My first 3D Project! It's based on m44's project, "3D rc car" and this one's controls are the arrow keys! Please go to: http://scratch.mit.edu/projects/joeyman/193791 It doesn't take long to load at all, trust me!
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joeyman wrote:
My first 3D Project! It's based on m44's project, "3D rc car" and this one's controls are the arrow keys! Please go to: http://scratch.mit.edu/projects/joeyman/193791 It doesn't take long to load at all, trust me!
Nice work on the use of 32 costumes. A couple of things that would make it more like 3D:
Redraw the track to take perspective into account. Larger near the camera and smaller further from the camera.
Cause the overall size of the car to change to take perspective into account. In other words, the car should be larger when it is close to the camera and smaller when it is further away from the camera. As an example of perspective, see the walking boy at http://scratch.mit.edu/projects/dbal/173385
Last edited by dbal (2008-06-22 08:50:51)
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dbal wrote:
Nice work on the use of 32 costumes. A couple of things that would make it more like 3D:
Redraw the track to take perspective into account. Larger near the camera and smaller further from the camera.
Cause the overall size of the car to change to take perspective into account. In other words, the car should be larger when it is close to the camera and smaller when it is further away from the camera. As an example of perspective, see the walking boy at http://scratch.mit.edu/projects/dbal/173385
It's not my sprite. m44 did that, it's one of the featured projects, I remixed his 32-costume sprite into my project, so give m44 all of the credit, besides, I'm not good at making advanced projects anyway... but the math involved in mine was all me!
Last edited by joeyman (2008-06-22 16:40:25)
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joeyman wrote:
dbal wrote:
Nice work on the use of 32 costumes. A couple of things that would make it more like 3D:
Redraw the track to take perspective into account. Larger near the camera and smaller further from the camera.
Cause the overall size of the car to change to take perspective into account. In other words, the car should be larger when it is close to the camera and smaller when it is further away from the camera. As an example of perspective, see the walking boy at http://scratch.mit.edu/projects/dbal/173385It's not my sprite. m44 did that, it's one of the featured projects, I remixed his 32-costume sprite into my project, so give m44 all of the credit, besides, I'm not good at making advanced projects anyway... but the math involved in mine was all me!
What he said has nothing to do with you not making the sprite. He meant that you should make it smaller as it goes further away, which uses the set size to ___ block, and to change the track, which you can do, easily.
As for the project, fun! I really like it! One suggestion: It doesn't quite move as fast as it turns. Any way to fix this?
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joeyman wrote:
I'll make a second version of it.
I didn't intend to be critical. What you did was very good. I was just making a couple of suggestions for making the 3D effect more pronounced.
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