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#1 2010-11-11 20:11:38

samurai768
Scratcher
Registered: 2009-07-21
Posts: 1000+

I have theorized the reason Scratch companies crash and burn.

As we all know, the amount of "companies" on Scratch have been increasing, then dropping because the companies will die out out and never be seen again.

Now, why do they die out? I think I have figured out why:
1. Not enough members, or very lazy members.
SOLUTION:
One way to keep your scratch company up and alive is to have a very large amount of small jobs and a alot of members. This keeps the company from just plain stopping when one person is sick, lazy, or busy.

2. Not enough ideas, or same old ideas that are changed abit that seem lame.
SOLUTION:
When ideas are scarse, and your imagination is rusty, team up with another company and work together on a game. With twice as much brain power, you and your company[s] are bound to get at least a spark of an idea.

3. Too many games to work on, and members are overwhelmed.
SOLUTION:
Don't be afraid to ditch an idea and come back for it later. In fact, when you wait a long time then come back to finish a game, your brain seems to be more alert to fix mistakes or polish a couple rough looking scripts or sprites. Don't put it off for too long though, or you'll never come back.

4. We're unnoticed! We barely get a couple views, and most of them are from us.
SOLUTION:
It takes a long time for a company to become popular! In fact, you shouldn't even worry about your game's popularity. Scratch is for your fun and education, not for showing off  tongue  If it really is something you want to get a little publicity then advertise, or just wait a while! Word will eventually get out if your game is good enough  big_smile


Thanks for reading  big_smile

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#2 2010-11-11 20:48:25

samurai768
Scratcher
Registered: 2009-07-21
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

Wow. That's great xD I take the time to make this and no one reads it  tongue  It seems like they we're all replying the lady gaga thread xD

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#3 2010-11-11 20:53:29

brinkbrink
Scratcher
Registered: 2010-07-14
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

samurai768 wrote:

Wow. That's great xD I take the time to make this and no one reads it  tongue  It seems like they we're all replying the lady gaga thread xD

Mmmmhhmmm. We're giving you the silent treatment..................
..........................................................
Oh no....I talked. (facepalm)    tongue

Last edited by brinkbrink (2010-11-11 20:53:59)


New sig coming soon.

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#4 2010-11-12 06:33:25

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

#1 is a problem, then you have to wait on everyone.


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#5 2010-11-12 08:02:50

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

yeah. we had a good run in the olympics, a few people who could get on at (relativeley) the same time, everyone did their job, and we got things done. just imagine what we'd do without the time limit...
Personally though, I'd rather have a few, experienced scratchers, in the same time zone, (+/- 3 from yours) Preferably local (so you could plan at school, meet IRL, etc.) than hava a lot of inexperienced workers who aren't as dedicated to the goal or are in a time difference. Especially in the olympics, you can't make one post and wait 1/2 hour for them to reply, you'd never get anything done.


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#6 2010-11-12 08:23:04

recycle49
Scratcher
Registered: 2009-12-21
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

Yes, i know the only reason i got into into OTP is because of a inactive member


"Every challenge must be met, every battle must be won, and every story will end." -Me
Recycle49 December 09 - November 11 Goodbye

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#7 2010-11-12 11:16:15

echs
Scratcher
Registered: 2010-03-18
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

Oh snap. I just posted a thread that looks like this but less good.


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#8 2010-11-12 11:30:49

The_Dancing_Donut
Scratcher
Registered: 2010-08-03
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

echs wrote:

Oh snap. I just posted a thread that looks like this but less good.

You can always delete it.


Offending strangers since 2010.

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#9 2010-11-12 14:18:25

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

You forgot S65's group reason. If there are too many people in a group with huge egos and conflicting ideas, they fight and don't accomplish anything, or they take too long

A good number for people in a big collab would be 4-6, but 2-man teams have been the best


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#10 2010-11-12 14:21:36

12three
Scratcher
Registered: 2008-06-12
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

I also think that more than one of the members goes inactive. That's what happened to 480Division.  sad

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#11 2010-11-12 15:42:53

gettysburg11
Scratcher
Registered: 2008-06-14
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

I've never really gotten into collabs much, usually because they fail. I think 1,3,4, and 12three's reason make the most sense. Most companies usually have enough ideas. I have a paper with 20+ project ideas, so more people should be able to come up with enough ideas. That may just be me though.


