TheFirstMuffinMan wrote:
Well, hi everyone. Though, introducing myself isn't the main reason I'm posting here - I am wondering why I can not post a new topic on the Miscellaneous sub-forum. Could anyone explain to me? Thanks >.<
Btw, lasc, you spelt curiosity right xD
Yay!
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New here, curious about Scratch potential.
I've been designing gamelike stuff since I was 4; though back then, mostly making maps and paper recreations of game shows. Since then, I've dabbled in card/board/dice games, homemade expansions to TCGs like OverPower and Pokemon TGC; then into stuff like Street Fighter Remake (MUGEN before MUGEN), Delight Delight Reduplication (Stepmania before Stepmania - but that too), Zelda Classic, and lately I've also been dabbling with Game Maker, and learning about procedural content and platformer game development.
There's 3 major projects I'm looking to do, though developing content for an engine (which I'm most good at) is VERY different than creating an engine from scratch (which I'm having seemingly little-to-no-luck doing - I've already found 7 ways to "not do it right," lol!). I've always identified more as a "psuedocoder" and not really a "programmer," hence my interest in things like GM and Scratch.
The first is simply a MegaMan Endless Attack project that seeks to recreate most of the memorable level designs and boss encounters throughout the series in Power Battles style (NGPC or Arcade-style, interchangably), and allows choosable sets of RM weapons and animal assists (meant to replicate other items/experiences). The sets are designed to allow MM forms from both the original series, GB titles, or customly-spliced versions, while not spending 30 minutes in the setup phase.
Beyond that is a "procedurally designed" platformer that combines StH physics (including pinball elements) with Metroid gameplay and MegaMan weapons/character design/boss AI. The character roles (you, bosses, other enemies) and scenes/obstacles shuffles each playthrough, as well; and externalizing resources means each scene type can have reanimated characters and goonies, differing BGMs, custom tilesets and powerups, etc. This creates endless simple expandability, plus the fact that not all assets will appear on any one playthrough, for heightened replayability. Also, the player's primary goal will shuffle - loot-creating, target-killing, speedrunning, or items/completion; meaning that players will be motivated to adjust gameplay tactics on different playthroughs, as well. Scenes, for the most part, will remain consistent, but layout will change, and multiple secret passages will "switch on and off."
The last, and by far most ambitious one (and longest-term) is about combining multiple gameplay styles (Action/Adventure/Racing/Shmup/Fighter/Rhythm) with common, semi-custom sprites in a kind of "choose your daily grind" way; you pick 3 things to do that day, and it tracks things like reactions and timing (and fail rates), then after a set time, NPCs older characters with habits (like racing ghosts, kinda) your new ones must adjust to. It also generates obstacles based on a mathmatically reducing "margin of error" variable as you go along; and part of it includes pattern-based dynamic music creation (which includes motion and step dancing charts, kind of like nonaudiable instruments).
Oh, and sucking at pixel art doesn't help me much, either. :\
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hey y'all just signed up.
how are u guys doing?
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TonyTheTGR wrote:
New here, curious about Scratch potential.
I've been designing gamelike stuff since I was 4; though back then, mostly making maps and paper recreations of game shows. Since then, I've dabbled in card/board/dice games, homemade expansions to TCGs like OverPower and Pokemon TGC; then into stuff like Street Fighter Remake (MUGEN before MUGEN), Delight Delight Reduplication (Stepmania before Stepmania - but that too), Zelda Classic, and lately I've also been dabbling with Game Maker, and learning about procedural content and platformer game development.
There's 3 major projects I'm looking to do, though developing content for an engine (which I'm most good at) is VERY different than creating an engine from scratch (which I'm having seemingly little-to-no-luck doing - I've already found 7 ways to "not do it right," lol!). I've always identified more as a "psuedocoder" and not really a "programmer," hence my interest in things like GM and Scratch.
The first is simply a MegaMan Endless Attack project that seeks to recreate most of the memorable level designs and boss encounters throughout the series in Power Battles style (NGPC or Arcade-style, interchangably), and allows choosable sets of RM weapons and animal assists (meant to replicate other items/experiences). The sets are designed to allow MM forms from both the original series, GB titles, or customly-spliced versions, while not spending 30 minutes in the setup phase.
Beyond that is a "procedurally designed" platformer that combines StH physics (including pinball elements) with Metroid gameplay and MegaMan weapons/character design/boss AI. The character roles (you, bosses, other enemies) and scenes/obstacles shuffles each playthrough, as well; and externalizing resources means each scene type can have reanimated characters and goonies, differing BGMs, custom tilesets and powerups, etc. This creates endless simple expandability, plus the fact that not all assets will appear on any one playthrough, for heightened replayability. Also, the player's primary goal will shuffle - loot-creating, target-killing, speedrunning, or items/completion; meaning that players will be motivated to adjust gameplay tactics on different playthroughs, as well. Scenes, for the most part, will remain consistent, but layout will change, and multiple secret passages will "switch on and off."
The last, and by far most ambitious one (and longest-term) is about combining multiple gameplay styles (Action/Adventure/Racing/Shmup/Fighter/Rhythm) with common, semi-custom sprites in a kind of "choose your daily grind" way; you pick 3 things to do that day, and it tracks things like reactions and timing (and fail rates), then after a set time, NPCs older characters with habits (like racing ghosts, kinda) your new ones must adjust to. It also generates obstacles based on a mathmatically reducing "margin of error" variable as you go along; and part of it includes pattern-based dynamic music creation (which includes motion and step dancing charts, kind of like nonaudiable instruments).
