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#1 2010-12-20 22:30:26

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Fire Emblem - Near Perfect Battle Simulation

Wow, I haven't been on Scratch for a pretty long time. Can't really recognize most of the people here.

http://i58.photobucket.com/albums/g280/fireblazerx1/contention/TitleScreen.png

http://i.i.com.com/cnet.g2/images/2003/gba/fireemblem/fire_screen011.jpg

Basically, as the title says, this is the workings of a Perfect battle simulation of a Fire Emblem game.

Fire Emblem is a series of games made by Nintendo and Intelligent Systems that fit under the Strategy-Role-Playing-Game set of games.

Link:
Link to Project

Current Features:
-Accurate Hit, Damage, and Critical Formulas. (However, they lack terrain bonuses, support bonuses, and effectiveness bonuses.)
-Weapons implemented, along with the Weapon Traingle. (Only Axes, Lances, and Swords are implemented right now.)
-Accurate animations (for the Bandit and Lord (Lyn))
-Ability to choose weapon.

Planned Features:
-Adding Terrain bonuses, and Effectiveness bonuses.
-Adding more types of weapons (Magic Tomes + Books)
-Add ability to identify the class of a unit.
-Add more animations.
-Add ability to choose class to use.

List of Implemented Weapons:
Swords:
-Iron Sword
-Steel Sword

Axes:
-Iron Axe
-Steel Axe

Lances:
-Iron Lance
-Steel Lance

Anima Magic Tomes:
None

Light Magic Tomes:
None

Dark Magic Tomes:
None

Bows:
None

List of implemented classes:
None

Update Log:
7/20/10:

Indev v1.0 - Initial Release
-Accurate Hit, Damage, and Critical Formulas. (However, they lack terrain bonuses, support bonuses, and effectiveness bonuses.)
-Weapons implemented, along with the Weapon Traingle. (Only Axes, Lances, and Swords are implemented right now.)
-Accurate animations (for the Bandit and Lord (Lyn))

Indev v1.0.1
Bug Fixes:
-Fixed health restoration bug
-Fixed above 100 hit/crt, or below 0 hit/crt.
Indev v1.0.2
Bug Fixes:
-Fixed weird 100 hit and 100 crt enemy bug.

Indev v1.1
-Added ability to change weapons (Only has 6 as of now)
Bug fixes:
-Fixed enemy hit at 100 bug.

All battle formulas courtesy of: http://fireemblem.wikia.com/wiki/Battle_Formulas

Last edited by mkolpnji (2010-12-21 18:45:57)


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#2 2010-12-21 02:43:50

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Fire Emblem - Near Perfect Battle Simulation

Nice stuff! I love super accurate simulations like these  smile


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#3 2010-12-21 09:25:50

samthescratch
Scratcher
Registered: 2010-10-05
Posts: 16

Re: Fire Emblem - Near Perfect Battle Simulation

I saqw it! Pretty cool! And <if> <( you  <=> have time  )>
                                           see the Jellyman X mas special!
                                     <end>
                                        <stop all>

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#4 2010-12-21 15:51:32

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Fire Emblem - Near Perfect Battle Simulation

archmage wrote:

Nice stuff! I love super accurate simulations like these  smile

Thanks!

There are still a few steps I need to optimize the code, but I think this project could actually go well.


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#5 2010-12-21 18:41:47

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Fire Emblem - Near Perfect Battle Simulation

Update:

Indev v1.1
-Added ability to change weapons (Only has 6 as of now
-All hit, crt, and dmg values update at the beginning now.
Bug fixes:
-Fixed enemy hit at 100 bug.


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