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#12 2010-11-12 16:10:04

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

Very nice.  smile

It's true that if no one visits your company's forum or forum thread, it'll die. Dedication is what really keeps a company together, I think, but I like all of your reasons, too.  big_smile


-End Transmission-

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#13 2010-11-12 16:47:59

Lightnin
Scratch Team
Registered: 2008-11-03
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

Very well crafted and succinct. We're really interested in learning about collabs, so it's interesting to read this post.

But it begs the question: What makes the successful collabs successful? Someone should theorize that too!


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#14 2010-11-12 16:59:12

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

Lightnin wrote:

Very well crafted and succinct. We're really interested in learning about collabs, so it's interesting to read this post.

But it begs the question: What makes the successful collabs successful? Someone should theorize that too!

1. People keeping interested
2. People being able to contact each other
3. People getting along (no constant arguments)
4. A variety of talents (everyone being good at the same thing is a bit boring...)
Err, that's it for now.


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#15 2010-11-12 17:26:55

TuffGhost
Scratcher
Registered: 2010-09-06
Posts: 500+

Re: I have theorized the reason Scratch companies crash and burn.

Lightnin wrote:

Very well crafted and succinct. We're really interested in learning about collabs, so it's interesting to read this post.

But it begs the question: What makes the successful collabs successful? Someone should theorize that too!

actually the only collab ive seen that worked was the catbot one
dunno how they managed that but it turned out pretty cool

companies usually never produce projects or they make a few but not as a team


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#16 2010-11-12 17:41:49

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

Bump - this mustn't die!


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#17 2010-11-12 20:28:37

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

:bump:


Hey.  It's me SSSS, back from the dead!  smile

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#18 2010-11-12 20:48:01

sanddude
Scratcher
Registered: 2009-06-29
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

Awesome! Maybe this should be stickies in the collaboration thread.


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#19 2010-11-12 20:57:39

stareyes
Scratcher
Registered: 2009-03-05
Posts: 35

Re: I have theorized the reason Scratch companies crash and burn.

juststickman wrote:

1. People keeping interested
2. People being able to contact each other
3. People getting along (no constant arguments)
4. A variety of talents (everyone being good at the same thing is a bit boring...)
Err, that's it for now.

Sounds like the normal world. Seems like something could be done to help problems 2 & 4 at least (in terms of helping people connect).

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#20 2010-11-12 21:22:55

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

Let's apply this to my company.

samurai768 wrote:

1. Not enough members, or very lazy members.
We have at least 20 active members, working in groups
2. Not enough ideas, or same old ideas that are changed abit that seem lame.
We have a nice comfortable website with our discussion forums on it, that are pretty active.
3. Too many games to work on, and members are overwhelmed.
We have one game that we've all decided to work on.
4. We're unnoticed! We barely get a couple views, and most of them are from us.
Our thread in the Collaborations forum has 17 pages and counting.

smile


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#21 2010-11-12 21:43:32

Lightnin
Scratch Team
Registered: 2008-11-03
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

sanddude wrote:

Awesome! Maybe this should be stickies in the collaboration thread.

Good idea! Well, at least we should put it in the collab forum, perhaps stickies later?


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#22 2010-11-13 01:53:26

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

Prism is Number 3.  wink


Hai.

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#23 2010-11-13 08:28:13

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

ScratchReallyROCKS wrote:

Let's apply this to my company.

samurai768 wrote:

1. Not enough members, or very lazy members.
We have at least 20 active members, working in groups
2. Not enough ideas, or same old ideas that are changed abit that seem lame.
We have a nice comfortable website with our discussion forums on it, that are pretty active.
3. Too many games to work on, and members are overwhelmed.
We have one game that we've all decided to work on.
4. We're unnoticed! We barely get a couple views, and most of them are from us.
Our thread in the Collaborations forum has 17 pages and counting.

smile

note that pages isn't important if you get lots of posts from your members.


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#24 2010-11-13 08:51:10

mathematics
Scratcher
Registered: 2009-03-01
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

I think whether the members are real-life friends is also important.

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#25 2010-11-13 10:58:24

samurai768
Scratcher
Registered: 2009-07-21
Posts: 1000+

Re: I have theorized the reason Scratch companies crash and burn.

mathematics wrote:

I think whether the members are real-life friends is also important.

WEll, you can still be a good company if you aren't friends in real life.

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