Oh, and sucking at pixel art doesn't help me much, either. :\
I regret quoting this, as it takes up a lot of page space. I also regret not having a six-paragraph answer to match this. Sadly, however, I have a few sentences in answer instead of an long, poetic epic-esque answer. Here they are. How ambitious. You (seem to, and probably do, due to my shoddy "skills") have more experience than me in development. However, unless you have experience with Scratch-like programs or great programming skills, you're setting your goals a bit too high. Plus, Scratch may or may not (I'm leaning towards may not) have the capacity for such endeavors. There's a 10 MB limit, stuff often runs worse online or offline (usually online has the most bugs), and other problems. So...welcome to Scratch! Have fun!
PS:
This post is not meant to crush your dreams. All crushed dreams were unintentional. It is meant only as an answer to an unspoken question: "Can it be done?" If that question was not thought of, regard this post as garbage.
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Oh, no big deal. I am aware that it's quite big, but all big projects are just a series of small ones. Hence starting with the MM recreation, it's basically a way of learning platforming physics, and different weapon and AI schemes. And it helps tremendously to know that - I had no idea Scratch had a 10MB limit, for instance!
I'm also aware of some fangame engines in development that may fit the projects, but they're still very WIP right now, and would likely take some tweaking to fit the broader strokes of these projects. Learning enough about programming to make said tweaks (with permission of course) is what I'm hoping to use Scratch to do - maybe even work out a few details of the concepts (like the procedrual mapping/dynamic music, for example).
Your honest response is greatly appreciated!
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Hello, I'm new, Antonin and I'm french, but I've discovered Scratch in England. I downloaded it one year ago, and today I share some of my projects for the first time! Great emotion! I just hope there will be at least one view...
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Hi everybody! Hope we all going to have a lot of fun on this fabulous site.
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TonyTheTGR wrote:
Oh, no big deal. I am aware that it's quite big, but all big projects are just a series of small ones. Hence starting with the MM recreation, it's basically a way of learning platforming physics, and different weapon and AI schemes. And it helps tremendously to know that - I had no idea Scratch had a 10MB limit, for instance!
I'm also aware of some fangame engines in development that may fit the projects, but they're still very WIP right now, and would likely take some tweaking to fit the broader strokes of these projects. Learning enough about programming to make said tweaks (with permission of course) is what I'm hoping to use Scratch to do - maybe even work out a few details of the concepts (like the procedrual mapping/dynamic music, for example).
Your honest response is greatly appreciated!
Well, on the MM recreation (if you're worried), you can usually make large projects and get under the 10MB limit. You usually only go over with lots and lots of 3+ minute soundtracks and/or an astronomical amount of backgrounds. I think if you have experience with programming, you can make it. You could look around the site for realistic physics/gravity/wall detection tutorials. Tutorials on pixel art are probably out there, too. Also (if you haven't already), get to know the nuances and every block in Scratch. Have fun!
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hey i joined not too long ago but this is the first forum thats actually friendly about new people and i am Scientifically false
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Scientificallyfalse wrote:
hey i joined not too long ago but this is the first forum thats actually friendly about new people and i am Scientifically false
Glad you like it. Welcome to Scratch.
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Scientificallyfalse wrote:
hey i joined not too long ago but this is the first forum thats actually friendly about new people and i am Scientifically false
Hey! Welcome to Scratch!
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Hi everyone! I'm going to keep my real identity safe, so you can just call me Anime-Grl. I am new here like everyone else in this forum but I know how everything works. I looked around before I joined. I love animating and anime! So almost everything I make includes anime. Anyway, Happy Halloween everyone!
(oh, I have one quick question. how do we make signatures?)
Cya!
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Anime-Grl wrote:
How do we make signatures?
15 days after you've first visited the forums, click on Profile, then Personality. Type in your signature and submit it!
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Anime-Grl wrote:
Hi everyone! I'm going to keep my real identity safe, so you can just call me Anime-Grl. I am new here like everyone else in this forum but I know how everything works. I looked around before I joined. I love animating and anime! So almost everything I make includes anime. Anyway, Happy Halloween everyone!
(oh, I have one quick question. how do we make signatures?)
Cya!
Hi. I'm lasc12, and technically I'm a veteran of Scratch, which is totally irrelevant. Welcome, anyways. And on the signatures, I know how, but I don't know if you'd be allowed. You need to be on the forums for like fifteen days. When you are allowed, here's how:
1. Near the top of the page on the left (in the forums), click Profile.
2. Click Personality.
3. Type your signature.
Have fun!
Last edited by lasc12 (2010-11-01 07:06:07)
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I'm Helltank. Nice to meet you all newbies. Have fun- DIS IZ TEH TAILZ DOLL. UR CURSED 4EVA!!!! HAHAHAHAHAHA
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Hi everyone!
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lasc12 wrote:
Anime-Grl wrote:
Hi everyone! I'm going to keep my real identity safe, so you can just call me Anime-Grl. I am new here like everyone else in this forum but I know how everything works. I looked around before I joined. I love animating and anime! So almost everything I make includes anime. Anyway, Happy Halloween everyone!
(oh, I have one quick question. how do we make signatures?)
Cya!Hi. I'm lasc12, and technically I'm a veteran of Scratch, which is totally irrelevant. Welcome, anyways. And on the signatures, I know how, but I don't know if you'd be allowed. You need to be on the forums for like fifteen days. When you are allowed, here's how:
1. Near the top of the page on the left (in the forums), click Profile.
2. Click Personality.
3. Type your signature.
Have fun!
Oh gee thanks for the help
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