in it.
As soon as I get of my iTouch and onto my mac, I'll get the sound into a Mp3 or something.
'k
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Gah, I have no idea what happened, but I suddenly just stopped watching this thread! Can somebody please get me up to speed?
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XplodingEggs wrote:
Gah, I have no idea what happened, but I suddenly just stopped watching this thread! Can somebody please get me up to speed?
Phreak made us a new logo. 'nuff said.
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ScratchReallyROCKS wrote:
XplodingEggs wrote:
Gah, I have no idea what happened, but I suddenly just stopped watching this thread! Can somebody please get me up to speed?
Phreak made us a new logo. 'nuff said.
Lol, okay. Have the graphic designers started designing and the sound composers started composing?
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XplodingEggs wrote:
ScratchReallyROCKS wrote:
XplodingEggs wrote:
Gah, I have no idea what happened, but I suddenly just stopped watching this thread! Can somebody please get me up to speed?
Phreak made us a new logo. 'nuff said.
Lol, okay. Have the graphic designers started designing and the sound composers started composing?
da. we've been going for a while (at least the sound peeps). here are my contributions.
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ScratchReallyROCKS wrote:
XplodingEggs wrote:
Gah, I have no idea what happened, but I suddenly just stopped watching this thread! Can somebody please get me up to speed?
Phreak made us a new logo. 'nuff said.
You just HAD to say n' stuff, didn't you!
n' stuff
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Phreak wrote:
ScratchReallyROCKS wrote:
XplodingEggs wrote:
Gah, I have no idea what happened, but I suddenly just stopped watching this thread! Can somebody please get me up to speed?
Phreak made us a new logo. 'nuff said.
You just HAD to say n' stuff, didn't you!
n' stuff
??? You confuse me.
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So I should make the menu?
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ProgrammingFreak wrote:
So I should make the menu?
Yeah. Make the framework for it in a way that we can add graphics later.
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ScratchReallyROCKS wrote:
ProgrammingFreak wrote:
So I should make the menu?
Yeah. Make the framework for it in a way that we can add graphics later.
OKay. what are the buttons? How bout these?
PLAY
HELP
CREDITS
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I have an idea. How about the logo is the menu?
I'll edit it to have buttons
Last edited by ProgrammingFreak (2010-12-28 19:46:16)
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ProgrammingFreak wrote:
ScratchReallyROCKS wrote:
ProgrammingFreak wrote:
So I should make the menu?
Yeah. Make the framework for it in a way that we can add graphics later.
OKay. what are the buttons? How bout these?
PLAY
HELP
CREDITS
I was thinking:
QUICKPLAY
MULTIPLAYER
SETTINGS
HELP
CREDITS
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ScratchReallyROCKS wrote:
ProgrammingFreak wrote:
ScratchReallyROCKS wrote:
Yeah. Make the framework for it in a way that we can add graphics later.OKay. what are the buttons? How bout these?
PLAY
HELP
CREDITSI was thinking:
QUICKPLAY
MULTIPLAYER
SETTINGS
HELP
CREDITS
OK!
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ProgrammingFreak wrote:
ScratchReallyROCKS wrote:
ProgrammingFreak wrote:
OKay. what are the buttons? How bout these?
PLAY
HELP
CREDITSI was thinking:
QUICKPLAY
MULTIPLAYER
SETTINGS
HELP
CREDITSOK!
<- happy face.
Last edited by ScratchReallyROCKS (2010-12-28 20:04:28)
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SRR and I are working on a background for the title menu that will be a full version of my logo. The clock hands will move according to the system time and the planets (5 of them) will be menu buttons that will expand slightly as you mouse over them.
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I have made a beta menu. check it out in my projects
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Phreak just emailed me what he thinks the menu should be like. Here's what he said:
(this is a continuation of our chat on Skype, so the origin some of it may not make sense.)
Phreak wrote:
I thought, instead of showing the time, JUST the second hand would twist to point at the button/planet the mouse is currently hovering over. The planet getting pointed at would also glow white around the edges.
I also changed "Settings" to "Options" and added "Story" for the story. I can change these if desired.
The buttons as I envisioned them:
Quickplay: Starts a random "Minigame" with random terrain and opponents.
Story: Plays the story levels.
Online: ("Multiplayer" was too long) Starts a connection process (of local or online?) players.
Options: Configure everything.
Help: Opens help window. (auto-opens on startup and can has a "Do not show on startup" checkbox.)
