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#1 2010-12-20 17:25:39

-GizzardGulp-
Scratcher
Registered: 2010-03-05
Posts: 100+

Invisible Material Sensing

Yes, I know I have posted this before but that was before I made mockups! This is a really cool idea I came up with that I hope you like.


My idea for the next version of scratch is so that in the paint editor you can paint what I will call "materials" for now. materials will just be a paint that you can name in the paint editor. for example, when I go and click on the materials button in the paint editor it will ask you to type the name of your material or select an already made material. After this, you can paint over your sprite in different places to mark where that material is. Materials will only be visible in the paint editor. In the normal screen where all the sprites and backgrounds interact the material paint will not be visible. A sensing block could then be added reading: "if touching material ____" so that you could have only part of a sprite be sensed when touched without having to change the color of the actual sprite.
Here is a mockup tutorial:
(go to http://suggest.scratch.mit.edu/forums/6 … al-sensing to vote)

http://i1118.photobucket.com/albums/k607/Max_Levine/1.png
http://i1118.photobucket.com/albums/k607/Max_Levine/2.png
http://i1118.photobucket.com/albums/k607/Max_Levine/3.png
http://i1118.photobucket.com/albums/k607/Max_Levine/4.png
http://i1118.photobucket.com/albums/k607/Max_Levine/5.png
http://i1118.photobucket.com/albums/k607/Max_Levine/6.png
http://i1118.photobucket.com/albums/k607/Max_Levine/7.png
http://i1118.photobucket.com/albums/k607/Max_Levine/8.png
http://i1118.photobucket.com/albums/k607/Max_Levine/9.png
http://i1118.photobucket.com/albums/k607/Max_Levine/10.png
http://i1118.photobucket.com/albums/k607/Max_Levine/11.png

It will allow you to create games (platformers specifically) without having to color the sides of the sprite or create pesky sensing sprites that can be a little glitchy. another good thing about this is the materials would be stamped along with the sprite when you use the "stamp" block.

Last edited by -GizzardGulp- (2010-12-20 17:30:18)


http://i1118.photobucket.com/albums/k607/Max_Levine/SnoutmolStudios.png

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#2 2010-12-20 17:35:16

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Invisible Material Sensing

Don't post a new thread, just update the old one.


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i.imgur.com/OZn2RD3.png&link2=http://i.imgur.com/duzaGTB.png&link3=http://i.imgur.com/CrDGvvZ.png&link4=http://i.imgur.com/POEpQyZ.png&link5=http://i.imgur.com/ZKJF8ac.png

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#3 2010-12-20 17:39:59

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Invisible Material Sensing

Harakou wrote:

Don't post a new thread, just update the old one.

Nothing to say about the idea?  tongue

I like it! This would be really helpful.


http://imageshack.us/a/img694/3806/sigmad.png

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#4 2010-12-20 18:07:55

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Invisible Material Sensing

ScratchReallyROCKS wrote:

Harakou wrote:

Don't post a new thread, just update the old one.

Nothing to say about the idea?  tongue

I like it! This would be really helpful.

I've already made my opinions known on the previous topic.


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i.imgur.com/OZn2RD3.png&link2=http://i.imgur.com/duzaGTB.png&link3=http://i.imgur.com/CrDGvvZ.png&link4=http://i.imgur.com/POEpQyZ.png&link5=http://i.imgur.com/ZKJF8ac.png

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#5 2010-12-20 18:26:44

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Invisible Material Sensing

Harakou wrote:

ScratchReallyROCKS wrote:

Harakou wrote:

Don't post a new thread, just update the old one.

Nothing to say about the idea?  tongue

I like it! This would be really helpful.

I've already made my opinions known on the previous topic.

Oh. Well, I only took half a glance at the old topic. Lemme go see...

EDIT: you don't think it's worth implementing. I see.

Last edited by ScratchReallyROCKS (2010-12-20 18:28:29)


http://imageshack.us/a/img694/3806/sigmad.png

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#6 2010-12-20 18:43:02

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Invisible Material Sensing

ScratchReallyROCKS wrote:

Harakou wrote:

ScratchReallyROCKS wrote:


Nothing to say about the idea?  tongue

I like it! This would be really helpful.

I've already made my opinions known on the previous topic.

Oh. Well, I only took half a glance at the old topic. Lemme go see...

EDIT: you don't think it's worth implementing. I see.

Well, yes. I don't think it's necessarily a bad idea; it just seems like a difficult idea to implement for something that you can already do.  hmm


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i.imgur.com/OZn2RD3.png&link2=http://i.imgur.com/duzaGTB.png&link3=http://i.imgur.com/CrDGvvZ.png&link4=http://i.imgur.com/POEpQyZ.png&link5=http://i.imgur.com/ZKJF8ac.png

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#7 2010-12-20 19:10:53

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Invisible Material Sensing

Harakou wrote:

ScratchReallyROCKS wrote:

Harakou wrote:


I've already made my opinions known on the previous topic.

Oh. Well, I only took half a glance at the old topic. Lemme go see...

EDIT: you don't think it's worth implementing. I see.

Well, yes. I don't think it's necessarily a bad idea; it just seems like a difficult idea to implement for something that you can already do.  hmm

It actually wouldn't be hard to implement, I'm pretty sure.


http://imageshack.us/a/img694/3806/sigmad.png

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#8 2010-12-20 19:50:52

-GizzardGulp-
Scratcher
Registered: 2010-03-05
Posts: 100+

Re: Invisible Material Sensing

Harakou wrote:

ScratchReallyROCKS wrote:

Harakou wrote:


I've already made my opinions known on the previous topic.

