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#1 2010-10-19 22:23:11

Ludichris1
Scratcher
Registered: 2009-03-04
Posts: 500+

3D: Should I stay, or should I go?

Hmm... well I was trying out Blender, since I hear it's the best free alternative to stuff like Maya, Lightwave 3D, and 3DS Max, and it seems kinda cool. I mean, a bit CONFUSING and all but I think I might have some potential with it-- once I get out of my comfort zone, that is, and actually try to learn the program  tongue . So far I've just watched two "character modeling part 1" and "part 2" on Youtube, and so I decided to try it on a wolf instead of that sackboy thingy. I'm quite happy with my results  smile
http://i728.photobucket.com/albums/ww290/Ludichris1/Wolf3D.jpg
..though it lacks much. Like, tail, legs, arms, ears, head, textures, maybe a bit smoother, etc etc etc...

What do you think: should I continue with 3D or ditch it altogether? xD By the way, if you have any tidbits of info to help me in using Blender, that would help a lot. I'm thinking I should split the model in half and then mirror it, but I'm a little perplexed DX

As well as adding the appendages and all

These are some finished images, on the other hand, of a Scratch project I never finished. I used Bryce and Google Sketchup for these. It took like 2 weeks to make all the stuff and render it (along with other renders I'm not posting)... lol you can tell they weren't anti-aliased ('Cus that just takes too long, ya know?  tongue ). So... What do you think I should do?
http://i728.photobucket.com/albums/ww290/Ludichris1/A0Start.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/A2Sign.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/B1Start.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/B5LeftForward.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/B8RightForward.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/B9RightForward.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/B10RightForward.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/B11RightForward.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/C2Forward.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/C3RightForward.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/C4RightForwardZoom.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/C5Forward-1.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/C6LeftForward.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/C6LeftForwardZoom.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/C8LeftForward.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/C8LeftForwardC.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/C8LeftForwardB.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/C7LeftForwardA.jpg
http://i728.photobucket.com/albums/ww290/Ludichris1/C8LeftForwardA.jpg
tongue


http://i728.photobucket.com/albums/ww290/Ludichris1/Test-1.png
Foxes ^o^

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#2 2010-10-19 22:47:09

PW132
Scratcher
Registered: 2009-05-16
Posts: 1000+

Re: 3D: Should I stay, or should I go?

IS THAT A MYST GAME? FINISH THE MYST GAME!  yikes


SCRATCH 2.0 OHHHHH MANNNNNNN
http://i18.photobucket.com/albums/b107/PsychicDeath/universe.gif

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#3 2010-10-20 03:40:38

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: 3D: Should I stay, or should I go?

3D: learn 3D math and help me with collision code.


http://is.gd/iBQi2 Add grob to your sig and help with world dominiation!http://is.gd/iBQ9Q                                                             Hey guys, we're seriously naming our team bob?

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#4 2010-10-20 07:15:37

Scratchthatguys
Scratcher
Registered: 2010-07-16
Posts: 1000+

Re: 3D: Should I stay, or should I go?

I tried blender. It's too complicated to learn, and the examples don't work.

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#5 2010-10-20 07:38:40

RocksAndFire
Scratcher
Registered: 2010-04-17
Posts: 1000+

Re: 3D: Should I stay, or should I go?

PW132 wrote:

IS THAT A MYST GAME? FINISH THE MYST GAME!  yikes

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#6 2010-10-20 07:41:43

recycle49
Scratcher
Registered: 2009-12-21
Posts: 1000+

Re: 3D: Should I stay, or should I go?

Stay, and use your skills in Scratch


"Every challenge must be met, every battle must be won, and every story will end." -Me
Recycle49 December 09 - November 11 Goodbye

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#7 2010-10-20 08:52:53

Ludichris1
Scratcher
Registered: 2009-03-04
Posts: 500+

Re: 3D: Should I stay, or should I go?

PW132 wrote:

IS THAT A MYST GAME? FINISH THE MYST GAME!  yikes

Well, Myst-ish  tongue

I felt like since at the time (and still now lol) I couldn't really program, so I decided to change it into an exploration tour. --then I ran into programming problems that shouldn't of been happening, so I just stopped right there xD

Here's the link to the old thing: [link]http://scratch.mit.edu/forums/post.php?tid=48282&qid=573270[/link]

You can help program it if you want, and I"ll give you half the credit  tongue

Last edited by Ludichris1 (2010-10-20 08:53:19)


http://i728.photobucket.com/albums/ww290/Ludichris1/Test-1.png
Foxes ^o^

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#8 2010-10-20 09:18:39

Hardmath123
Scratcher
Registered: 2010-02-19
Posts: 1000+

Re: 3D: Should I stay, or should I go?