Credits: Credits and a "Contact Us" option somewhere.
Tell me what I need to do to it please.
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ScratchReallyROCKS wrote:
ProgrammingFreak wrote:
ScratchReallyROCKS wrote:
Yeah. Make the framework for it in a way that we can add graphics later.OKay. what are the buttons? How bout these?
PLAY
HELP
CREDITSI was thinking:
QUICKPLAY
MULTIPLAYER
SETTINGS
HELP
CREDITS
how about instead of "Quickplay" it's "Campaign". And maybe the credits should go at the end of the campaign. that's what all the other professional game designer do
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ScratchReallyROCKS wrote:
Phreak just emailed me what he thinks the menu should be like. Here's what he said:
(this is a continuation of our chat on Skype, so the origin some of it may not make sense.)Phreak wrote:
I thought, instead of showing the time, JUST the second hand would twist to point at the button/planet the mouse is currently hovering over. The planet getting pointed at would also glow white around the edges.
I also changed "Settings" to "Options" and added "Story" for the story. I can change these if desired.
The buttons as I envisioned them:
Quickplay: Starts a random "Minigame" with random terrain and opponents.
Story: Plays the story levels.
Online: ("Multiplayer" was too long) Starts a connection process (of local or online?) players.
Options: Configure everything.
Help: Opens help window. (auto-opens on startup and can has a "Do not show on startup" checkbox.)
Credits: Credits and a "Contact Us" option somewhere.
Tell me what I need to do to it please.
http://img718.imageshack.us/img718/9053 … rsfull.jpg
And the planets should rotate! and the hands and gears should move like the clock is going
Last edited by OldWheezerGeezer (2010-12-28 23:16:34)
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OldWheezerGeezer wrote:
ScratchReallyROCKS wrote:
Phreak just emailed me what he thinks the menu should be like. Here's what he said:
(this is a continuation of our chat on Skype, so the origin some of it may not make sense.)Phreak wrote:
I thought, instead of showing the time, JUST the second hand would twist to point at the button/planet the mouse is currently hovering over. The planet getting pointed at would also glow white around the edges.
I also changed "Settings" to "Options" and added "Story" for the story. I can change these if desired.
The buttons as I envisioned them:
Quickplay: Starts a random "Minigame" with random terrain and opponents.
Story: Plays the story levels.
Online: ("Multiplayer" was too long) Starts a connection process (of local or online?) players.
Options: Configure everything.
Help: Opens help window. (auto-opens on startup and can has a "Do not show on startup" checkbox.)
Credits: Credits and a "Contact Us" option somewhere.
Tell me what I need to do to it please.
http://img718.imageshack.us/img718/9053 … rsfull.jpgAnd the planets should rotate! and the hands and gears should move like the clock is going
Do you know how hard it would be to separate that all form one image??
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OldWheezerGeezer wrote:
ScratchReallyROCKS wrote:
ProgrammingFreak wrote:
OKay. what are the buttons? How bout these?
PLAY
HELP
CREDITSI was thinking:
QUICKPLAY
MULTIPLAYER
SETTINGS
HELP
CREDITShow about instead of "Quickplay" it's "Campaign". And maybe the credits should go at the end of the campaign. that's what all the other professional game designer do
Quickplay is not the same as campaign. Phreak had some good names for them.
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the buttons should be the planets
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This equation, when graphed with the result plotted on the z axis, the x axis ranging from 0 to 1, and the y axis ranging from 2 to 3, creates a realistic mountain range:
I have no idea how to implement it but I found it in a book I got for Christmas and I thought you might be interested.
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ScratchReallyROCKS wrote:
OldWheezerGeezer wrote:
ScratchReallyROCKS wrote:
Phreak just emailed me what he thinks the menu should be like. Here's what he said:
(this is a continuation of our chat on Skype, so the origin some of it may not make sense.)And the planets should rotate! and the hands and gears should move like the clock is going
Do you know how hard it would be to separate that all form one image??
well yeah...but this is going to be a real professional looking game, right? we cut NO corners!
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Phreak wrote:
SRR and I are working on a background for the title menu that will be a full version of my logo. The clock hands will move according to the system time and the planets (5 of them) will be menu buttons that will expand slightly as you mouse over them.
I know I'm not a graphics designer, but I had an idea, maybe you could use the arrow keys to cycle through the planets which each might have been like the QUICKPLAY, MULTIPLAYER, etc.
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