Oh. Well, I only took half a glance at the old topic. Lemme go see...

EDIT: you don't think it's worth implementing. I see.

Well, yes. I don't think it's necessarily a bad idea; it just seems like a difficult idea to implement for something that you can already do.  hmm

what about stamping?  smile


http://i1118.photobucket.com/albums/k607/Max_Levine/SnoutmolStudios.png

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#9 2010-12-20 20:29:37

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Invisible Material Sensing

Well, you can already just use a "ghost 100" sprite. But I guess this is good too.


Hai.

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#10 2010-12-21 01:13:11

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Invisible Material Sensing

-GizzardGulp- wrote:

Harakou wrote:

ScratchReallyROCKS wrote:


Oh. Well, I only took half a glance at the old topic. Lemme go see...

EDIT: you don't think it's worth implementing. I see.

Well, yes. I don't think it's necessarily a bad idea; it just seems like a difficult idea to implement for something that you can already do.  hmm

what about stamping?  smile

What about it?  hmm


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i.imgur.com/OZn2RD3.png&link2=http://i.imgur.com/duzaGTB.png&link3=http://i.imgur.com/CrDGvvZ.png&link4=http://i.imgur.com/POEpQyZ.png&link5=http://i.imgur.com/ZKJF8ac.png

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#11 2010-12-21 06:47:09

-GizzardGulp-
Scratcher
Registered: 2010-03-05
Posts: 100+

Re: Invisible Material Sensing

Harakou wrote:

-GizzardGulp- wrote:

Harakou wrote:


Well, yes. I don't think it's necessarily a bad idea; it just seems like a difficult idea to implement for something that you can already do.  hmm

what about stamping?  smile

What about it?  hmm

when you use the block "stamp," it stamps the materials on a sprite along with the sprite. That would be really helpful for making "level editor" games in Scratch!


http://i1118.photobucket.com/albums/k607/Max_Levine/SnoutmolStudios.png

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#12 2010-12-21 11:55:08

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Invisible Material Sensing

-GizzardGulp- wrote:

Harakou wrote:

-GizzardGulp- wrote:


what about stamping?  smile

What about it?  hmm

when you use the block "stamp," it stamps the materials on a sprite along with the sprite. That would be really helpful for making "level editor" games in Scratch!

You have a point with that. (although I've never heard of using sensors with the terrain-just the player sprite. But that's besides the point.  tongue ) What I'm worried about is the lag that might result if a sprite with sensing material was stamped a lot.


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i.imgur.com/OZn2RD3.png&link2=http://i.imgur.com/duzaGTB.png&link3=http://i.imgur.com/CrDGvvZ.png&link4=http://i.imgur.com/POEpQyZ.png&link5=http://i.imgur.com/ZKJF8ac.png

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#13 2010-12-21 14:22:32

-GizzardGulp-
Scratcher
Registered: 2010-03-05
Posts: 100+

Re: Invisible Material Sensing

Harakou wrote:

-GizzardGulp- wrote:

Harakou wrote:


What about it?  hmm

when you use the block "stamp," it stamps the materials on a sprite along with the sprite. That would be really helpful for making "level editor" games in Scratch!

You have a point with that. (although I've never heard of using sensors with the terrain-just the player sprite. But that's besides the point.  tongue ) What I'm worried about is the lag that might result if a sprite with sensing material was stamped a lot.

Yeah I guess so, but it would work the same way as colors except that you wouldn't be able to see them! in the end all it is is a way of telling the computer what's going on without the need for specific colors to sense. After all, that's what computers were built to do, material sensing would probably seem less foreign to them then color stamping and sensing


http://i1118.photobucket.com/albums/k607/Max_Levine/SnoutmolStudios.png

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#14 2010-12-21 16:18:03

PieLabs
Scratcher
Registered: 2010-12-13
Posts: 7

Re: Invisible Material Sensing

I agree with Harokou, the idea itself isn't bad, but you can already do all of the things this would allow you to do, so there is no point.  hmm

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#15 2010-12-21 16:51:13

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: Invisible Material Sensing

You all need to be pooosssiiiiiittttiiiivvvvveeeeeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I liek it. XD

Last edited by bbbeb (2010-12-21 16:51:26)


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#16 2010-12-21 17:12:48

-GizzardGulp-
Scratcher
Registered: 2010-03-05
Posts: 100+

Re: Invisible Material Sensing

PieLabs wrote:

I agree with Harokou, the idea itself isn't bad, but you can already do all of the things this would allow you to do, so there is no point.  hmm

i see you didn't read the whole topic, what about "stamping"? you can"t already do that, now can you?


http://i1118.photobucket.com/albums/k607/Max_Levine/SnoutmolStudios.png

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#17 2010-12-21 21:05:56

complex
Scratcher
Registered: 2008-02-24
Posts: 100+

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#18 2010-12-21 21:17:29

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: Invisible Material Sensing

Alright!  I sense a disturbance in the force.  I shall fix it!
This idea is a good idea, although most of the things in it can already be done.  But will it help scratch with functionality or simplicity?  Probably but there is the sens of doubt.  Well have fun getting this to be implemented.

I support.


Hey.  It's me SSSS, back from the dead!  smile

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#19 2010-12-23 10:02:38

-GizzardGulp-
Scratcher
Registered: 2010-03-05
Posts: 100+

Re: Invisible Material Sensing

Thanks to everyone who supports! I need to remind everyone (repeadetly) that with this you can STAMP the material.


http://i1118.photobucket.com/albums/k607/Max_Levine/SnoutmolStudios.png

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