I love the SketchUp stuff. Now that's good 3D.


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#9 2010-10-20 10:51:15

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: 3D: Should I stay, or should I go?

Nice textures
Anyway, Blender is a great alternative, but the interface is completely different from 3D Max and Maya. Blender's great for modeling too
One second


http://img29.imageshack.us/img29/5145/scratchycat.gif CLASSY

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#10 2010-10-20 10:53:49

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: 3D: Should I stay, or should I go?

http://img221.imageshack.us/img221/1316/imagecaw.jpg
This took about 40 minutes to model and add armature in Blender
It's at kind of a wierd angle
http://img221.imageshack.us/img221/1316/imagecaw.jpg

And it was made entirely from a cube using extrusion and multifires

Last edited by Blade-Edge (2010-10-20 10:55:21)


http://img29.imageshack.us/img29/5145/scratchycat.gif CLASSY

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#11 2010-10-20 10:59:33

technoguyx
Scratcher
Registered: 2008-10-18
Posts: 1000+

Re: 3D: Should I stay, or should I go?

OMG THAT IS LIEK EXTREMELY AWESOME.

It's up to you I guess, but still that's awesome, you could use it in a Scratch game.


http://getgnulinux.org/links/en/linuxliberated_4_78x116.png

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#12 2010-10-21 08:48:10

Ludichris1
Scratcher
Registered: 2009-03-04
Posts: 500+

Re: 3D: Should I stay, or should I go?

Blade-Edge wrote:

http://img221.imageshack.us/img221/1316/imagecaw.jpg
This took about 40 minutes to model and add armature in Blender
It's at kind of a wierd angle
http://img221.imageshack.us/img221/1316/imagecaw.jpg

And it was made entirely from a cube using extrusion and multifires

That's actually quite nice  smile . Wait, did you paint the vertexes, or actually paint it, to where if you exported it, the colors would still be there?

I see blender is quite 'capable'.

Of late, I've been thinking of making a 3D game with Nintendo 64/Playstation 1 graphics. I was thinking of using Unity 3D, or maybe DarkBasic; I don't know. Though I have no idea how i'd make all the textures xD


http://i728.photobucket.com/albums/ww290/Ludichris1/Test-1.png
Foxes ^o^

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#13 2010-10-21 10:33:12

PW132
Scratcher
Registered: 2009-05-16
Posts: 1000+

Re: 3D: Should I stay, or should I go?

Ludichris1 wrote:

PW132 wrote:

IS THAT A MYST GAME? FINISH THE MYST GAME!  yikes

Well, Myst-ish  tongue

I felt like since at the time (and still now lol) I couldn't really program, so I decided to change it into an exploration tour. --then I ran into programming problems that shouldn't of been happening, so I just stopped right there xD

Here's the link to the old thing: [link]http://scratch.mit.edu/forums/post.php?tid=48282&qid=573270[/link]

You can help program it if you want, and I"ll give you half the credit  tongue

I'll think about it...


SCRATCH 2.0 OHHHHH MANNNNNNN
http://i18.photobucket.com/albums/b107/PsychicDeath/universe.gif

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#14 2010-10-21 11:00:49

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: 3D: Should I stay, or should I go?

Ludichris1 wrote:

Blade-Edge wrote:

http://img221.imageshack.us/img221/1316/imagecaw.jpg
This took about 40 minutes to model and add armature in Blender
It's at kind of a wierd angle
http://img221.imageshack.us/img221/1316/imagecaw.jpg

And it was made entirely from a cube using extrusion and multifires

That's actually quite nice  smile . Wait, did you paint the vertexes, or actually paint it, to where if you exported it, the colors would still be there?

I don't really know what you mean
I don't think I painted the vertex, and I'm not sure if Blender can export
I just assigned mattes to the individual faces and changed their hue

Last edited by Blade-Edge (2010-10-21 11:01:03)


http://img29.imageshack.us/img29/5145/scratchycat.gif CLASSY

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