This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1 2010-12-12 18:01:55

Aexis
Scratcher
Registered: 2008-12-06
Posts: 17

Dice Probability Simulator

Hey, I'd like to show you all my recently updated Dice Simulator, and see if I can get some feedback - technical or otherwise.

What it does: You select a type of dice roll from a few lists of presets (like d6, d10, 3d6, d10*10, etc.), and hit a button to roll it. Upon rolling, a list shows the results and you can reroll or find averages.

What I'm hoping it'll be able to do soon: I'm working on custom dice formulae, in which you'll be able to make your own die (like a d1000 or some such ridiculous thing) and a mode function as a secondary averager (to find rolls with highest frequency). A theoretical probability calculator thing was also suggested to me, but I'm not sure what I'd do with that.

What you could do with it: If you really needed to, you could use this for DnD GMing, or a high school statistics class, or any kind of general probability experiment. As soon as I implement custom formulae it'll have much wider usability.

I'm getting some technical feedback from a fellow Scratcher already, but I'm wondering if anyone else would like to try it out, so please, check it out!

Offline

 

Board footer