This is an adventure game where you can click on paths, doors and funny pictures and cool things will happen. You navigate by clicking paths and doors. You have to help Cabbie get her collar back. You can also save your game and load it up where you left off if you don't have time to finish.
http://scratch.mit.edu/projects/karys/230053#
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karys wrote:
This is an adventure game where you can click on paths, doors and funny pictures and cool things will happen. You navigate by clicking paths and doors. You have to help Cabbie get her collar back. You can also save your game and load it up where you left off if you don't have time to finish.
http://scratch.mit.edu/projects/karys/230053#
Actually, you can't. Whenever you quit, the variables will reset back to what they were when you uploaded it
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irfoote wrote:
Actually, you can. Try it out.
But if you quit the game, play antoher, and go back, everything resets. It's impossible. Sorry, I wish it were too
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keroro645 wrote:
Did you try it blue?
Alright. I'll see what you mean. But there is a 100% chance if you close your browser and play it again, it wouldn't have saved it.
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That's not saving, that's passwords. That is completely different in Scratch than saving.
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If you say so... still saves your game progress so you can come back later and finish the adventure, regardless of what you call it.
We modeled the gameplay on the likes of Freddie Fish and Putt-Putt, but the art is all Karys' original work, made from scratch.
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irfoote wrote:
If you say so... still saves your game progress so you can come back later and finish the adventure, regardless of what you call it.
We modeled the gameplay on the likes of Freddie Fish and Putt-Putt, but the art is all Karys' original work, made from scratch.
It's cool they have passwords, which normally would be like saving. But not in Scratch. Saving in Scratch is WAY different than having passwords. Passwords work the same, but yeah, it isn't saving. Saving would be like making a cookie or something like that.
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