Nice. Clock Day. I am sorry, but I have to agree with the commenters on those games. The funny thing is, archmages is better by far, but bluestribe has a score of 5 and archmage of 3.2 and not that if not for bluestributes ten.
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Bluestribute wrote:
Cyclone103 wrote:
Thanks, glad you think so! I am actually making a full game out of it, although the button you had to touch looked horrible at smaller sizes. I will have to make a button which can look good at any size.......
How did you get the words? Usually, when I put them, when you mouseover them it switches to the text pointer, like:
Usuualy looks like the traditional pointer
Text pointer is the |
I used static text. You probably used dynamic or user input.
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Cyclone103 wrote:
Bluestribute wrote:
Cyclone103 wrote:
Thanks, glad you think so! I am actually making a full game out of it, although the button you had to touch looked horrible at smaller sizes. I will have to make a button which can look good at any size.......
How did you get the words? Usually, when I put them, when you mouseover them it switches to the text pointer, like:
Usuualy looks like the traditional pointer
Text pointer is the |I used static text. You probably used dynamic or user input.
… (<--- that means I feel like an idiot or something like that[I forgot XD]).
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Bluestribute wrote:
Bobby500 wrote:
Nice. Clock Day. I am sorry, but I have to agree with the commenters on those games. The funny thing is, archmages is better by far, but bluestribe has a score of 5 and archmage of 3.2 and not that if not for bluestributes ten.
u mean my [] IceCar Driver? Lol, I know… Anyways:
I want to make an animation during my game. I can't find the equivalent's to:
<wait( )secsc>
<repeat(
And only Scratch members know what those blocks mean, so I can't post naywhere else. And I DID look around first
If you want to use <wait>, try adding more frames to your timelines. At 15 fps, adding fifteen frames will cause the animation to wait 1 sec. As for "repeat", use:
for (var i:Number = 4; i > 0; i--) {
//Your code here
}
where i is the number of times to repeat.
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fullmoon wrote:
Bluestribute wrote:
Bobby500 wrote:
Nice. Clock Day. I am sorry, but I have to agree with the commenters on those games. The funny thing is, archmages is better by far, but bluestribe has a score of 5 and archmage of 3.2 and not that if not for bluestributes ten.
u mean my [] IceCar Driver? Lol, I know… Anyways:
I want to make an animation during my game. I can't find the equivalent's to:
<wait( )secsc>
<repeat(
And only Scratch members know what those blocks mean, so I can't post naywhere else. And I DID look around firstIf you want to use <wait>, try adding more frames to your timelines. At 15 fps, adding fifteen frames will cause the animation to wait 1 sec. As for "repeat", use:
for (var i:Number = 4; i > 0; i--) {
//Your code here
}where i is the number of times to repeat.
Wow. Must have taken a little whlie considering I deleted that post seeing i thought that wait wasn't in Flash (but the frame thing seems cool). I wanna try the repeat! I think I will! Thanks!
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Is this correct for having an instance go to another instance?:
_x = _root.birdy
_y = _root.birdy
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Bluestribute wrote:
Is this correct for having an instance go to another instance?:
_x = _root.birdy
_y = _root.birdy
_x=_root.birdy_x
or _xbirdy
or birdy._x
or _x.birdy
one of those, do the same for y
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deatheater wrote:
Bluestribute wrote:
Is this correct for having an instance go to another instance?:
_x = _root.birdy
_y = _root.birdy_x=_root.birdy_x
or _xbirdy
or birdy._x
or _x.birdy
one of those, do the same for y
I did the first one. Obviously than it is the variables messing up
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no, use _root.birdy._x
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halfbaked_fullmoon wrote:
no, use _root.birdy._x
thats the 3rd one I had up yes I think u use that
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I am going to make a Word document with all of the useful Actionscript that I know, not just by itself, but in context, such as
onRelease{
getURL("siteofchoiceURL","_blank")
}
being the script for a button opening a URL of choice in a new, blank window. I will post it on my site as a download as soon as I am done.
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jwiens wrote:
whats the difference between AS3 and AS2. I like using AS2 because it's easier to find help online.
AS3 is up to 10 times more efficient. Thats the main reason why most people use it.
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archmage wrote:
jwiens wrote:
whats the difference between AS3 and AS2. I like using AS2 because it's easier to find help online.
AS3 is up to 10 times more efficient. Thats the main reason why most people use it.
It also has more toys. And, it's actually x30 faster. Go figure.
I started working with it a while back and then switch back to AS2. I think it's time I took another stab at it.
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The Newgrounds tutorial wasn't very good on duplicating movie clips. I know how, but when I did it, none of them counted if they hit the character. How can I do it so they sense the character (each duplicate) and hide accordingly, but add 1 more rain drop each time?
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Anybody know virtual Basic?
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Bobby500 wrote:
Anybody know virtual Basic?
Cyclone103. He told me that's why he's good at Flash
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Bluestribute wrote:
The Newgrounds tutorial wasn't very good on duplicating movie clips. I know how, but when I did it, none of them counted if they hit the character. How can I do it so they sense the character (each duplicate) and hide accordingly, but add 1 more rain drop each time?
if(this.hitTest(_root.character)){
duplicate sprite script
remove sprite script
}else{
y+=2
}
that might work
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deatheater wrote:
Bluestribute wrote:
The Newgrounds tutorial wasn't very good on duplicating movie clips. I know how, but when I did it, none of them counted if they hit the character. How can I do it so they sense the character (each duplicate) and hide accordingly, but add 1 more rain drop each time?
if(this.hitTest(_root.character)){
duplicate sprite script
remove sprite script
}else{
y+=2
}
that might work![]()
That doesn't look like AS2 deatheater…
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Bluestribute wrote:
deatheater wrote:
Bluestribute wrote:
The Newgrounds tutorial wasn't very good on duplicating movie clips. I know how, but when I did it, none of them counted if they hit the character. How can I do it so they sense the character (each duplicate) and hide accordingly, but add 1 more rain drop each time?
if(this.hitTest(_root.character)){
duplicate sprite script
remove sprite script
}else{
y+=2
}
that might work![]()
That doesn't look like AS2 deatheater…
if(this.hitTest(_root.character)){
duplicateMovieClip(_root.raindrop,raindrop,whatever the depth is);
removeMovieClip(this);
}else{
y+=2
}
something more like this, and it is in as2
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Bluestribute wrote:
The Newgrounds tutorial wasn't very good on duplicating movie clips. I know how, but when I did it, none of them counted if they hit the character. How can I do it so they sense the character (each duplicate) and hide accordingly, but add 1 more rain drop each time?
//Use this to check if the hero is touching duped MC 1 through 20
for (i=0;i<20;i++){
//The names of the duped MCs start with dupe and end with a number from 1 to 20
if (_root["dupe"+i].hitTest(this)){
trace("You got hit");
}
}
To delete them use
removeMovieClip(target);
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Cool. I was wondering how to tell if something is touching a duped MC............
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Can Cyclone103 give a quick tut on Virtual basic because my programming class uses it and I want to be ahead.
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