megasonic wrote:
y doesnt anyone see my projects?
Because you must advertise.
Also, this isn't the place to post this. Try looking in the other forums to find some tips.
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you dude can i help i make good projects
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ill see every ones projects
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Couple of tips: Maybe make the arms shorter? and also, Is that how the real Call Of Duty ends? It makes the game rather pointless, don't you think?
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joeisawesome wrote:
Zeratul wrote:
joeisawesome wrote:
Well you can't do a first-person on scratch, so a third-person scroller would be the best solution. And the aiming can probably be pulled off with a black bg with a transparent circle where you aim(zoom scopes and snipers, etc) and maybe a red line or laser(red dot sights)
YOU CAN DO FPS! Much more fun to.
I see... explain maybe.
An fps would be really difficult, but all it would be able to do is shoot enemies, not move and shoot like the real COD
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Well you would also kinda need a start screen and two player mode...
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Weapons:
Assault Rifles:
AK74- Default
FAMAS- Default
IMI Galil- 5
M4 Carbine- 12
Scar-H - 21
T91- 29
Tar-21 - 35
FAL- 40
VHS- 60
AK47- 70
Sub Machine Guns:
UMP.45- Default
P90- 11
MD2A1- 20
Type 100- 35
Mini Uzi- 50
Berretta M12- 63
Light Machine Guns-
Type 96- Default
RPD- 6
MG51- 20
L86 LSW- 30
AUG HBAR- 52
RPK 74- 68
Sniper Rifles-
Barrett.890- Default
Intervention- 13
FD 200- 33
HK417- 49
OSV-96- 55
Riot Shield:
Riot Shield- Default
Thats good for first weapons
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I can do some titles, if you want?
I'll make them the same size as the ones on the wiki page, and then blank it out, add text and something random and some cool ideas.
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im working on project of call of duty, with a two player mode and campaign mode
no i am really, its not all that hard.
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ElectricBox wrote:
im working on project of call of duty, with a two player mode and campaign mode
no i am really, its not all that hard.
it is hard, unless you're not making it as epic as the real campaigns on CoD xD
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indiestrokes wrote:
Weapons:
Assault Rifles:
AK74- Default
FAMAS- Default
IMI Galil- 5
M4 Carbine- 12
Scar-H - 21
T91- 29
Tar-21 - 35
FAL- 40
VHS- 60
AK47- 70
Sub Machine Guns:
UMP.45- Default
P90- 11
MD2A1- 20
Type 100- 35
Mini Uzi- 50
Berretta M12- 63
Light Machine Guns-
Type 96- Default
RPD- 6
MG51- 20
L86 LSW- 30
AUG HBAR- 52
RPK 74- 68
Sniper Rifles-
Barrett.890- Default
Intervention- 13
FD 200- 33
HK417- 49
OSV-96- 55
Riot Shield:
Riot Shield- Default
Thats good for first weapons
Shouldn't you have the M16 somewhere in there or is that going to be in a diffrent game and you have the AK-47 on there twice
Last edited by JRL (2011-06-22 10:53:26)
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is this dead? It looked pretty cool...
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Put
{if <mouse down?>
Shooting script
[wait until <not <mouse down?> >]
}
for the shooting method
key:
() = number stuff
{} = script in script
[] = block
<> = true false stuff
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