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#1 2010-12-05 19:33:55

JeanTheFox
Scratcher
Registered: 2010-06-14
Posts: 1000+

Obsolete blocks list

Obsolete number blocks

http://i54.tinypic.com/ngvbq.png
('abs %n' #r #abs #-)

http://i53.tinypic.com/2pq71i9.png
('sqrt %n' #r #sqrt #-)


Obsolete sound blocks

http://i53.tinypic.com/1zyefko.png
('rewind sound %S' #- #rewindSound:)


Obsolete sprite motion blocks

http://i53.tinypic.com/2vae7mv.png
('point away from edge' #- #turnAwayFromEdge)

http://i51.tinypic.com/2lthnup.png
('glide x:%n y:%n in %n secs' #t #gotoX:y:duration:elapsed:from: 50 50 1)


Obsolete sprite looks blocks

http://i51.tinypic.com/ddktvk.png
('change costume by %n' #- #changeCostumeIndexBy: 1)

http://i55.tinypic.com/69gj2e.png
('change background by %n' #- #changeBackgroundIndexBy: 1)


('change stretch by %n' #- #changeStretchBy:) ('set stretch to %n%' #- #setStretchTo: 100)

http://i55.tinypic.com/1572b7l.png
('say nothing' #- #sayNothing)


Obsolete image effects'
('change visibility by %n' #- #changeVisibilityBy: -10) ('set visibility to %n%' #- #setVisibilityTo: 100) ('change color-effect by %n' #- #changeHueShiftBy: 25) ('set color-effect to %n' #- #setHueShiftTo: 0) #- ('change fisheye by %n' #- #changeFisheyeBy: 10) ('set fisheye to %n' #- #setFisheyeTo: 0) #~ ('change whirl by %n' #- #changeWhirlBy: 30) ('set whirl to %n' #- #setWhirlTo: 0) #- ('change pixelate by %n' #- #changePixelateCountBy: 1) ('set pixelate to %n' #- #setPixelateCountTo: 1) #~ ('change mosaic by %n' #- #changeMosaicCountBy: 1) ('set mosaic to %n' #- #setMosaicCountTo: 1) #- ('change brightness-shift by %n' #- #changeBrightnessShiftBy: 10) ('set brightness-shift to %n' #- #setBrightnessShiftTo: 0) #~ ('change saturation-shift by %n' #- #changeSaturationShiftBy: 10) ('set saturation-shift to %n' #- #setSaturationShiftTo: 0) #- ('change pointillize drop by %n' #- #changePointillizeSizeBy: 5) ('set pointillize drop to %n' #- #setPointillizeSizeTo: 0)  ('change water ripple by %n' #- #changeWaterRippleBy: 5) ('set water ripple to %n' #- #setWaterRippleTo: 0) #- ('change blur by %n' #- #changeBlurBy: 1) ('set blur to %n' #- #setBlurTo: 0)

Image blocks are coming soon!

Last edited by JeanTheFox (2010-12-05 19:34:20)


http://i51.tinypic.com/20gcn5j.png

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#2 2010-12-05 19:34:51

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Obsolete blocks list

Why obsolete?


http://img29.imageshack.us/img29/5145/scratchycat.gif CLASSY

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#3 2010-12-05 19:41:12

ESN
New Scratcher
Registered: 2010-12-03
Posts: 100+

Re: Obsolete blocks list

Blade-Edge wrote:

Why obsolete?

They're deactivated and stored in the obsoleteBlockSpecs section under ScriptableSpriteMorph and you have to move the coding to BlockSpecs to activate and use them. They were deactivated because they were pretty much useless.


http://is.gd/jZ5chhttp://is.gd/jZhXDhttp://is.gd/jZhU7

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#4 2010-12-05 20:28:06

KMilka
Scratcher
Registered: 2010-10-21
Posts: 100+

Re: Obsolete blocks list

I don't think I ever seen any of these blocks


http://projecteuler.net/profile/milkan8tor.png
http://imgur.com/epxJD.png

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#5 2010-12-05 20:51:43

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: Obsolete blocks list

ESN wrote:

Blade-Edge wrote:

Why obsolete?

They're deactivated and stored in the obsoleteBlockSpecs section under ScriptableSpriteMorph and you have to move the coding to BlockSpecs to activate and use them. They were deactivated because they were pretty much useless.

The Rewind Sound[] should be changed to Reset Sound[] and it will be not useless.


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#6 2010-12-05 21:02:08

JeanTheFox
Scratcher
Registered: 2010-06-14
Posts: 1000+

Re: Obsolete blocks list

bbbeb wrote:

ESN wrote:

Blade-Edge wrote:

Why obsolete?

They're deactivated and stored in the obsoleteBlockSpecs section under ScriptableSpriteMorph and you have to move the coding to BlockSpecs to activate and use them. They were deactivated because they were pretty much useless.

The Rewind Sound[] should be changed to Reset Sound[] and it will be not useless.

Really? Interesting...

(This is ESN on an older account)


http://i51.tinypic.com/20gcn5j.png

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#7 2010-12-05 21:35:56

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: Obsolete blocks list

JeanTheFox wrote:

bbbeb wrote:

ESN wrote:


They're deactivated and stored in the obsoleteBlockSpecs section under ScriptableSpriteMorph and you have to move the coding to BlockSpecs to activate and use them. They were deactivated because they were pretty much useless.

The Rewind Sound[] should be changed to Reset Sound[] and it will be not useless.

Really? Interesting...

(This is ESN on an older account)

That's who you are?

I have heard a lot about you on the TBG Forums.  big_smile

And yeah, the Rewind Sound resets the current sound if it's playing.


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#8 2010-12-06 16:13:01

ESN
New Scratcher
Registered: 2010-12-03
Posts: 100+

Re: Obsolete blocks list

bbbeb wrote:

I have heard a lot about you on the TBG Forums.  big_smile

big_smile

bbbeb wrote:

And yeah, the Rewind Sound resets the current sound if it's playing.

Would I edit the code?


http://is.gd/jZ5chhttp://is.gd/jZhXDhttp://is.gd/jZhU7

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#9 2010-12-06 16:15:32

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: Obsolete blocks list

Sorta. In the blockspecs, you would change ('Rewind sound %S' to ('Reset Sound %S' ...)


No real code changing though.  big_smile


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#10 2011-07-18 08:40:09

thisisntme
Scratcher
Registered: 2011-04-15
Posts: 63

Re: Obsolete blocks list

what about the stretch block
  neutral   wink   smile   big_smile


http://i.imgur.com/ngU2P.gif

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#11 2011-10-17 20:53:25

thisisntme
Scratcher
Registered: 2011-04-15
Posts: 63

Re: Obsolete blocks list

what is the ripple block


http://i.imgur.com/ngU2P.gif

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