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#26 2010-09-05 12:45:52

RCScratch
Scratcher
Registered: 2010-05-26
Posts: 48

Re: RPG Battle Engine in Visual Basic

Is this lua script?


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#27 2010-11-04 20:37:03

stickdude123
Scratcher
Registered: 2010-05-31
Posts: 100+

Re: RPG Battle Engine in Visual Basic

where do yah put it?


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#28 2010-11-04 20:40:04

stickdude123
Scratcher
Registered: 2010-05-31
Posts: 100+

Re: RPG Battle Engine in Visual Basic

Paddle2See wrote:

Cyclone103 wrote:

Comments are added in by using REM right?

Well, REM still works, but most people just use the single quote ' since it is faster to type and can be used to comment at the end of code lines.

doesnt rem stand for rapid eye movement i learned that in a book about dreaming


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#29 2010-11-05 23:26:08

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: RPG Battle Engine in Visual Basic

stickdude123 wrote:

Paddle2See wrote:

Cyclone103 wrote:

Comments are added in by using REM right?

Well, REM still works, but most people just use the single quote ' since it is faster to type and can be used to comment at the end of code lines.

doesnt rem stand for rapid eye movement i learned that in a book about dreaming

In VB it stands for "remove".


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#30 2011-02-12 09:02:42

ArrowHead
Scratcher
Registered: 2010-10-17
Posts: 92

Re: RPG Battle Engine in Visual Basic

Cyclone103 wrote:

JSO wrote:

I thought it is possible in vb to create a bitmap object? That way you could rapidly change the source and it would result in an animation. ...

Well, as I said, I am a VB noob and don't know much. Could you please explain?

You could enter a picture box control, maybe...? just a thought.

PS-If there is no picturebox control, don't blame me. I use VB 2010.


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#31 2011-02-12 09:47:37

what-the
Scratcher
Registered: 2009-10-04
Posts: 1000+

Re: RPG Battle Engine in Visual Basic

Visual basic is a great language if you know what you are doing. If you can control direct X you can make some fantastic 3D games with it. (There even is a tutorial from Microsoft on how to do this). I suggest using the console and learning it as it is important if you want things to happen in the background away from your main application.


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#32 2011-06-16 08:54:50

LenLBU
Scratcher
Registered: 2011-01-31
Posts: 11

Re: RPG Battle Engine in Visual Basic

Stop posting scripts around here. Try to find your own way to make a battle system in an rpg. It's not thát difficult.

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#33 2011-09-14 18:58:21

ArrowHead
Scratcher
Registered: 2010-10-17
Posts: 92

Re: RPG Battle Engine in Visual Basic

it's me again!
try learning Visual C# with XNA Game Studio. Windows Forms Apps are TERRIBLE (trust me, I've tried) at making games. Transparency is not good at all, and they have a nasty tendency to crash if you use Do While...Loop. Then again, it might be because I put an endless loop. FAIL to me. But seriously, try it, I just started making an Action-RPG in it, and i fell in love with it, it's easy to understand, though the syntax takes a bit of getting used to (nothing much, the easiest to remember is adding a semicolon( ; ) at the end of each statement).
For example:

Code:

Public Class AClass
     Public Function Initialize (ByVal input As Integer) As Integer
          Dim intA As Integer = input
          Return intA * 5
     End Sub
End Class

would become:

Code:

using System.Collections.Generic;
namespace Random
{
     public class AClass
     {
          public int Initialize (int input)
          {
               int IntA = input;
               return intA * 5;
          }
     }
}

Last edited by ArrowHead (2011-09-15 16:35:35)


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#34 2011-09-14 21:03:22

maxskywalker
Scratcher
Registered: 2008-01-27
Posts: 1000+

Re: RPG Battle Engine in Visual Basic

dingdong wrote:

excuse me! that's nothing! even my scratch games have more than that! of course that's only the engine, everything else such as effects and stuff will take more scripts

They're probably also more organized.

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#35 2011-09-15 07:06:24

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: RPG Battle Engine in Visual Basic

ArrowHead wrote:

it's me again!
try learning Visual C# with XNA Game Studio. Windows Forms Apps are TERRIBLE (trust me, I've tried) at making games. Transparency is not good at all, and they have a nasty tendency to crash if you use Do While...Loop. Then again, it might be because I put an endless loop. FAIL to me. But seriously, try it, I just started making an Action-RPG in it, and i fell in love with it, it's easy to understand, though the syntax takes a bit of getting used to (nothing much, the easiest to remember is adding a semicolon( wink  at the end of each statement).
For example:

Code:

Public Class AClass
     Public Function Initialize (ByVal input As Integer) As Integer
          Dim intA As Integer = input
          Return intA * 5
     End Sub
End Class

would become:

Code:

using System.Collections.Generic;
namespace Random
{
     public class AClass
     {
          public int Initialize (int input)
          {
               int IntA = input;
               return intA * 5;
          }
     }
}

I agree here, C# is a great language, and when I dabbled in it, I found that it was quite similar to scratch in some ways, and with the XNA framework it makes making games all the more easier.


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#36 2011-12-02 17:08:03

ArrowHead
Scratcher
Registered: 2010-10-17
Posts: 92

Re: RPG Battle Engine in Visual Basic

Don't know if you're still trying, but apparently XNA recieved support for VB, but you'd need to download the Windows Phone Dev Tools...


See previews of Earth, my current project written in C# and XNA, and provide feedback here!

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