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#1 2010-10-22 08:04:45

benjamin2
Scratcher
Registered: 2008-10-18
Posts: 1000+

Every block in detail and what it does - Looks

The Looks section of my guide. This explains in full all the Looks blocks, and how to use them. New Scratchers and people who need help, I hope this topic solves some of your problems!  smile

[blocks]<switch to costume[ costume1[/blocks]When activated, the sprite changes to the costume selected.

[blocks]<next costume>[/blocks]Should this block get reached in any script, the sprite will be set to the next costume in line. Costumes can be made using the paint editor.

[blocks]<say[ Hi! ]for( 1 )secs>[/blocks]When hit, this brings a speech bubble with the text placed in to the sprite it is applied to for any amount of time.

[blocks]<say[ Hi![/blocks]Like the above block, but in this case the speech bubble stays forever unless the sprite is then told to say something else by another block.

[blocks]<think[ Hmm... ]for( 1 )secs> <think[ Hmm...[/blocks]Like the talk blocks, but these cause the sprite's wording to appear in a thought bubble instead of a speech bubble.

[blocks]<change[ fisheye ]effect by( 50[/blocks]This is probarbly the most complicated block in Looks. When this is followed, a certain effect of a sprite is changed. 0 is normal. 100 is fully effectful. 50 is quite effectful. You can also set it to any number 1-99, as done as a percentage. Negative numbers input lowers the value.
The effects:
color - 0 is normal, as this rises the sprite changes color.
fisheye - This makes a sprite blend bigger in the middle.
whirl - Whirls a sprite from its central point.
pixellate - Pixellates a sprite.
mosaic - Turns the sprite itno a grid of small versions of itself. The higher the effect rating, the more small images and the smaller they are.
brightness - brightens sprites.
ghost - sets the visibility of sprites lower. They fade away stronger the higher the number. If it is set to 99 or 100, it is completely invisible. Warning: sprites cannot sense clicks when they are set to 100 ghost effect, so if you want to completely invisible but it can be clicked, set it to 99.99, not 100.

[blocks]<set[ ghost ]effect to( 50[/blocks]Just like the above block, but instead of increasing/decreasing the value, it sets it to the exact number inputted.

[blocks]<clear graphic effects>[/blocks]Sets all values caused by the previous two blocks straight back to zero.

[blocks]<change size by( 30[/blocks]Use it to grow or shrink a sprite. If the number is positive, it grows by that percentage of its normal size (not the size it's currently at). If the number is negative, it shrinks by that percentage of its origianl size (not the size it is in now).

[blocks]<set size to(  )%>[/blocks]Sets the size of a block to the inputed percentage. Normal size is 100 for a sprite.

[blocks]<size>[/blocks]To be placed in certain other blocks. You can place one in any round hole in a block. It allows the block it's in to sense the size of the sprite it is attached to. If you want the size of a different sprite, there is a sensing block for that.

[blocks]<show><hide>[/blocks]Shows sprites or makes them invisible. Warning: When hidden a sprite can't detect when it's being clicked. To hide a still clickable sprite, set the ghost effect to 99.99. How to do that is shown in the above blocks.

[blocks]<go to front>[/blocks]Moves hte sprite to the front layer when hit, but not permanent for in the case another sprite may hit this block later and take over, making it second in line. It means that when overlapped with other sprites it blocks the other sprite and remains visible.

[blocks]<go back( 3 )layers>[/blocks]Sets a sprite a number of places towards the back layer. All objects with a layer position less than them block them. It's like taking two sheets of paper, and numbering them 1 and 2. Then piling them up perfectly, 1 on top. 1 is the top layer, which is visible, 2 is the bottom layer, which you can't see because of 1. To make a sprite move toward the front, input a negative number. Example: go back -2 layers means go forward 2 layers. There is no go forward block, unfortunately, so that's the only way to move toward the front.

Hope this helps!  smile  I'll make a sound guide later.

Last edited by benjamin2 (2010-10-22 12:44:27)


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#2 2010-10-22 09:13:37

mathematics
Scratcher
Registered: 2009-03-01
Posts: 1000+

Re: Every block in detail and what it does - Looks

benjamin2 wrote:

[blocks]<set[ ghost ]effect to( 50[/bocks]Just like the above block, but instead of increasing/decreasing the value, it sets it to the exact number inputted.

[/blocks]You may want to fix this...

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#3 2010-10-22 12:44:36

benjamin2
Scratcher
Registered: 2008-10-18
Posts: 1000+

Re: Every block in detail and what it does - Looks

mathematics wrote:

benjamin2 wrote:

[blocks]<set[ ghost ]effect to( 50[/bocks]Just like the above block, but instead of increasing/decreasing the value, it sets it to the exact number inputted.

[/blocks]You may want to fix this...

Done.  smile


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#4 2010-10-22 23:02:29

nextstorm
Scratcher
Registered: 2009-12-13
Posts: 1000+

Re: Every block in detail and what it does - Looks

Great stuff for beginners (not that I need it) xD
Your patience is unlimited.


bye

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#5 2010-10-23 00:27:59

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Every block in detail and what it does - Looks

Heh, heh, the Blocks article on Scratch Wiki says what all 125 blocks do.  tongue  But that's on the wiki and not the forums... these guides will help Scratchers!  big_smile


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#6 2010-10-23 04:44:44

2l84zwamani
Scratcher
Registered: 2010-09-27
Posts: 100+

Re: Every block in detail and what it does - Looks

benjamin2 wrote:

[blocks]<change[ fisheye ]effect by( 50[/blocks]This is probarbly the most complicated block in Looks. When this is followed, a certain effect of a sprite is changed. 0 is normal. 100 is fully effectful. 50 is quite effectful. You can also set it to any number 1-99, as done as a percentage. Negative numbers input lowers the value.
The effects:
color - 0 is normal, as this rises the sprite changes color.
fisheye - This makes a sprite blend bigger in the middle.
whirl - Whirls a sprite from its central point.
pixellate - Pixellates a sprite.
mosaic - Turns the sprite itno a grid of small versions of itself. The higher the effect rating, the more small images and the smaller they are.
brightness - brightens sprites.
ghost - sets the visibility of sprites lower. They fade away stronger the higher the number. If it is set to 99 or 100, it is completely invisible. Warning: sprites cannot sense clicks when they are set to 100 ghost effect, so if you want to completely invisible but it can be clicked, set it to 99.99, not 100.

Actually some effects can go more than 100, like whirl.


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#7 2010-10-23 06:10:26

benjamin2
Scratcher
Registered: 2008-10-18
Posts: 1000+

Re: Every block in detail and what it does - Looks

Thanks you three!

But 2l84(wall of letters), over 100 does not have an effect...


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